Newsgroups: rec.games.int-fiction
Path: nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!pipex!uknet!festival!castle.ed.ac.uk!nad
From: nad@castle.ed.ac.uk (N Qurban)
Subject: Re: Bureaucracy + System 7
References: <3gndn1$mpv$1@mhade.production.compuserve.com>
Message-ID: <D3J29v.1xC@festival.ed.ac.uk>
Sender: news@festival.ed.ac.uk (remote news read deamon)
Organization: University of Edinburgh
Date: Sun, 5 Feb 1995 12:49:06 GMT
Lines: 26

In article <3gndn1$mpv$1@mhade.production.compuserve.com> Paul Oliveira <73023.1423@CompuServe.COM> writes:
>Hey all, gnusto this:
>
>I have LTOI 1 & 2 for the Mac, but I have a problem sometimes with 
>System 7 incompatibility. Especially with Bureaucracy. Every time 
>one of its fill-out forms tries to beep at me, the program blorples 
>out with extreme exex. Sound manager incompatibility I guess. But I 
>can't run System 6 on my PowerBook, so I'm royally girgoled on this 
>game with no room to throck.
>
>If anyone knows of a way that I can extract the game data for use 
>with ZIP ...

Dead easy. The game data starts at location 0080 hex and it's length(It
might be the location of the end of the file, or the start of the main 
executable, it makes hardly any difference) is stored in 3 bytes at about
4/5ths of the way through the first 128-byte block. Just copy the code
from address 0080 to (0080+length) into another file (I used dos DEBUG
because I wanted to run the LTOI2 games on a PC) and that is your
ZIP-friendly .DAT file. Have fun.






