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Date: Mon, 14 May 2001 10:07:07 -0400
From: John Colagioia <JColagioia@csi.com>
Organization: No Conspiracy Here...
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TheCycoONE wrote:

> I have been planning and mapping a tads game, and decided that the ideal
> location would be underground, but it seems that underground has been done
> almost to death (zork, adventure cave etc.)  I was wondering if I choose to
> use such a location whether I'd be docked points for originality, or if
> people just sick of underground games.  It would be a modern-near future
> underground fortress, not a cave, and in it would be a large variety of
> locations including a temple for the cult which makes up most of the
> population, engineers, simple robots, and of coarse a twisted villian set on
> distroying the world.  Again, has this all been done before, uninteresting,
> or should I try to do it.

I'm going to chime in with everyone else, I suspect:  In my opinion, there is
nothing so tired that a fresh perspective, done well, cannot make seem new.
Originality is not the setting, and shouldn't even enter into the equation.
Even if that's all there is to the game (as, for example, an "Art Show" entry
might do), quality description and feel will almost always outdo originality of
setting.

Likewise, of course, having the most original setting in the world is not
necessarily grounds for a good game.


