Newsgroups: rec.arts.int-fiction
Subject: Amoral behvaiour in IF
From: tim.middleton@canrem.com (Tim Middleton)
Path: nntp.gmd.de!Dortmund.Germany.EU.net!Germany.EU.net!howland.reston.ans.net!math.ohio-state.edu!news.cyberstore.ca!vanbc.wimsey.com!fonorola!portnoy!canrem.com!tim.middleton
Distribution: world
Message-ID: <60.5744.4154.0N1E7167@canrem.com>
References: <3rkpj4$s8v@nic.lth.se>
Date: Thu, 15 Jun 95 20:47:00 -0500
Organization: CRS Online  (Toronto, Ontario)
Lines: 14

 MS= it struck me how often the player character of adventure games (and
 MS= other games as well) behaves in a totally amoral way, gladly doing
 MS= things he/she would never do in real life, and even getting rewarded
 MS=  for it.

After much consideration on this topic I finally came to this startling
conclusion:

            Adventure games are NOT real life!

(-:

---
  ...with love and cries among angelic orders.
