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From: erkyrath@netcom.com (Andrew Plotkin)
Subject: Re: MaxZip and Z-code
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Date: Fri, 22 Nov 1996 16:52:17 GMT
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David Brinkley (adcarnev@unix.amherst.edu) wrote:
> Andrew Plotkin (erkyrath@netcom.com) wrote:

> : Always use "binary" mode.

> I know. I remember having the same problem with "So Far," but then I finally
> got it to work somehow. (Although I still can't export a stand-alone copy
> of "So Far." Bizarre, no?) Mind you, I've used this copy of M-Zip to run a
> slew of other games successfully. It's 1.4.0.

Nothing spring to mind (except that _So Far_ is pretty big, and you may 
be running out of memory when trying to make a stand-alone copy. Try 
increasing the preferred memory size to something ridiculous. Or use the 
"Build from game file" menu option, so that MaxZip isn't trying to do the 
build while a game is in progress.)

The latest version of MaxZip tries to detect when a game file has been 
downloaded in "ascii" mode, although I'm not guaranteeing how smart it is.

--Z

-- 

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
borogoves..."
