Newsgroups: rec.games.int-fiction
Path: nntp.gmd.de!stern.fokus.gmd.de!zib-berlin.de!irz401!news1.urz.tu-dresden.de!server2.rz.uni-leipzig.de!news.dfn.de!Germany.EU.net!EU.net!newsfeed.internetmci.com!netnews.nwnet.net!serval.net.wsu.edu!unicorn.it.wsu.edu!i9717029
From: Matthew Murray <i9717029@wsunix.wsu.edu>
Subject: Re: Trinity Ending 
Sender: news@serval.net.wsu.edu (News)
Message-ID: <Pine.OSF.3.91.960101190903.5803D-100000@unicorn.it.wsu.edu>
X-Sender: i9717029@unicorn.it.wsu.edu
In-Reply-To: <DKAqtG.4Ew@rwd.goucher.edu> 
Date: Tue, 2 Jan 1996 03:10:55 GMT
Content-Type: TEXT/PLAIN; charset=US-ASCII
References: <DJHIIH.H3I@murdoch.acc.Virginia.EDU> <4aknl4$l07@news.duke.edu> <badger.818806037@phylo.life.uiuc.edu> <4anllr$7j4@globe.indirect.com> <30D45101.3C1C@cis.compuserve.com> <owls-1712951724070001@owls.port.net> <30D85F5F.81C@cis.compuserve.com>  <DKAqtG.4Ew@rwd.goucher.edu> 
Mime-Version: 1.0
Organization: Washington State University
Lines: 40

On Thu, 28 Dec 1995, Philip Darnowsky wrote:

> <baf.820082599@max.tiac.net>
> Organization: Goucher College
> Distribution: 
> 
> Carl Muckenhoupt (baf@max.tiac.net) wrote:
> 
> : Well... I suppose you get some hints.  There's the distinct possibility 
> : that the little girl to whom you give the umbrella is the same as the 
> : horribly scarred woman who you got it from in the first place (in other 
> : words, the umbrella is time-looped, never created or destroyed.)  This can 
> : only be true if the past that results from your actions is the same as 
> : the past that caused them.
> 
> More than distinctly possible, I'd say most likely.  This discussion is 
> recalling for me fond memories of loud discussions at 3 a.m., followed by 
> angry visits from our neighbors who were trying to sleep when they heard 
> "BUT THEN WHERE DID THAT DAMNED UMBRELLA COME FROM?"
> 
> :)

	;)  That's great!  I can just imagine it, too.  To think: After 
nearly ten years of release, people are STILL talking about this game.  
Infocom really knew how to do it right!  Most games today lose my 
interest after an hour or so (the ones I haven't finished by then, that 
is!), and I forget most of the things about them, and seldom talk about 
any psychological or temporal implications brought up therein, but with 
Trinity, and all the other Infocom games... It's great to see.

================================================================================
    Matthew A. Murray - mmurray@wsu.edu - http://www.wsu.edu:8000/~i9717029     
================================================================================
GPA d-(d) s-:+>+:- a--- C++(+++) UO+>++ P? L? E---- W++>+++(-(--)) N++(+++) o?  
    K w--- O? M+>++ V-- PS PE+ Y++ PGP- t--(---) 5+++>++++ X>+ R(-) tv+(++)     
        b(+)>+++ DI D---(----) G(++) e>+ h+ r--->(++) !y+(--(-))>+(+++)         
================================================================================
   Actor - Singer - German Speaker - Computer Game Player - Babylon 5 Fanatic   
================================================================================

