2dc @verb #4016:"bounce" none none none rxdo #4016 @program #4016:"bounce" none none none sawsomething = 0 spareophelia = "" s = player.name + " bounces off " if (player.location != #4513) for i in (player.location.contents) if (i == #235) spareophelia = " But spares Ophelia." elseif (i != player && !i:has_prop("obvious")) s = s + i.name + ", " sawsomething = 1 endif endfor endif if (sawsomething) player.location:announce_all(s + "the floor, and the ceiling, before returning to a casual standing position." + spareophelia) else player.location:announce_all(player.name + " bounces up and down.") endif "Last modified by flaps (#4016) on Wed Jul 23 20:56:47 2003 MDT." . 0