Newsgroups: rec.arts.int-fiction
Subject: Re: [TADS] creating items not listed in inventory
From: uknowit@idunno.org (T Raymond)
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"M Beyer" <not@not.net> wrote in
news:pnoR8.27043$_E7.3435179113@newssvr10.news.prodigy.com:

> What i'm looking to do is create objects a character has on them,
> but aren't listed when they type I, or maybe thats what I hope to
> do, and somebody knows an easier way
>
> here's an example of why i want to do it. Let's say I had a
> puzzle where a player had to put their left hand on one stone
> tablet, and their right on another, I want them to be able to
> type put right hand on tablet, and actually have them put their
> right hand on the tablet. I figure I can just have the function
> transfer all body parts back to the player when the event is
> over, (or should they leave the room) but doing this the
> traditional way would list these two hands as inventory items,
> which would be messy
>
> any suggestions?

Sure, it involves rewriting the function that prints lists. that
would be listcont, or listcontcont, I can never remember. All your
parts would be the same class and you add a clause to the list
building function to ignore that class of objects.

Tom
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Tom Raymond                        af956 AT osfnDOTorg
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