Newsgroups: rec.games.int-fiction
Path: nntp.gmd.de!stern.fokus.gmd.de!ceres.fokus.gmd.de!zib-berlin.de!Germany.EU.net!EU.net!news.sprintlink.net!news.indirect.com!jdyer
From: jdyer@indirect.com (Jason Dyer)
Subject: Re: Hodj'n'Podj Demos in alt.binaries.multimedia
Message-ID: <D687E7.2L9@indirect.com>
Sender: usenet@indirect.com (Internet Direct Admin)
Organization: Internet Direct, indirect.com
Date: Wed, 29 Mar 1995 23:46:55 GMT
References: <3kfipc$smm@senator-bedfellow.mit.edu> <3l6q63$e8g@agate.berkeley.edu> <3l80o5$929@ixnews3.ix.netcom.com> <3l85ud$5j4@agate.berkeley.edu> <baf.796447947@max.tiac.net>
X-Newsreader: TIN [version 1.2 PL2]
Lines: 16

Carl Muckenhoupt (baf@max.tiac.net) wrote:
: >Brian Moriarty at least has Loom in his cap since then.
: A disappointingly easy game, and several years old.  Has Moriarty written 
: anything as good as S101 since S101's release?  No, because he hasn't
: written anything since then.  (Trinity still rocks, though.)

Easy does not necessarily mean bad. Wishbringer was just as easy
(perhaps even easier) than Loom. But the thing I marveled on in Loom
was the plot; I actually felt the tension in my back as I approached
the loom for the last time.  And even though it is a bit gruesome,
the head flying towards the 'camera' (computer screen) was one
of the most powerful images I've seen in a graphic game, or even a text
game.

/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\
Jason Dyer - jdyer@indirect.com
