Newsgroups: rec.arts.int-fiction,rec.games.int-fiction
Path: nntp.gmd.de!newsserver.jvnc.net!newsserver2.jvnc.net!howland.reston.ans.net!vixen.cso.uiuc.edu!usenet.ucs.indiana.edu!news.cs.indiana.edu!shulick@raisin.ucs.indiana.edu
From: "Sam Hulick" <shulick@raisin.ucs.indiana.edu>
Subject: Regarding Mind Electric
Message-ID: <1995Oct9.212100.20576@news.cs.indiana.edu>
Organization: Vallen Software
References: <44tbuj$fpa@agate.berkeley.edu> <okRJqOC00WB6Mu6AQL@andrew.cmu.edu>
Date: Mon, 9 Oct 1995 21:20:55 -0500
Lines: 25
Xref: nntp.gmd.de rec.arts.int-fiction:8594 rec.games.int-fiction:10042

"Andrew C. Plotkin" <erkyrath+@CMU.EDU> writes:
>The Mind Electric: I ranked this really low, to be honest. I didn't
>like the puzzles at all. I solved almost none of them myself -- I kept
>thinking "There's no way to do anything with that," looking at the
>hints, and thinking "I was supposed to do *what*?" I felt like the
>author was leading me blindfold. Then again, the cyberpunk atmosphere
>didn't particularly do it for me -- that's a matter of taste - and
>people seem to have ranked the game highly because of it.

I have to agree.. I tried it today, and the puzzles were IMPOSSIBLE.  Of
course, the first was easy, but...

spoilers..



The cubeface one was impossible.  How are we supposed to know (without
the on-line hints) that blinking/nodding/double-blinking/etc. meant all
those things?  An I-F game that is too hard, is no fun..

-- 
--- Sam Hulick ------------- shulick@indiana.edu ---------------------
Systems Consultant        | Homepage:
Indiana College Placement |    http://copper.ucs.indiana.edu/~shulick/
  and Assessment Center   | PGP public key available on request
