Newsgroups: rec.games.int-fiction
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From: liz@marvin.contex.com (Elizabeth Cyr Jones)
Subject: Re: Bureacracy2
Message-ID: <D6IxAs.5A7@contex.com>
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Organization: Xyvision Design Systems, Wakefield, MA
References: <1995Mar30.042949.1@cnsvax.uwec.edu> <3lfvi4$6ih@access1.digex.net> <1995Mar31.175641.70768@rs6000.cmp.ilstu.edu>
Date: Tue, 4 Apr 1995 18:42:26 GMT
Lines: 28

In article <1995Mar31.175641.70768@rs6000.cmp.ilstu.edu>,
Christopher E. Forman <ceforma@rs6000.cmp.ilstu.edu> wrote:
>Kenneth Plotkin (kplotkin@access1.digex.net) wrote:
>: It's not just a simple list of answers - the information is spread
>: throughout a couple of articles.  That's thing I found annoying about
>: some of the Infocom games - you had to read through all of the
>: accompanying material to get the copy protection responses.
>
>I tend to disagree here.  Having neat stuff like the magazine flyer in
>their packages gave Infocom's games an added sense of realism.  For me,
>this more than made up for the five or ten extra seconds I spent looking
>up copyprotection info.
>

For what it's worth, a lot of time was spent choosing just the right
feelies for each package.  Of course cost was a factor, but so was the
fun value.  It's so typical of shlocky Activision to repackage these
fantastic games and xerox the crap out of everything, sometimes not
even correctly.

Disguising copy protection as interesting tidbits was also part of the
fun.  It does give a little giggle to hear folks who're playing Sorcerer
complaining that they can't solve the puzzle because they don't have an
Infotater, for example.


liz jones

