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From: Matthew Murray <i9717029@wsunix.wsu.edu>
Subject: Re: Infidel Ending 
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Date: Sun, 17 Dec 1995 02:30:55 GMT
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On Sat, 16 Dec 1995, Jerry Kimbrough wrote:

<my extremely long original message deleted>

> After all, if this character DID make it out of the pyramid WITH his 
> treasure, he'd still have to wander the deserts aimlessly.  There's no radio 
> at the camp (none that I saw at least...I'll have to double-check that) and  
> no one to call a plane, so the character wouldn't really have any use for the 
> treasure.  This shows the real reason he's been chasing after all this 
> treasure, if he did indeed know he couldn't use it; greed.  He wanted to make 
> sure HE would be the one to get all the treasure.
> 
> Perhaps the author of Infidel is showing you that greed is not the way to go 
> (death in a pyramid is indeed a moral).  Kinda sad though; I mean, he DID 
> solve all those puzzles...
> 
> The ending is a lot like Spellbreaker's ending.  The main character starts 
> his adventure looking for what is screwing up the magic of the realm, and 
> ends up finding out that it's the shadow that's causing the trouble.  And in 
> order to neutralize the shadow, he has to destroy magic.  Kinda ironic.

	<warm chuckle>  Definitely... I just LOVE the use of irony in 
Infocom games.  You can find so many wonderful examples in so many of 
their games, it's just great...  They >really< knew how to write.  What a 
shame they don't make games like those anymore.  Games that really make 
you think.  It's been YEARS since I played Infidel last, and I'm still 
finding new things to say about it.  Whereas I ran out of things (even 
bad, which were about all there were) to say about King's Quest VII and 
most of Sierra's other worthless games the day after I finished them.

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    Matthew A. Murray - mmurray@wsu.edu - http://www.wsu.edu:8000/~i9717029
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