Name: file_name - get the filename of an object Syntax: string file_name(object obj) Description: The file_name efun gets the filename of an object. If the object is a cloned object, then it will not have any corresponding file name, but rather a new name based on the original file name. Each cloned object in the game has a number, this number is appended to the filename, if file_name is called with a cloned object as argument. Note: find_object(file_name(ob)) == ob is guaranteed to be true for all objects ob. Return value: A string containing the filename of the object. Examples: file_name(this_player()) could return "obj/wizard#11305" See also: efun/save_object, efun/restore_object, efun/write_file, efun/cat, efun/ed, efun/file_size, efun/file_date, lib/neat_file, lib/slash_neat_file, lib/real_file, efun/find_object