5ec @verb #1557:"fire" any any any rxdo #4312 @program #1557:"fire" any any any if (valid(dobj)) player:sub_tell("You point at %d and scream at the top of your lungs, \"THAT'S IT! %D!!! You're FIRED!!\"") dobj:sub_tell("%N points at you and screams at the top of %p lungs, \"THAT'S IT! %D!!! You're FIRED!!\"") player.location:sub_announce_all_but({player, dobj}, "%N points at %d and screams at the top of %p lungs, \"THAT'S IT! %D!!! You're FIRED!!\" You just look on, totally confused.") suspend(4) player:sub_tell("%d's eyes flash for a moment, then %d~s yells, \"You can't fire me!! I quit!\" and storms out angrily.") dobj:sub_tell("Your eyes flash for a moment, then you yell to %N, \"You can't fire me!! I quit!\" and storm out angrily.") player.location:sub_announce_all_but({player, dobj}, "You watch in amusement as %d's eyes flash for a moment, before %d~s yells to %N, \"You can't fire me!! I quit!\" and storms out angrily.") suspend(5) player:sub_tell("You chuckle softly as %d walks back in, looking sheepish.") dobj:sub_tell("You walk back in, feeling sheepish.") player.location:sub_announce_all_but({player, dobj}, "%N chuckles softly as %d walks back in, looking sheepish.") else player:sub_tell("You feel ready to fire someone!!! You glare around the room with vicious intent, and hear several gulps.") player.location:sub_announce_all_but({player}, "%N looks ready to fire someone!!! %N~S glares around the room with vicious intent. You gulp.") endif . 0