Posts by xot@mastodon.gamedev.place
(DIR) Post #B4f0cyILCPrh5gRNkO by xot@mastodon.gamedev.place
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@kenney You probably know this, but if you don't, Any Austin has a bunch of well-researched videos on infrastructure in videogames.https://www.youtube.com/@any_austin
(DIR) Post #B6eMPwK9JOGSeFY4P2 by xot@mastodon.gamedev.place
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@gloriouscow Their point is they provide a much more secure connection than dual- or single-wipers. But because they deform, they aren't great for chip reinsertion. Breaking pins is just a bonus.
(DIR) Post #B6eMPwq3OlmkFCTY8G by xot@mastodon.gamedev.place
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@gloriouscow Maybe not willy-nilly, but vibration will cause an IC to unseat from a dual-wipe socket faster than a machined socket. Another problem I've noticed with wiper-style sockets is that the contacts are flimsy and can be crushed if the registration between the pin and wiper is off. There will be a weak or no connection, the socket is ruined, and the fault isn't immediately visible. I'm not arguing for machined sockets. They are often a pain in the ass.