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From: erkyrath@netcom.com (Andrew Plotkin)
Subject: Re: Uh, just ignore me (was: TADS Porting)
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Date: Sun, 27 Oct 1996 22:21:15 GMT
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Andrew Plotkin (erkyrath@netcom.com) wrote:
> Ok, 48K of heap and 10K of stack. Cheap.

> But there *will* be games that require more, someday. Unless you're 
> willing to declare TADS a dead development system? Didn't think so. :)

I'm a dork. Now that I actually go to look at the code, I discover that 
the the TADS virtual machine supports a maximum of 64K of heap and 64K of 
stack. I can allocate that without blinking.

I'm going back to sleep.

--Z

-- 

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
borogoves..."
