Posts by Drwave@mastodon.social
(DIR) Post #B4L0XmUnkpxrt4az4K by Drwave@mastodon.social
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@Gargron thank you.
(DIR) Post #B4LQfv6UESYLi0lQUC by Drwave@mastodon.social
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During production of Finding Nemo, we started using Linux boxes in addition to SGIs.Why?3D painting software we wrote for laying out coral was written in C++ using templates, and the debug info was too large for IRIX, but was debuggable on Linux.Was this a 32 bit vs. 64 bit issue?No.IRIX reserved half the address space for the kernel, while Linux only did a quarter.So on Linux, we had 3GB, and the symbols fit.It was a 32 bit show, both machines had 4GB max.Plenty for Finding Nemo.
(DIR) Post #B4LQfvRkxNZClyiPdg by Drwave@mastodon.social
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How do I know this?I was the project lead, although the best parts of it were written by my smarter collaborator Michael O’Brien (eventually SVP of R&D at Technicolor).This story is *not* the 32 to 64 bit transition.This is just us trying to get another GB of address space, where we leveraged the ongoing Linux port work w/alot of our own.Now that I think about it, all the impactful work I’ve done in my career happened in 32 bits of address space.4GB always seemed like a lot to me.