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From: Matthew Murray <i9717029@wsunix.wsu.edu>
Subject: Re: good game endings 
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References: <easu928.793928214@taurus.oac.uci.edu> <1995Feb28.014327.61417@rs6000.cmp.ilstu.edu> <3ivj84$16k@decaxp.harvard.edu> 
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Date: Tue, 7 Mar 1995 16:17:06 GMT
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On 28 Feb 1995, Sarinee Achavanuntakul wrote:

> Christopher E. Forman (ceforma@rs6000.cmp.ilstu.edu) wrote:
> : Win Kang (easu928@taurus.oac.uci.edu) wrote:
> : : Played any games where you get to the end and you don't say "that's it?"
> 
> : I hate, I absolutely HATE games that reward all your hard work and puzzle-
> : solving skills with a lame congratulatory text message.
> 
> 	Not if the text message was well written! My favorite endings are 
> definitely Time Quest (by Legend) and A Mind Forever Voyaging.
> 
> 	-Sarinee

     I won't say anything more about A Mind Forever Voyaging (did >I< 
just say THAT?), but I will take a moment to reflect on Time Quest, which 
is something that I didn't think of.  You're right--the ending to that is 
good.  I remember seeing in some gaming magazines when this game was 
released that people thought there wasn't much of an ending, but I have 
to disagree.  Again, it isn't specifically what happens after you perform 
the final action as much as what leads up to the final action being 
performed.  The whole scene at the end is great in any accounting of the 
game.  In addition to the interesting (but surprisingly not paradoxical) 
things that happen.  For instance, is there any of us who really didn't 
know who that old man was?  :)
     With the exception of Companions of Xanth, for obvious reasons, I 
think Legend, right now, makes the best games in the industry.  Even 
Spellcasting 101 was great, despite its many problems (I cite 
Spellcasting 301 as a much better example).  I hope we see more great 
games from Legend in the future.  The last game I played from them was 
Death Gate and it was great, if a little too easy.

*******Matthew Murray at mmurray@wsu.edu or i9717029@unicorn.it.wsu.edu*******
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