Newsgroups: rec.arts.int-fiction
Path: nntp.gmd.de!Dortmund.Germany.EU.net!Germany.EU.net!EU.net!news.sprintlink.net!hookup!bloom-beacon.mit.edu!usc!math.ohio-state.edu!news.cyberstore.ca!skypoint.com!news3.mr.net!mr.net!winternet.com!io.org!torfree!bl947
From: bl947@torfree.net (Arlo Smith)
Subject: Re: Everything about Inform t
Message-ID: <DAp33D.HsJ.0.queen@torfree.net>
Organization: Toronto FreeNet
X-Newsreader: TIN [version 1.2 PL2]
References: <EjtPb9e00WB5IE8U8Z@andrew.cmu.edu> <60.5812.4154.0N1E80A0@canrem.com> <DALFHL.83n@undergrad.math.uwaterloo.ca>
Date: Sat, 24 Jun 1995 20:47:36 GMT
Lines: 21

Stephen Van Egmond (svanegmo@undergrad.math.uwaterloo.ca) wrote:
: object-oriented programming.  I think the Designers' Manual does both 
: simultaneously and it doesn't always work.

It's too cute, grammatically strange, doesn't explain everything it
introduces, and doesn't explain the rest thoroughly enough. I think a
manual should be written to teach and not to show how clever the writer
is. Really! At the same time the language is fascinating and he did it,
and I got it for free. I feel very guilty complaining, but the pain is
great!! ;) So what else can I say? The manual has torn me to shreds! The
pattern: some explanation of a specific idea, the introduction of a
complicated example including many ideas, and an obscure quote with the
word 'door,' 'switch' or 'room' in it. I'm left biting my nails because I
know that other than the manual (a puzzle in itself), are some
example games, and a well-written tutorial. Hats-off to Gareth Rees.... 

Whatever. 

Eventually it'll all sink in. My head is a dry sponge anyway.


