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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: favorite responses in games
Message-ID: <G2yGMC.8ys@world.std.com>
Date: Tue, 24 Oct 2000 22:18:11 GMT
References: <Pine.WNT.4.21.0010101708370.-3679085-100000@default> <8t1s87$9fv$1@nnrp1.deja.com> <G2xK9J.I04@world.std.com> <8t42bn$1ll$1@nnrp1.deja.com>
Organization: The World Public Access UNIX, Brookline, MA
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Xref: news.duke.edu rec.games.int-fiction:57899

J.D. Berry  <jdberry@my-deja.com> wrote:
>Maybe to the player "feedback" connotes a serious dissection of the
>game, a critical review involving days of work?  It shouldn't.  I mean
>you _could_ do so, but you don't gotsta.  Just a one-liner of
>recognition would be nice.

I tend to play games a couple at a time, and I tend not to
be online at the time, and if I were, I still wouldn't want
to switch from game-playing mode to "tactful encouragement
mode" between every game.

Hence it makes more sense for me to write such messages
in little clusters at some other point in time; not because
I need lots of time to compose a serious response, but simply
because it's not the kind of thing I can do while playing
a game.  Going back into each game to find the contact
address would be enough drudgery at that point that I'm
too lazy to do it.

Anyway, to respond to a different post, the fact that the contact
addresses are all available in comp00.z5 is sufficient for my
purposes, thanks.

[snip further witty evidence of Jim Berry being deprived of feedback]

SeanB
