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Organization: Picker International, Inc.
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From: russotto@ariel.ct.picker.com (Matthew Russotto)
Subject: Re: LGOP, Arthur, Journey, Shogun
Date: 01 Apr 1996 18:32:35 +0000
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In article <4jnnm4$mjo@cnn.Princeton.EDU> adam@tucson.princeton.edu (Adam J. Thornton) writes:
}In article <4jebco$12i8@rs18.hrz.th-darmstadt.de>,
}Alexander Lehmann <alexlehm@rbg.informatik.th-darmstadt.de> wrote:
}>As for the necessary info from the package, this may be included in the
}>stepwise solution, at least it contains a sequence of commands to get through
}>the maze. But that somewhat takes out the fun of this part, even though
}>it is a bit annoying, the clap/hop/kweepa sequence in the maze was really
}>fun.
}
}Fun for hard-core masochists, maybe.
}
}A _bit_ annoying, my pasty white ass.  That was the single ugliest maze,
}bar none, it was ever my misfortune to traverse.

Ever play Deep Space Drifter, and traverse the maze there?  Hundreds of rooms,
and every 6 turns you'd have to be in the right spot or go back to the 
beginning.  Much worse than clap/hop/kweepa -- that I handled by writing the
moves out in advance.
