These are the standard objects in Nemesis. They all are inheritable and have description and properties and are located in the /obj dir: These are the portable objects: armour (armour2 will substitute it fully compatible plus persistence) weapon (weapon2 will substitute it fully compatible plus persistence) container (container2 will substitute it fully compatible plus persistence) text (incl. persistence) sign (incl. persistence) map (incl. persistence) book (will become persistent) key (incl. persistence) food (based on commestible, will become persistent) drink (based on commestible, will become persistent) item (incl. persistence) treasure (will become persistent by being based on item) torch (will become persistent by being based on weapon ;-) These are the rooms: guild pub postoffice sell_shop ship ship_room shop Better DON'T use: alco_drink soft_drink door (door2 available, add-on for room-code) Techical: commestible (common part of food & drink)