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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: Inform objects help please!
Message-ID: <Gn28CI.Jox@world.std.com>
Date: Mon, 19 Nov 2001 18:21:53 GMT
References: <B7FCF8EC.1B5B%shanedoak@ripcurl.com.au> <9r6k090mgg@drn.newsguy.com> <GLs5qL.57F@world.std.com> <Xns915DCFC084DFCwd0gcpmillcommcom@63.208.208.89>
Organization: The World Public Access UNIX, Brookline, MA
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Xref: news.duke.edu rec.arts.int-fiction:94707

Paul E. Bell <wd0gcp@millcomm.com> wrote:
>buzzard@world.std.com (Sean T Barrett) wrote in
>> Consider some hypothetical game I might have written which
>> included carryable objects with described sub-features. In
>> having hypothetically written such a game, I might have
>> hypothetically modified the libraries so that 'concealed'
>> (and 'scenery') also hid objects in inventory lists.
>
>Not sure what you're trying to do here, as I don't have the start of this
>thread,

I didn't follow up this thread in as much detail
as I wanted to at the time, since I could only
talk about hypothetical games, since my only
practical experience with it was my comp game.

The DM4 offers _three_ ways to make examinable-but-not-listed
objects:

   - mark it "scenery" if it's in a room
   - mark the _parent_ "transparent" if the parent is a non-container
   - use add-to-scope if it's in a container but not a room

My above-suggested approach leads to the simpler:

   - mark it "scenery"

SeanB
