Newsgroups: rec.arts.int-fiction
Path: nntp.gmd.de!Dortmund.Germany.EU.net!Germany.EU.net!howland.reston.ans.net!tank.news.pipex.net!pipex!news.sprintlink.net!dorite!holli-ko-067
From: jgould@holli.com (Jim Gould)
Subject: Inform: source files/parsing NPC commands
Message-ID: <DDLFy5.BB4@iquest.net>
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Date: Sun, 20 Aug 1995 05:15:33 GMT
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I've only just begun learning Inform and putting together some pretty tricky 
hacks (that often fail), but I've already come across some issues that I may 
have missed in the Designer's/Technical Manuals:

One:  How big is *too* big for an INF file?  The game I'm working on seems to 
be growing at an unnatural rate, and I was wondering at what point Inform 
would balk at compiling it as an Advanced game.  (I certainly hope the game 
doesn't become *that* unwieldy.)

Two:  I've a character, a waiter, to be exact, who I want to be able to get an 
object for the player if the player types either 'waiter, get me a bagel' or 
'ask waiter for coffee'.  What action should I define to handle in the NPC's 
life()?  (Or am I completely off base in my thinking of how NPC interaction is 
handled?  :) )

Thanks in advance,
Jim

