Posts by tracefree@mastodon.gamedev.place
 (DIR) Post #AwkwbNDkRUeQ94zTea by tracefree@mastodon.gamedev.place
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       Current design decisions for my game engine:- NOT a general purpose engine, it'll be tailored to the kind of games I want to make- Open source- C++23- Vulkan 1.3- SDL3 for windowing, input, filesystem interfacing, possibly audio- Slang as shader programming language- Jolt physics- Split into core engine library, game application, and editor application- Dear ImGui for the editor UI- Maybe Luau for gameplay scripting?- Powerful and accessible modding possibilities
       
 (DIR) Post #B4rC6LVbOrogsUN7rc by tracefree@mastodon.gamedev.place
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       @godotengine Huh, I would have thought there would be more than 4.6 users by now...
       
 (DIR) Post #B6AJhpFQEOVXJFNPrk by tracefree@mastodon.gamedev.place
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       Couldn't reproduce the memory corruption bug anymore, so I tackled the docking system instead this weekend. Docks are now a container-like QML type and can be rearranged, combined, and detached. There's no pre-made system for this in QML but #Qt  makes it relatively easy to roll your own. Very glad I made the switch away from the less flexible Qt Widgets framework.