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From: timbuktu@the-eye.res.wpi.edu (George Caswell)
Subject: Re: LGOP, Arthur, Journey, Shogun
Date: 01 Apr 1996 09:58:48 +0000
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On Mon, 1 Apr 1996, Jay Tilton wrote:

> alexlehm@rbg.informatik.th-darmstadt.de (Alexander Lehmann) writes:
> 
> >After having recently found a pointer to a c64 warez site in Norway, getting
> >LGOP isn't really be a problem. It can be converted to the normal ZIP format
> >with a tool available on ftp.gmd.de. The only drawback is that the program
> >reports the file a checksum error, I think some overcautious warez d00d has
> >replaced the serial number in the file by 000001, so checking the file
> >integrity is not possible.
> 
> The serial number doesn't get run through the checksum routine.  It
> can be replaced with anything you can imagine and won't affect whether
> it passes $ver.  It's likely the image you got is banged up enough

So I've learned...  <g>

> that you'll run into a serious problem sometime during play.  I'd be 

Surprisingly enough, I didn't.  

> suspicious of just about any C64 disk image.  No telling how many
> layers of copying it's been through, often with big mistakes that 

About half the infocoms I uh, acquired through D64's before getting LTOI 
CD had bad checksums...  None of them have died on me as far as I can tell...

> >even though
> >it is a bit annoying, the clap/hop/kweepa sequence in the maze was really
> >fun.
> 
> It was fun the first time.  No denying that figuring out just what
> the heck was going on was a real treat.  After that it became

I only wish I had had the -chance- to figure it out...  I had to resort 
to the walkthrough for both it and the code, since there's apparently 
nowhere I can get the 3-D comic...  

> Speaking of LGOP's lamentable unavailability, does anybody have a
> clue why this is?  Is it due to some obscure clause in the licensing

I have a few uneducated theories-  
   1:  Activision's too weak to release something with such a disclaimer 
at the start of the game,
   2:  Activision didn't think it was an especially good game (Though I 
can't see them considering it Infocom's single -worst- game..)
   3:  They don't want to reproduce the documentation (IE 3-d comic, 
scratch n' sniff, etc...)

   If any of these theories is totally, blatently wrong, I'm not suprised.

> of LGOP2 that says Activision can't produce it any more?  
> Whatever the reason, sumpthin needs to be done about it.  Making
> good folks resort to downloading twitchy copies of this classic
> from shady FTP sites is a tragedy.  Can we petition Activision to
> either produce more or release it to the public domain?

(Well, I hope to buy a copy at the bi-annual Rochester flea market..  
there'll probably be one there...)
   I think we should...  

....T...I...M...B...U...K...T...U... ____________________________________
.________________ _/>_ _______......[George Caswell, CS '99. 4 more info ]
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