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From: erkyrath@netcom.com (Andrew Plotkin)
Subject: Re: [All systems] Genere: Depressing
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Date: Thu, 24 Oct 1996 05:32:42 GMT
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Ross Raszewski (rraszews@skipjack.bluecrab.org) wrote:
> Is anyone still interested in writing your basic adventuring-type text
> adventure?  I mean, what with "A Change in the Weather", "So Far" and
> all, people seem to be engrossed in the concept of making anti-games,
> with no puzzles, where your purpose is to wander about and sample the
> ambiance.

I give unto you a funny look. The central puzzle in "Weather" was rated 
as damn near unsolvable by quite a few people. _So Far_ is, well, if 
you'd been watching me design it, you'd have thought I was planning a 
series of puzzles loosely strung together by some plot. (You'd have been 
wrong, but for complicated reasons.)

>  There are at least two games like this in the competiton. 
> I'm not saying this isn't moving and signifigant, but I think I may have
> actually ceased to exist at one point while playing these games.  A game
> that leaves me questioning the meaningfulness of life is deep, yeah, but
> it's not exactly _fun_

Well, I know your initial rhetorical question was rhetorical, but it was 
a particularly bad way to phrase it. *Sure* some people are still 
interested in classic quest games. I'm sure you can find some examples
among the entries.

--Z

-- 

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
borogoves..."
