Domains General: - Domains are institutions within Nemesis, where several wizards work together on the same project. - Domains are led by a domain lord. - Domains generallly consist out one island, but there may be exceptions for domains with several islands or islands with several domains. - Domains have a certain theme, to which everything within the domain should be related. - Open domains should present at least one guild and quest. - Items that don't fit into the rest of Nemesis mustn't leave the domain. Domain Lords: - Lords are elected, promoted and degraded by the archwizards. - Lords have complete power over their domain. - Lords are responsible for their domain. - Lords may promote and demote their domain wizards within the according level range. - Lords may determine the file access for their domain wizards within their domain. - Lords mustn't force their domain wizards to program for them, but they should keep their domain generally consistent. - Lords may open new areas within their domain, after they have approved them. - Lords should keep and update information about their domain (eg wizards, maps, special items...) - Lords have some special commands (see 'help lordcommands') Domain Wizards: - A wizard mustn't open his castle, if he has not joined a domain. - If a wizard wants to join a domain, he has to apply by the corresponding domain lord. - Wizards may change domains with the permission of both domain lords. - A wizard can program freely inside one domain, but the domain lord won't open this areas if it doesn't fit into the domain. See also: w/lordcommands