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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: [Announce] FailSafe
Message-ID: <G5MI05.FBs@world.std.com>
Date: Fri, 15 Dec 2000 18:57:40 GMT
References: <91b2gb$s7f$1@news8.svr.pol.co.uk> <3a3a4d9d_1@corp.newsfeeds.com>
Organization: The World Public Access UNIX, Brookline, MA
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Xref: news.duke.edu rec.games.int-fiction:59721

In article <3a3a4d9d_1@corp.newsfeeds.com>, Frisco <fbova@pangea.ca> wrote:
>Having
>said that though, save, restore, and some of the other meta-verbs would have
>probably broken mimesis in this context, so I guess I can't really fault you
>for excluding them.

I find that replaying through a game I've played before breaks
mimesis more. I played "through" FailSafe once, ran out of time
without having accomplished much, and put it away. *Maybe* I'll
come back, but I personally have a real distaste for games you
can lose which don't support save/restore; and for that matter,
games with a time deadline that doesn't support save/restore.

I still think it's really cool, but that aspect of it is enough
to keep me away.

SeanB
