Newsgroups: rec.games.int-fiction
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From: kennedy1@bwmail1.hcc.com
Subject: Re: Unzipping curses.z5
Message-ID: <1995Mar8.181742.14223@hcc.com>
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References: <Bm77962.kwoodington@delphi.com>
Date: Wed, 8 Mar 1995 18:17:42 GMT

In <Bm77962.kwoodington@delphi.com>, Kenneth Woodington <kwoodington@delphi.com> writes:
>Does anyone know what it takes to get this game unzipped and
>running?  Compress, gunzip and PK all say it's not one of
>theirs.

It ain't Zip, in the sense of PK's archiving tool.

You need the appropriate Z-machine simulator for your machine.  Check
out ftp.gmd.de under if-archive/infocom/interpreters.  If you have a
choice, the one named ZIP is usually the best; if you are running OS/2,
my OS/2 port of ZIP is better than the DOS versions.

The Z machine was the imaginary computer Infocom wrote all their games
for.  Instead of writing their games for many different machines, they
wrote them for the imaginary Z machine and then wrote, for each PC they
wished to support, a program that would emulate the Z machine.  Since
the demise of the real Infocom, hackers have developed their own
interpreters for the Z machine (to run Infocom games on machines
Infocom never heard of), and now Graham Nelson has designed a
programming language and written a compiler, both named "Inform", to
create new games for the Z machine.  "Curses" is the first important
game written using Inform.

John W. Kennedy - Hoechst Celanese - Team OS/2 - (The OS/2 Hobbit) - TIPA
IBMMAIL: USAHC29S            IBMLink: NAAO3IY     "Compact is becoming contract;
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Internet: kennedy1@bwmail1.hcc.com                 -- Charles Williams
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