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       15 April, 2025
       
       QUOTE
       This post was translated from HTML, inevitably some things will have changed or no longer apply - July 2025
       END QUOTE
       
       It's been a while since I've done one of these. I just cleaned out a bunch of dead links from this site, so I'm hesitant to add more, but that's how they get you. So here goes.
       
       Some more notable links from around the traps.
       
       - Bevy -- For some reason I seem to have never linked to Bevy, which is definitely an oversight. Bevy is the mother of all Rust game frameworks. With the addition of event observers a few versions back, & taking account of sprite transparency with 2D click hit testing in the upcoming version, Bevy is really starting to come along.
 (HTM) Bevy
       
       - Godot -- Or Godot? Really? I really should post more about the tools I use all the time. Godot is a drop dead gorgeous cross platform game engine & IDE. If you're interested in making games you should give Godot a look if you haven't already.
 (HTM) Godot
       
       - Are We GUI Yet? How about now? -- A fabulous survey of Rust GUI libraries based off the list from Are We GUI Yet? Without spoiling it for you, Slint & egui lead a very long tail of projects, but there are some promising up & comers like Xilem out there.
 (HTM) Are We GUI Yet? How about now?
       
       - BoM's space weather -- Australia's met bureau's take on how the sun is treating the atmosphere, which as a radio enthusiast is of big interest. (How ionised different parts of the upper atmosphere are affect where radio waves go.) Unlike what their American counterparts offer there's a pretty limited API, & you need to apply for a key to use it. Maybe they send a fax around. By donkey. It's a start I suppose.
 (HTM) BoM's space weather