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From: z_bowlinjb@titan.sfasu.edu (Berek Halfhand aka John Bowlin)
Subject: Re: Solution policies and an idea
Message-ID: <1996Apr3.122800@titan.sfasu.edu>
Date: 3 Apr 96 12:28:00 CST
References: <8lL29Xy00WB2QceOYG@andrew.cmu.edu> <4jhpop$dqh@newsbf02.news.aol.com>
Organization: Stephen F. Austin State University
Lines: 20

In article <4jhpop$dqh@newsbf02.news.aol.com>, teaddition@aol.com (TEAddition) writes:

> After carefully considering Mr. Plotkin's response, I've decided to screw
> it.  I'm not looking for boycotts or outrages or insinuations that I'm a
> bad man for even mentioning the idea.  I apologize to those of you who
> have showed interest, but my blood pressure is high enough already, and

I think this is a shame, because this is the first really innovative
idea for software distribution (and I know it's been done before but
not, to my knowledge, with IF) that's come around to the gaming world
for a while. Mr. Plotkin's points are valid, but one or even several
people who don't like the idea does not mean there aren't a lot of
people who couldn't benefit. I hope that someone will decide to take
up your idea and put it into action. An experiment that fails is still
worth the time doing it, because someone will learn from it. Even if the
idea doesn't work, what is really lost? And in my opinion, the idea has
a good chance of working.

virtuadept@earthlink.net <- primary


