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From: Matthew Murray <i9717029@wsunix.wsu.edu>
Subject: Re: Journey
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Date: Tue, 7 May 1996 16:22:48 GMT
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On 6 May 1996, Jon Conrad wrote:

> I never had a problem with the "elf" part -- I figured out what I needed
> to say fairly readily.
>
> BUT the "mill" part drove me nuts.  Still does.  I did finish it all
> once, but can anyone explain to me exactly how those dials function?
> AND is there a way for the story character to figure all that out in a
> single life, without restoring a saved game? and without wasting magic
> that will be needed later?

	Okay, well, basically, the dial on the left represents the pit you
are moving something from, and the dial on the right represents the pit
you are moving something to.  This is really easy to figure out with the
pickaxe.  Unfortunately, when it actually comes to moving Praxix himself,
the only way I ever found to do it is just trial and error.  Very sad, and
the only low point, for me, in an otherwise stellar game.

================================================================================
                               Matthew A. Murray
				mmurray@wsu.edu
                       http://www.wsu.edu:8000/~i9717029
   Actor - Singer - German Speaker - Computer Game Player - Babylon 5 Fanatic

			   "I have always been here..."
                            Ambassador Kosh, Babylon 5
================================================================================

