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From: bl947@torfree.net (Arlo Smith)
Subject: Re: Amoral behvaiour in IF
Message-ID: <DAD8GK.D72.0.queen@torfree.net>
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Date: Sun, 18 Jun 1995 11:12:20 GMT
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Xref: nntp.gmd.de rec.arts.int-fiction:7047 rec.games.int-fiction:8071

Magnus Olsson (mol@marvin.df.lth.se) wrote:
: While working on my new adventure game (tentatively called
: "Deadlock"), it struck me how often the player character of adventure
: games (and other games as well) behaves in a totally amoral way,

: Note: I'm not on a moral crusade against "immoral games" or anything

Well, first you call it 'amoral' then 'immoral'! There's a difference. ;) 
Anyhow, what do you suggest? What's the alternative.... waiting outside 
the home for the object to get thrown in the trash....
asking permission.... trading and 
bartering? I don't think it's an issue of amorality or immorality--it's
a method of most convenience. 

Secondly, to feel rules outside a game belong inside the game, 
otherwise the game is amoral, is ridiculous. It's not that simple. Man is 
not by nature amoral or immoral. That's society's label.

Finally, keep in mind that morals are created and destroyed by 
society, to protect that society, and the society itself may be a rotten 
apple.
