Newsgroups: rec.games.int-fiction
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From: ceforma@rs6000.cmp.ilstu.edu (Christopher E. Forman)
Subject: Re: LGOP (was: LTOI collections)
Message-ID: <1995Apr30.203314.71892@rs6000.cmp.ilstu.edu>
Date: Sun, 30 Apr 1995 20:33:14 GMT
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Adam J. Thornton (adam@tucson.princeton.edu) wrote:
: I'd have to agree.  The difficulty of going through the maze WITH the map
: is the major reason I've never replayed LGOP.  Actually, do any of the
: walkthroughs just have a sequence of moves that will get you down there, do
: the appropriate things, get what needs getting, and return you?  That's got
: to be the worst "puzzle" ever found in an Infocom game.

I don't know, I kind of liked it.  I enjoy mazes when there's some kind of
new twist thrown in, be it the clap/hop/kweepa sequence or an alternative
to mapping.  It's the same-old same-old format of dropping a different
item in each room that bugs me.

As for walkthroughs, I'm not sure which ones have the exact steps.  I do
know that the Invisiclues (at least the ones built into the Solid Gold
release) have a typo in them, which leaves out several crucial steps.
'Course, then that throws everything ELSE off completely...
