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From: liz@marvin.contex.com (Elizabeth Cyr Jones)
Subject: Re: Impossible: Journey
Message-ID: <DvCyrC.6Hs@contex.com>
Sender: usenet@contex.com (News Owner)
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Organization: Xyvision Design Systems, Wakefield, MA
References: <31F4FD63.76DD@earthlink.net>
Date: Tue, 30 Jul 1996 13:28:22 GMT
Lines: 15

In article <31F4FD63.76DD@earthlink.net>,
Russell L. Bryan <russbryan@earthlink.net> wrote:
[snip]
>
>A very poor job on Infocom's part -- a game where you can solve many 
>puzzles in many ways (although only one is the "right" solution), where 
>you have to wildly guess at spellcasting (I take it Lebling was all for 
>save-and-restore puzzles), and... oh, hell.  It's not worth wasting the 
>bandwidth, and I usually don't mind wasting bandwidth..

I don't think Journey fits on even my "least favorite" list, but that's
beside the point.  Why do you mention Dave Lebling when you're talking
about a Marc Blank game?  Lebs didn't touch Journey.  

Liz Jones
