Newsgroups: rec.arts.int-fiction,rec.games.int-fiction
Path: nntp.gmd.de!Dortmund.Germany.EU.net!Germany.EU.net!howland.reston.ans.net!vixen.cso.uiuc.edu!usenet.ucs.indiana.edu!news.cs.indiana.edu!shulick@guava.ucs.indiana.edu
From: "Sam Hulick" <shulick@guava.ucs.indiana.edu>
Subject: Re: Gameplay theory: leaving object behind..
Message-ID: <1995Sep10.134711.26489@news.cs.indiana.edu>
Organization: Vallen Software
References: <1995Sep8.233605.25903@news.cs.indiana.edu> <42sejk$opl@globe.indirect.com> <1995Sep9.193243.15076@news.cs.indiana.edu> <42tqvj$mi4@globe.indirect.com>
Date: Sun, 10 Sep 1995 13:47:02 -0500
Lines: 12
Xref: nntp.gmd.de rec.arts.int-fiction:8158 rec.games.int-fiction:9449


I decided against wimpy mode, and letting the player know they forgot
something.  Instead, I will go back to my code and rework it so that
they cannot leave without a few important objects.  In other words, they
will have to use these objects to leave the country somehow.
 As always, thanks for your input :)

-- 
--- Sam Hulick ------------- shulick@indiana.edu ---------------------
Systems Consultant        | Homepage:
Indiana College Placement |    http://copper.ucs.indiana.edu/~shulick/
  and Assessment Center   | PGP public key available on request
