Posts by gogolassy@mastodon.gamedev.place
(DIR) Post #B5gomnPrjjDouiJWQC by gogolassy@mastodon.gamedev.place
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@AzulCrescent probably doesnt help that a lot of them are best served hot
(DIR) Post #B5gomvZjOvroDczVuS by gogolassy@mastodon.gamedev.place
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made a new monster to figure how how to adjust the basic attack to various body typesthe method shown in this video spawns an attack for each body tile. this can adapt to any body shape, but can hit larger characters multiple times, which i havent designed the game to account for atmanother way scales one attack based on the size and direction, which isn't as flexible but is simpleri can see reason to use both methods, so i guess i'll choose accordingly?#gamedev #indiedev #godot
(DIR) Post #B5gomw2RgApregQRfM by gogolassy@mastodon.gamedev.place
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having trouble deciding on an inventory system for the game :(it'd the dilemma between making something intricate vs something that's simpler and only needs a keyboard to useone thing's for sure tho: you won't have unlimited inventory space this time
(DIR) Post #B5gomwSg6doqy2hOYS by gogolassy@mastodon.gamedev.place
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thinking about it more, you discard all the items at the end of each day anyway, so maybe i should stop forcing an inventory system and just do what i did in the first game :P
(DIR) Post #B5gomwsCZkEgFCdmL2 by gogolassy@mastodon.gamedev.place
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in the end, i just went with what i did in the first game, with a few changes for easier sortingnext it's time to make some new attacks#gamedev #indiedev #indiegame #godot #godotengine
(DIR) Post #B5gomxIR0DDfYYujE8 by gogolassy@mastodon.gamedev.place
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amazing how much progress you make when you aren't stuck trying to implement an intricate inventory systemnext it's time to get the dialogue and progress tracking working, in the meantime i should get back to constructing the areas#screenshotsaturday #gamedev #indiedev #indiegame #godotengine #godot