2d9 @verb #1492:"pop back" any any any rxd #60 @program #1492:"pop back" any any any "back this [by ]" " move back up the gopher stack to the previous menu" " or previous N menus." n = 1 if (iobjstr && !(iobjstr == tostr(n = toint(iobjstr)))) return player:tell("Sorry, '", iobjstr, "' doesn't look like a number.") endif if (length(this.stack) < n) player:tell("Sorry, there aren't ", n, " levels to go back.") return endif if (this:busy("going back")) return endif this:announce_op("%N % back up ", n == 1 ? "a level" | tostr(n, " levels"), " on the %t.") this:set_pointer(@this.stack[n + 1..length(this.stack)]) this:busy(0) "Last modified by Dax (#789) on Tue May 3 14:09:33 2005 MDT." . 0