Newsgroups: rec.arts.int-fiction
Path: nntp.gmd.de!Dortmund.Germany.EU.net!Germany.EU.net!howland.reston.ans.net!swrinde!hookup!nstn.ns.ca!news.cs.indiana.edu!shulick@cherry.ucs.indiana.edu
From: "Sam Hulick" <shulick@cherry.ucs.indiana.edu>
Subject: Re: Inform: How to make TINY container?
Message-ID: <1995Aug19.165744.8387@news.cs.indiana.edu>
Organization: Vallen Software
References: <1995Aug19.022621.8734@news.cs.indiana.edu> <19950819.111712.83@arnod.arnod.demon.co.uk>
Date: Sat, 19 Aug 1995 16:57:38 -0500
Lines: 23

jools@arnod.demon.co.uk writes:
>"Sam Hulick" (shulick@blueberry.ucs.indiana.edu) wrote:
>
>> I have a problem.  I want to make a little medicine canister that will
>> hold tiny things, i.e. a dime, a bunch of pills, a peanut.. but NOT
>> things like a portable radio, a shirt, etc.  How can I manage this
>> effect?
>
>How about this:
>
>   #ATTRIBUTE tiny;

I was thinking about that, but I have so many attributes and properties
already!  OH well... *grin*

P.S.: Is there any limit to the amount of attributes and properties in a
game?

-- 
--- Sam Hulick ------------- shulick@indiana.edu ---------------------
Systems Consultant        | Homepage:
Indiana College Placement |    http://copper.ucs.indiana.edu/~shulick/
  and Assessment Center   | PGP public key available on request
