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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: NPC Design/Best of Three
Message-ID: <Gn34J9.H4p@world.std.com>
Date: Tue, 20 Nov 2001 05:57:08 GMT
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emshort@mindspring.com <emshort@mindspring.com> wrote:
>I still dislike this. Really. I want the conversation to flow from
>what the PC wants to ask about; if that's not working, then I need to
>a) improve the hints I give about what would be a good topic to follow
>up on and b) Make More Topics.

I think at a certain point you have to decide that a
game design can be a bad game design if it simply has
prohibitive content development costs.

>At this rate it should only take me another 10 or 15 years to develop
>the tools to write the game I wanted to write to start with.  And by
>then all the characters will have grown old or moved away.

But I guess you're at least aware of those costs.

SeanB
