Newsgroups: rec.arts.int-fiction
Path: nntp.gmd.de!newsserver.jvnc.net!goliath.montclair.edu!rutgers!engr.orst.edu!osshe.edu!news.uoregon.edu!gatech!howland.reston.ans.net!vixen.cso.uiuc.edu!rs6000.cmp.ilstu.edu!ceforma
From: ceforma@rs6000.cmp.ilstu.edu (Christopher E. Forman)
Subject: Re: Inform: How to arrest actions
Message-ID: <1995Sep30.162035.22319@rs6000.cmp.ilstu.edu>
Date: Sat, 30 Sep 1995 16:20:35 GMT
References: <19950929.210409.75@arnod.arnod.demon.co.uk> <GDR11.95Sep30164831@st
Organization: Illinois State University
X-Newsreader: TIN [version 1.2 PL2]
Lines: 16

Gareth Rees (gdr11@cl.cam.ac.uk) wrote:
: > The thing is I have an object, the_sun, which is... um... the Sun.
: > This is found_in all outdoors locations, and if the player refers to
: > it in particular (like EXAMINE SUN) the game gives a message.  But, I
: > don't want it to respond to TAKE ALL commands.  I've tried several
: > changes to the library to prevent this (which I won't go into), but
: > none of them work 100%.  Any ideas?

: You need to use the `ChooseObjects' entry point.  See item 57 of the
: library changes file:

Or you could simply make it 'concealed scenery.'
-- 
C.E. Forman                                      ceforma@rs6000.cmp.ilstu.edu
Read the I-F e-zine XYZZYnews, at ftp.gmd.de:/if-archive/magazines/xyzzynews!
* Interactive Fiction * Beavis and Butt-Head * The X-Files * MST3K * C/C++ *
