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From: pprunka@unix.asb.com (Peter T. Prunka)
Subject: Re: Zork Nemesis
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Date: Fri, 15 Mar 1996 19:26:58 GMT

In article <4ic6io$5c2@nntp4.u.washington.edu> mamster@u.washington.edu (Matthew Amster-Burton) writes:

>I'd do better to simply ignore this, I realize, but I'm annoyed.  We
>all know about Zork Nemesis, Mr. Siegel.  We've visited the web site.
>We've seen it come up in conversation long before you poked your head
>in here.

>I, for one, think it looks pretty lame.  And I actually *enjoyed* RTZ.
>But if you really want us all to play Zork Nemesis, here's what to do:

>1.  Tar it up and upload it to ftp.gmd.de:/incoming/if-archive

>2.  Send e-mail to blasius@gmd.de telling him the contents of the file

>3.  Post an announcement on rec.games.int-fiction

>I promise many of the people on this newsgroup will play it, if you
>follow these simple instructions.

>Matthew

Gee,,,,.....

That's pretty elitist, no? I'm a relative newbie to this ng, but an I-F player 
since Colossal Cave. I've read messages about this game that sound like 
desperate sabots clutching their wooden shoes and hurling them into the 
machines.

Are you seriously suggesting that a graphical adventure is, by its very 
nature, bad? Gee.....

I wish I had the talent for programming in arcane languages that you high 
priests have. <Great envy flows from his face.... along with a modicum of 
sarcastic spittle>

I guess you all listen to that new-fangled crystal radio in the parlor, too. 
And "talkies?"  What <will> they think of next?

Excuse me, but the furnace needs more coal and I have to trim the wicks in the 
gaslamps now. 

The Old Curmudgeon

