Newsgroups: rec.arts.int-fiction
Path: nntp.gmd.de!Dortmund.Germany.EU.net!Germany.EU.net!howland.reston.ans.net!vixen.cso.uiuc.edu!usenet.ucs.indiana.edu!news.cs.indiana.edu!shulick@cherry.ucs.indiana.edu
From: "Sam Hulick" <shulick@cherry.ucs.indiana.edu>
Subject: Inform: Ran out of Attributes!
Message-ID: <1995Aug20.022239.26008@news.cs.indiana.edu>
Organization: Vallen Software
Date: Sun, 20 Aug 1995 02:22:30 -0500
Lines: 32


Sorry for all the questions.. I'm up late working on my game, trying to
get as much done as possible. :)

It seems I've run out of attributes.  The compiler complained that I had
used all 48.  Now what?  I have to make aliases... but how do I know
which attributes are safe to use as aliases?  For instance, I have these
attrib's for rooms:

Attribute lit;
Attribute outdoors;
Attribute sunlight;
Attribute public;

This is FOUR already.. which takes up space.  How should I alias them?
perhaps this is ok?:

Attribute lit alias animate;
Attribute outdoors alias proper;
Attribute sunlight alias talkable;
Attribute public alias blood;   ! 'blood' is an attrib I made to be set
                                ! on characters in the game.

So is the idea to use attributes that don't normally go on a room?
(animate, talkable, etc.) ?  Will this allow me to make more attributes
and not get this error?

-- 
--- Sam Hulick ------------- shulick@indiana.edu ---------------------
Systems Consultant        | Homepage:
Indiana College Placement |    http://copper.ucs.indiana.edu/~shulick/
  and Assessment Center   | PGP public key available on request
