Newsgroups: rec.games.int-fiction
Path: nntp.gmd.de!newsserver.jvnc.net!news.ge.com!ctrlnews.erie.ge.com!news.crd.ge.com!news.sprintlink.net!tank.news.pipex.net!pipex!howland.reston.ans.net!ix.netcom.com!netcom.com!sandmann
From: sandmann@netcom.com (Dave Sanderman)
Subject: Re: Anyone remember Asylum?
Message-ID: <sandmannDFsAM4.LBv@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
References: <449qqu$hd@jaxnet.jaxnet.com> <44mf4h$cht@anarchy.io.com>
Date: Sun, 1 Oct 1995 19:10:52 GMT
Lines: 17
Sender: sandmann@netcom19.netcom.com

forbis@io.com (Dave Forbis) writes:

>darel@jax.jaxnet.com (Darel Chastain) wrote:

>>Back in the early 80s, near the dawn of personal computing, I had a game 
>>called ASYLUM for my TRS-80 model I.  It was quite revolutionary for its 
>>time - a 3-D perspective, you were a patient in an asylum and the object 
>>of the game was to escape the hospital.
>Model I or for a PC (yeah, I've reacquired a few Model I's -
>nostalgia!).  I also remember a similar game that was some sort of
>maze or labyrinth game - don't remember the name, but it was complete
>with an invisible guillotine (sp), elevators, and other weird stuff.
>Never solved it or Asylum.  I'd love to try again!
Yeah, I remember both of these.  The other was called, I believe, Deathmaze
2000, or something like that.  The calculator room (To everything, turn
turn turn) haunts me still...
  Dave
