Name: clonep - check if an object is a clone Syntax: status clonep(mixed var) Description: The clonep efun tells you if 'var' is an object and a clone. If you already know that 'var' is an object and clonep returns false, then it is a blueprint or, if it's a non-cloneable object, a daemon. If you call it without an argument (clonep()), it uses this_object(). Return value: 1, if var is a cloned object, 0 else. Examples: int state; state=clonep(this_player()); // This is always true See also: efun/userp, efun/this_object