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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: Text-Based Games
Message-ID: <GMEI95.EFr@world.std.com>
Date: Tue, 6 Nov 2001 22:53:28 GMT
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Alex Warren  <alex@peculiar.co.uk> wrote:
>Adam Thornton wrote:
>>Alex Warren  <alex@peculiar.co.uk> wrote:
>>>David A. Cornelson wrote:
>>>>I think there's a strong sentiment in the majority
>>>>of rec.*.int-fiction that [snip] anything done in a
>>>>single platform is not a serious tool.
>>>
>>>How silly.
>>
>> Please notice the relative market penetration of TADS, Inform, and
>> Quest.
>
>This has nothing to do with the "seriousness" of any of the above, and
>Quest is quite happily serving adventure game authors who are perhaps
>at a different end of the spectrum to those who would frequent raif,
>thank you.

Given the context "sentiment in the majority of r*if", I imagine Adam
meant "relative market penetration in the r*if community", so your
explanation of Quest's relative success with non-r*if-frequenters seems
to be in total agreement.

And since this, of course, is r*if, can we drop it now?

SeanB
