Path: news.uiowa.edu!news.physics.uiowa.edu!math.ohio-state.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: rubywand@aol.com (RUBYWAND) Newsgroups: comp.emulators.apple2,comp.emulators.cbm,comp.sys.apple2,comp.sys.cbm Subject: Re: Neuromancer verification code Date: 21 Mar 1996 19:25:20 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 26 Sender: root@newsbf02.news.aol.com Message-ID: <4iss1g$bqh@newsbf02.news.aol.com> References: <4iis0h$v0o@mserv.wizvax.net> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Xref: news.uiowa.edu comp.emulators.apple2:6720 comp.emulators.cbm:10357 comp.sys.apple2:100764 comp.sys.cbm:49408 In article <4iis0h$v0o@mserv.wizvax.net>, mpython@vgernet.net (Monty Python) writes: >Adam Vandenberg (amv3@po.cwru.edu) wrote: >> I've finally found a version of 'Neuromancer' (the apple 2 version). >> So I'm in the bar at the PAX station, but I don't know the verification >> number to get me in. Is this something that I should be able to find >> out, or was this in the docs as a form of copy protection? >> If the answer is the latter, could someone please tell me the verification >> code? > >Neurmancer used a code wheel as a form of copy protection. >There is no one code to enter, it changes everytime you access >the PAX. .... > In COMPUTIST #73, Brian Troha supplies a patch to remove the code wheel from play in Neuromancer II/gs. First make a copy of the diskette. On the copy in Block $109 at byte $FE, change 20 FC 74 to EA EA EA. Rubywand