Name: call_out - call a function with delay Syntax: call_out(function fun, int delay, mixed arg) Description: The call_out efun calls the function fun in the current object after delay seconds and with argument arg. Unlike call_other there can be only one argument to the function in call_out. If the function is called after the number of seconds, this_player() is set to the current player at the time the call_out was issued. Return value: none Examples: reset() { call_out("ring", 10, 0); } ring() { tell_room(environment(), "RRIIIIIINNNG!\n"); } Note: call_out canNOT call functions that are declared as static! And via call_out you canNOT call efuns directly! See also: efun/find_call_out, efun/remove_call_out, efun/set_heart_beat, efun/call_out_info, w/call_outs