Name: command - execute a command in a living Syntax: int command(string str, object ob) Description: Execute 'str' as a command given directly by the living. Any effects of the command will apply to the current object. If the second optional argument is present, then the command is executed for that object. Return value: If the command failed, 0 is returned, else the number of evaluated nodes is returned. This is used with the 'measure' wizard command. Examples: command("smile", this_player()); See also: efun/enable_commands, efun/add_action, w/measure