Writing script file.

>@walk1.txt

>game551
Restarting the game in the 551-point mode.


Polyadventure
Version 3.21a - 22 Oct 2013.

Ported by David Baggett, David Picton and Bennett Standeven.

You are currently playing in the 551-point mode.

At End Of Road

   You are standing at the end of a road before a small brick building.  Around
you is a forest.  A small stream flows out of the building and down a gully.

>norandomize 

>nodwarves 

Dwarves and pirates will be disabled for the rest of the game, at the cost of 5
points.

Do you indeed want to disable the dwarves and pirate?  >yes
OK - dwarves and pirates disabled!

* Your score just went down by 5 points.  *


>n 
In Forest

   You are in open forest, with a deep valley to one side.  Not far is a large
billboard.

*** This will be a deterministic game.  ***

>read billboard 
The billboard reads:  "Visit Beautiful Colossal Cave.  Open Year Around.  Fun
for the entire family, or at least for those who survive."  Below the headline
is an impossibly complicated map showing how to find Colossal Cave.  Not that
it matters, because all the directions are written in Elvish.  However, one
illustration catches your attention.  It seems to show a group of elves
involved in a strong-man competition.  For some reason, they appear to be
gorging themselves on blueberries!

You notice a blueberry bush nearby.

>eat blueberries. g. g
You take a few of the blueberries, and can't resist eating them ...
MMMM!  They're delicious, and now you somehow feel a little stronger than you
did before.

You take a few of the blueberries, and can't resist eating them ...
MMMM!  They're delicious, and now you somehow feel a little stronger than you
did before.

You have now picked the bush clean.  There are no more blueberries left.

>e. n. in
In A Valley

   You are in a valley in the forest beside a stream tumbling along a rocky
bed.

At End Of Road

   You are standing at the end of a road before a small brick building.  Around
you is a forest.  A small stream flows out of the building and down a gully.

Inside Building

   You are inside a building, a well house for a large spring.  On the north
side, through an open doorway, is a small pantry.

   Taped to the wall is a faded poster.

   You see a brass lantern and a leather sack here.

>get lamp and sack. read poster. 
brass lantern:  Taken.
leather sack:  Taken.

The poster has a picture of a thin man with a long white beard.  He is wearing
a high pointed cap embroidered with strange symbols, and he is pointing a
finger at you.  Below the picture are the words:  "I want you!--To report all
good ideas for extensions to this game to me without delay.  Remember:  ask not
what ADVENTURE can do to you; ask what you can do for ADVENTURE."
-                        * * *
"A public service of the John Dillinger Died for You Society."

> get poster then drop it. x safe 
Taken.

Hidden behind the poster is a steel safe, embedded in the wall.

Dropped.

It's a very solid-looking combination safe, embedded in the wall.  At present
it is closed.

To the right of the door there is a dial numbered from 0 to 50.  You note that
the 0 setting is marked "Reset".  The dial is currently set to 0.

>pantry. get keys. out. out. downstream. g. g
In the Caretaker's Pantry

   You're in the Caretaker's Pantry.

   You see a set of keys, some tasty food, and a small bottle of water here.

Taken.

Inside Building

   A steel safe is embedded in the wall.

   You see a poster here.

At End Of Road

In A Valley

At Slit In Streambed

   At your feet all the water of the stream splashes into a 2-inch slit in the
rock.  Downstream the streambed is bare rock.

Outside Grate

   You are in a 20-foot depression floored with bare dirt.  Set into the dirt
is a strong steel grate mounted in concrete.  A dry streambed leads into the
depression.

>unlock grate with keys. open grate. d. w
Unlocked.

Opened.

Below the Grate

   You are in a small chamber beneath a 3x3 steel grate to the surface.  A low
crawl over cobbles leads inward to the west.

In Cobble Crawl

   You are crawling over cobbles in a low passage.  There is a dim light at the
east end of the passage.

   You see a wicker cage here.

>get cage. light lamp. w
Taken.

The lamp is now on.

In Debris Room

   You are in a debris room filled with stuff washed in from the surface.  A
low wide passage with cobbles becomes plugged with mud and debris here, but an
awkward canyon leads upward and west.

   A note on the wall says, "Magic word XYZZY."

   You see a black rod here.

>put rod in sack then close sack. w. w
(First taking the black rod)
Taken.  Done.

Closed.

In Awkward Sloping E/W Canyon

   You are in an awkward sloping east/west canyon.

In Bird Chamber

   You are in a splendid chamber thirty feet high.  The walls are frozen rivers
of orange stone.  An awkward canyon and a good passage exit from east and west
sides of the chamber.

   You see a cheerful little bird here.

>get bird. open sack. w. d
Done.

Opening the leather sack reveals a black rod.

At Top of Small Pit

   At your feet is a small pit breathing traces of white mist.  A passage from
the east ends here except for a small crack leading on.

   Rough stone steps lead down the pit.


* Your score just went up by 25 points for getting well into the cave.  *

In Hall of Mists

   You are at one end of a vast hall stretching forward out of sight to the
west.  There are openings to either side.  Nearby, a wide stone staircase leads
downward.  The hall is filled with wisps of white mist swaying to and fro
almost as if alive.  A cold wind blows up the staircase.  There is a passage at
the top of a dome behind you.

   Rough stone steps lead up the dome.

>purloin axe. d
Purloined.

In Hall of Mt King

   You are in the hall of the mountain king, with passages off in all
directions.

   A huge green fierce snake bars the way!

>release bird. s
The little bird attacks the green snake, and in an astounding flurry drives the
snake away.

In South Side Chamber

   You are in the south side chamber.

   You see precious jewelry here!

>get jewelry. n. w
Taken.

* Your score just went up by 2 points.  *


In Hall of Mt King

   You see a cheerful little bird here.

In West Side Chamber

   You are in the west side chamber of the hall of the mountain king.  A
passage continues west and up here.

   You see some rare coins here!

>get coins. e. sw. w
Taken.

* Your score just went up by 10 points.  *


In Hall of Mt King

   You see a cheerful little bird here.

In Secret E/W Canyon Above Tight Canyon

   You are in a secret canyon which here runs E/W.  It crosses over a very
tight canyon 15 feet below.  If you go down you may not be able to get back up.

In Secret Canyon

   You are in a secret canyon which exits to the north and east.

   A huge green dragon bars the way!

   You see a Persian rug (upon which the dragon is sprawled out) here!

>kill dragon 
With what?  Your bare hands?

>yes 
Congratulations!  You have just vanquished a dragon with your bare hands! 
(Unbelievable, isn't it?)

>take rug. e. e.
(Putting the set of keys in the leather sack to make room)
Done.  Taken.

* Your score just went up by 6 points.  *


In Secret E/W Canyon Above Tight Canyon

In Hall of Mt King

   You see a cheerful little bird here.

>ne. ne. ne. ne.  
You have crawled around in some little holes and wound up back in the main
passage.

You have crawled around in some little holes and wound up back in the main
passage.

You have crawled around in some little holes and wound up back in the main
passage.

At Entrance to Throne Room

   You are in the private chamber of the Mountain King.  Hewn into the solid
rock of the east wall of the chamber is an intricately-wrought throne of elvish
design.  There is an exit to the west.

>e. take crown then wear it. sit on throne. 
At East side of Throne Room

   You are on the east side of the throne room.  Very narrow passages go north
and south, but are too small to enter.

   An ancient crown of elfin kings lies here!

   On the arm of the throne has been hung a sign which reads "Gone for the day:
visiting sick snake.  --M.K."

(Putting the wicker cage in the leather sack to make room)
Done.  Taken.

* Your score just went up by 4 points.  *


You feel a slight tingling sensation as you put on the crown ...
Okay, you're now wearing the elfin crown.

Okay, you're now sitting on the throne.

   Your crown glows, and you really feel as if you are the mountain king!  Your
black rod also glows and issues a strange humming noise.  You notice that the
star at the end is now shiny, as if it's brand new!


>get off throne
Okay, you're no longer on the throne.

>w.w.n
At Entrance to Throne Room

In Hall of Mt King

   You see a cheerful little bird here.

Low N/S Passage

   You are in a low N/S passage at a hole in the floor.  The hole goes down to
an E/W passage.

   You see a delicate lyre here!

>take lyre. n.
Taken.

* Your score just went up by 2 points.  *


At "Y2"

   You are in a large room, with a passage to the south, a passage to the west,
and a wall of broken rock to the east.  There is a large "Y2" on a rock in the
room's center.

>z.z.z.z.z.z.z.z.z.z 
Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

   A hollow voice says, "Plugh."

>plugh
Inside Building

   A steel safe is embedded in the wall.

   You see a poster here.

>turn off lamp. drop cage, jewelry and coins
The lamp is now off.

wicker cage:  Dropped.
precious jewelry:  Dropped.
rare coins:  Dropped.

>drop rug
Dropped.

* Your score just went up by 9 points.  *


>light lamp. plugh
The lamp is now on.

At "Y2"

>w
At Window on Pit

   You're at a low window overlooking a huge pit, which extends up out of
sight.  A floor is indistinctly visible over 50 feet below.  Traces of white
mist cover the floor of the pit, becoming thicker to the right.  Marks in the
dust around the window would seem to indicate that someone has been here
recently.  Directly across the pit from you and 25 feet away there is a similar
window looking into a lighted room.  A shadowy figure can be seen there peering
back at you.

   The shadowy figure seems to be trying to attract your attention.

>@walk2.txt

>e.s.d.w.d.w
At "Y2"

Low N/S Passage

In Dirty Passage

   You are in a dirty broken passage.  To the east is a crawl.  To the west is
a large passage.  Above you is a hole to another passage.

In Dusty Rock Room

   You are in a large room full of dusty rocks.  There is a big hole in the
floor.  There are cracks everywhere, and a passage leading east.

At Complex Junction

   You are at a complex junction.  A low hands and knees passage from the north
joins a higher crawl from the east to make a walking passage going west.  There
is also a large room above.  The air is damp here.

In Bedquilt

   You are in bedquilt, a long east/west passage with holes everywhere.  To
explore at random select north, south, up, or down.

>secret
In Secret N/S Canyon

   You are in a secret N/S canyon above a sizable passage.

>n.n
At Junction of Three Secret Canyons

   You are in a secret canyon at a junction of three canyons, bearing north,
south, and se.  The north one is as tall as the other two combined.

At Window on Pit

   You're at a low window overlooking a huge pit, which extends up out of
sight.  A floor is indistinctly visible over 50 feet below.  Traces of white
mist cover the floor of the pit, becoming thicker to the left.  Marks in the
dust around the window would seem to indicate that someone has been here
recently.  Directly across the pit from you and 25 feet away there is a similar
window looking into a lighted room.  A shadowy figure can be seen there peering
back at you.

   The shadowy figure seems to be trying to attract your attention.

   You see a small metal canister here.

>get canister
Taken.

>w.se.e.u.e.u.n.
At Junction of Three Secret Canyons

In Bedquilt

At Complex Junction

In Dusty Rock Room

In Dirty Passage

Low N/S Passage

At "Y2"

>e. u. w.
Jumble of Rock

   You are in a jumble of rock, with cracks everywhere.

In Hall of Mists

   Rough stone steps lead up the dome.

On East Bank of Fissure

   You are on the east bank of a fissure slicing clear across the hall.  The
mist is quite thick here, and the fissure is too wide to jump.

>wave rod.  
A crystal bridge now spans the fissure!

>w. take horn. w. w
West Side of Fissure

   You are on the west side of the fissure in the hall of mists.

   A crystal bridge now spans the fissure.

   You see a silver horn here!

Taken.

* Your score just went up by 4 points.  *


At West End of Hall of Mists

   You are at the west end of the hall of mists.  A low wide crawl continues
west and another goes north.  To the south is a little passage 6 feet off the
floor.

At East End of Long Hall

   You are at the east end of a very long hall apparently without side
chambers.  In the south wall are several wide cracks and a high hole, but the
hole is far above your head.  To the east a wide crawl slants up.  To the north
a round two foot hole slants down.

>x cracks
There are three cracks in the south wall.  To choose which one to enter, type
LEFT, MIDDLE or RIGHT.  The middle crack is narrower than the other two and it
doesn't appear that you can proceed very far down it.

>left. s.
In Tight N/S Crack

   You are in a very tight N/S crack.  The passage seems to widen to the south.

In Cloakroom

   You're in the Cloakroom.  This is where the dreaded Wumpus repairs to sleep
off heavy meals.  (Adventurers are his favorite dinner!)  Two very narrow
passages exit NW and NE.

   A lovely silken cloak lies partially buried under a pile of loose rocks.

   In the corner, a Wumpus is sleeping peacefully.

>take cloak
The cloak is stuck tight under the rocks.  You'll probably have to yank it out.

>yank cloak 
Taken.

   You have jerked the cloak free of the rocks.  However, in doing so you have
caused a small rockslide, blocking the entrance and making an unholy din.

   You turkey!!!  Now you've done it!  It took some effort, but you woke up the
Wumpus.  He slowly opens one red eye, and then another, and then one more (!!),
and looks at you sleepily.  He had been dreaming of a late snack.  If you don't
act quickly, you'll be a *late* adventurer!

* Your score just went up by 6 points.  *


>nw
In Room with Small Pits

   You're in a damp room containing several small climbable pits.  Passages
exit to the east and north.  On the south wall you see the remains of an iron
ladder which once led upwards, but it is now badly corroded and unclimbable.

   A sleepy Wumpus is ambling towards you.  He wants to invite you to dinner. 
He wants you to *be* the dinner!

>n.d.e.e.e
At High Hole

   You are at a high hole in a rock wall.

   A sleepy Wumpus is ambling towards you.  He wants to invite you to dinner. 
He wants you to *be* the dinner!

At East End of Long Hall

   The Wumpus is still on your trail!  And he's getting closer!!

At West End of Hall of Mists

   The Wumpus is still on your trail!  And he's getting closer!!

West Side of Fissure

   A crystal bridge now spans the fissure.

   The Wumpus is only a few steps behind you!  All this exercise is making him
veerrrrry hungry!

On East Bank of Fissure

   A crystal bridge now spans the fissure.

   The Wumpus is only a few steps behind you!  All this exercise is making him
veerrrrry hungry!

>wave rod 
The crystal bridge has vanished!

As the bridge disappears, the Wumpus scrambles frantically to reach your side
of the fissure.  He misses by inches, and with a horrible shriek plunges to his
death in the depths of the fissure!

>e.y2.plugh
In Hall of Mists

   Rough stone steps lead up the dome.

You locate a hidden passage on the north side of the hall, and climb down a
wall of broken rock ...

At "Y2"

   A hollow voice says, "Plugh."

Inside Building

   A steel safe is embedded in the wall.

   You see a poster and a wicker cage here.

   You see precious jewelry, some rare coins, and a Persian rug here!

>turn off lamp. drop horn. w. w
The lamp is now off.

Dropped.

At End Of Road

At Hill In Road

   You have walked up a hill, still in the forest.  The road slopes back down
the other side of the hill.  There is a building in the distance.

>w 
In Forest

   You are in dense forest, with a hill to one side.  The trees appear to thin
out towards the north and east.

   You see some colored mushrooms here.

>get mushrooms. n
Taken.

At Edge of Salt Marsh

   You are at the edge of a trackless salt marsh.  Tall reeds obscure the view.

   A wooden pole has been stuck in the mud here.

>get pole
(Putting the delicate lyre in the leather sack to make room)
Done.  Taken.

>s 
On Grassy Knoll

   You are at the high point of a wide grassy knoll, partially surrounded by
dense forest.  The land rises to the south and east, and drops off sharply to
the north and west.  The air smells of sea water.

   You see a four-leafed clover here!

>get clover. wear clover
(Putting the small metal canister in the leather sack to make room)
Done.  Taken.

* Your score just went up by 2 points.  *


Okay, you're now wearing the four-leafed clover.

>z.z.z.z.z 
Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

   A tiny elf runs straight at you, shouts "Phuce!", and disappears into the
forest.  Maybe it was a trick of the light, but you thought you saw the elf
grow larger as he ran away from you.

>w.n.u
On Sandy Beach

   You're on a sandy beach at the edge of the open sea.  The beach ends a short
distance south and the land rises to a point.  To the north, the beach ends in
cliffs and broken rocks.

At Broken Rocks

   You are at a jumble of large broken rocks.  A gentle path leads up to the
top of the nearby cliffs.  A narrow treacherous path disappears among the rocks
at the foot of the cliff.

At Ocean Vista

   You are on a high cliff overlooking the sea.  Far below the rolling breakers
smash into a jumble of large broken rocks.  The thunder of the surf is
deafening.

   You see beautiful flowers here.

>get flowers
Taken.

>d.d
At Broken Rocks

At Thunder Hole

   You are at Thunder Hole, a funnel shaped cavern opening onto the sea.  The
noise of the surf pounding against the outer rocks of the cave is amplified by
the peculiar shape of the cave, causing a thunder-like booming sound to
reverberate throughout the cave.  Outside, a narrow path leads south towards
some large rocks.  The cavern leads in to the east.

>e
At Approach to River Styx

   You are in a dimly lit E/W passage behind Thunder Hole.  Etched into the
rock wall are the ominous words:
*   "You are approaching the River Styx.     *
*   Lasciate Ogni Speranza Voi Ch'Entrate."  *

   A hideous black dog bares his teeth and growls at your approach.

>play lyre
The air fills with beautiful music.  The dog gradually becomes less fierce, and
after a short while he lies down by the side of the cavern and falls into a
deep sleep.

>e 
At River Styx

   You are at the River Styx, a narrow little stream cutting directly across
the passageway.  The edge of the stream is littered with sticks and other
debris washed in by a recent rainfall.  On the far side of the river, the
passage continues east.

>jump. e
On East Side of River Styx

   You're on the east side of the river's sticks.

At Top of steps (back of Thunder Hole)

   You are at the top of some arched steps.  On the east side there is a blank
wall with a tiny door at the base and a shelf overhead.  On the other side a
westward passage leads to the sea.

   The door is closed and locked.

>eat mushrooms. take cakes and key. eat cakes. 
You are growing taller, expanding like a telescope!  Just before your head
strikes the top of the chamber, the mysterious process stops as suddenly as it
began.

In Cramped Chamber

   You are in a low cramped chamber at the back of a small cave.  There is a
shelf in the rock wall at about the height of your shoulder.

   Sitting on the shelf are tiny cakes and a tiny brass key.

tiny cakes:  Taken.
tiny brass key:
(Putting the silken cloak in the leather sack to make room)
Done.  Taken.

You are closing up like an accordian....shrinking..shrinking.  You are now your
normal size.

At Top of steps (back of Thunder Hole)

   The door is closed and locked.

>unlock door with key.  
Unlocked.

>phuce
You feel dizzy...Everything around you is spinning, expanding, growing
larger....  Dear me!  Is the cave bigger or are you smaller?

On Ledge by Wrought-Iron Door

   You are on a wide ledge, bounded on one side by a rock wall, and on the
other by a sheer cliff.  The only way past is through a large wrought-iron
door.

   The door is closed but unlocked.

>e. phuce
(Opening the wrought-iron door)
At Underground Sea

   You are on the shore of an underground sea.  The way west is through a
wrought-iron door.

   The door is open.

   A high wooden ship of vast proportions extends out of the water to the east.
There doesn't appear to be any way into the ship.

You are again overcome by a sickening vertigo, but this time everything around
you is shrinking...Shrinking...

At West Wall of Blue Grotto

   You are at the western tip of the Blue Grotto.  A large lake almost covers
the cavern floor, except for where you are standing.  Small holes high in the
rock wall to the east admit a dim light.  The reflection of the light from the
water suffuses the cavern with a hazy bluish glow.

   There is a small wooden boat here.

   The door is open.

>drop rod
Dropped.

>put pole in boat
Done.

>enter boat 
Okay, you're now in the wooden boat.

>ne
In Bubble Chamber, in the wooden boat

   You are at a high rock on the NE side of a watery chamber at the mouth of a
small brook.  An unknown gas bubbles up through the water from the chamber
floor.  A bluish light can be seen to the southwest.

   Nearby, a strange, greenish stone is glowing brightly!

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

>get out of boat 
Okay, you're no longer in the wooden boat.

>put stone in canister 
(First taking the glowing stone)
Taken.  Done.

* Your score just went up by 8 points.  *


>close canister 
Closed.

>light lamp. u.u.
The lamp is now on.

In Muddy Defile

   You are in a sloping muddy defile, next to a tumbling brook.

In the Fairy Grotto

   You are in the Fairy Grotto.  All around you innumerable stalactites,
arranged in immense colonnades, form elegant arches.  On every side you hear
the dripping of water, like the footsteps of a thousand fairies.  A small
stream runs from the SW corner.  A bright glow emanates from the south side of
the grotto, and a steep passage descends to the east.

>take cloak then wear it. d.d.
Taken.

Okay, you're now wearing the silken cloak.

In Cold Passage

   You're in a steeply sloping passage.  It is very cold here.

In Hall of Ice

   You are in the Hall of Ice, in the deepest part of the caverns.  During
winter, frigid outside air settles here, making this room extremely cold all
year round.  The walls and ceiling are covered with a thick coating of ice.  An
upward passage exits to the west.

   You see a bag of coal here.

   You see several diamonds here!

>take diamonds. u.u
Taken.

* Your score just went up by 4 points.  *


In Cold Passage

In the Fairy Grotto

>turn off lamp. s
The lamp is now off.

In the Crystal Palace.

   You are in the Crystal Palace.  An overhead vein of phosphorescent quartz
casts a luminous glow which is reflected by countless chips of mica embedded in
both walls, which consist of some sort of highly reflective glass, apparently
of volcanic origin.  A winding path of yellow sandstone leads west and rises
steeply to the east.

   You see a crystal ball here!

>take ball. e
Taken.

* Your score just went up by 4 points.  *


On the Yellow Path

   You are following an east-west yellow sandstone path.  There is a glow to
the west.  A dark passage branches off to the north.

>look in ball
You feel rather disembodied, as if you were suddenly somewhere else entirely.

You sense that you are in a dark place.  The only thing in sight appears to be
a companion to the crystal ball which holds your gaze.  It seems to be
searching the gloom for something to show you, but all it can see is itself:  a
brilliant blue six-pointed star suspended in space.

Your gaze withdraws from the crystal ball, and you are now back in your normal
senses.

>turn on lamp.
The lamp is now on.

>n
On ledge above limestone pinnacles.

   You are on a ledge at the northern end of a long N/S crawl.  The ledge is
above a large number of sharp vertical limestone spires.  An attempt to climb
down with bulky items could be dangerous, if you get my *point*!

   You see an empty oaken cask here.

>get cask. s. 
(Putting the beautiful flowers in the leather sack to make room)
Done.  Taken.

On the Yellow Path

>e
In the Rainbow Room.

   You are in a very tall chamber whose walls are comprised of many different
rock strata.  Layers of red and yellow sandstone intertwine with bright bands
of calcareous limestone in a rainbow- like profusion of color.  The rainbow
effect is so real, you are almost tempted to look for a pot of gold!  Poised
far over your head, a gigantic slab, wedged tightly between the north and south
walls, forms a natural bridge across the roof of the chamber.  A trail leads
east and west.

>w
On the Yellow Path

>turn off lamp. w. w. 
The lamp is now off.

In the Crystal Palace.

In the Fairy Grotto

>turn on lamp. sw. d
The lamp is now on.

In Muddy Defile

In Bubble Chamber

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

>get in boat. s. s
Okay, you're now in the wooden boat.

At East Side of Blue Grotto, in the wooden boat

   You are on the eastern shore of the Blue Grotto.  To the west a large lake
almost fills the cavern floor, and an ascending tunnel disappears into the
darkness to the SE.

   There is a small wooden boat here.

   You see a jeweled trident here!

   The wooden boat seems to contain a wooden pole.

On Gravel Beach, in the wooden boat

   You're on a small gravel beach at the south wall of the Blue Grotto.  A
gravelly path leads east.

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

>get out. e. e
(the wooden boat)
Okay, you're no longer in the wooden boat.

In the Vestibule

   You're in the Vestibule, a short east-west passage between two rooms.

In Flower Room

   You are in the Flower Room.  The walls are covered with colorful, intricate,
flower-like patterns of crystallized gypsum.  A hole leads to the west.

   There is an active beehive nearby.  The bees hum protectively around the
hive.

>throw flowers at hive 
(Trying to take the beautiful flowers)
(Putting the small brass key in the leather sack to make room)
Done.  Taken.  The bees swarm over the fresh flowers, leaving the hive
unguarded and revealing a sweet honeycomb.

>take honeycomb. w. w. enter boat. n. n.
Taken.

In the Vestibule

On Gravel Beach

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

Okay, you're now in the wooden boat.

At West Wall of Blue Grotto, in the wooden boat

   The door is open.

   There is a small wooden boat here.

   You see a black rod here.

   The wooden boat seems to contain a wooden pole.

You have poled your boat across the Blue Grotto.

In Dark Cove, in the wooden boat

   You're at the north edge of a dark cove.  To your south lies the Blue
Grotto.  A large lake almost fills the cavern floor.

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

>get out of boat. ne. u. e
Okay, you're no longer in the wooden boat.

In Dry Basin

   You are in a dry granite basin, worn smooth eons ago by water swirling down
from a now-dry spillway.

In Old Spillway

   You're in a dry spillway east of and above a smooth rock basin.

In Winery

   You are in the Winery, a cool dark room which extends some distance off to
the east.

   There is a fountain of sparkling vintage wine here!

>fill cask. w. d. sw. get in boat. s.
The cask is now full of wine.

* Your score just went up by 6 points.  *


In Old Spillway

In Dry Basin

In Dark Cove

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

Okay, you're now in the wooden boat.

At West Wall of Blue Grotto, in the wooden boat

   The door is open.

   There is a small wooden boat here.

   You see a black rod here.

   The wooden boat seems to contain a wooden pole.

>drop cask, lyre, canister, key, ball, diamonds 
oaken cask of wine:  Dropped.
delicate lyre:  Dropped.
small metal canister:  Dropped.
small brass key:  Dropped.
crystal ball:  Dropped.
several diamonds:  Dropped.

>take rod. e
Taken.

You have poled your boat across the calm water.

At East Side of Blue Grotto, in the wooden boat

   There is a small wooden boat here.

   You see a jeweled trident here!

   The wooden boat seems to contain a wooden pole.

>get out of boat. take trident. get in boat.
Okay, you're no longer in the wooden boat.

Taken.

* Your score just went up by 4 points.  *


Okay, you're now in the wooden boat.

>w. drop trident. e. get out of boat. se. e. e.
At West Wall of Blue Grotto, in the wooden boat

   The door is open.

   There is a small wooden boat here.

   You see an oaken cask of wine, a small metal canister, and a small brass key
here.

   You see a delicate lyre, a crystal ball, and several diamonds here!

   The wooden boat seems to contain a wooden pole.

Dropped.

You have poled your boat across the calm water.

At East Side of Blue Grotto, in the wooden boat

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

Okay, you're no longer in the wooden boat.

In Windy Tunnel

   You are in a windy E/W tunnel between two large rooms.

In Bat Cave

   You are in the Bat Cave.  The walls and ceiling are covered with sleeping
bats.  The floor is buried by a mass of dry, foul-smelling guano.  The stench
is overpowering.  Exits to the NW and east.

At Tongue of Rock

   You are in a level E/W passage partially blocked by an overhanging tongue of
rock.  A steep scramble would take you up over the tongue, whence continues an
upward crawl.

   You see a small whiskbroom here.

>take broom.
Taken.

>@walk3.txt

>e
At East End of Level Passage

   You're at the east end of a level passage at a hole in the floor.

>d
In Green Lake Room

   You are in a low, wide room below another chamber.  A small green pond fills
the center of the room.  The lake is apparently spring- fed.  A small stream
exits through a narrow passage to the north.  A larger passage continues west.

>w.e 
In the Rainbow Room.

In Green Lake Room

>n.n.w
In Red Rock Crawl

   You are in a tight north/south crawl through a stratum of red colored rock. 
The air is damp with mist.

On South Side of Lost River Canyon.

   You are in a tall canyon on the south side of a swift, wide river.  Written
in the mud in crude letters are the words:  "You Have Found Lost River."  A
wide path leads east and west along the bank.  A tight crawlway would take you
south out of the canyon.

At End of Lost River Canyon.

   You are standing on a large flat rock table at the western end of Lost River
Canyon.  Beneath your feet, the river disappears amidst foam and spray into a
large sinkhole.  A gentle path leads east along the river's south shore. 
Another leads sharply upward along the river's north side.

   Nearby is the smashed body of a defunct Wumpus.

   On the Wumpus' finger is a small gold ring!

>take gold ring then wear it
As you slip the ring off the Wumpus' finger, you congratulate yourself on a job
well done.  You're the first adventurer to turn the tables on this evil,
cunning monster!  Another thought comes into your mind.  Old Elvish lore tells
of many magic rings, and there's a distinct possibility that this may be one of
them.  Taken.

* Your score just went up by 8 points.  *


Okay, you're now wearing the small gold ring.

>u.e.d
At Niche in Ledge above Lost River.

   You are at a niche in the canyon wall, far above a raging river.  The air is
filled with mist and spray, making it difficult to see ahead.  A downward
sloping ledge narrows to the east.  The path to the west is easier.

At Narrow Ledge

   The ledge is growing very narrow and treacherous, and falls off almost
vertically.  You could go down, but you won't be able to climb back.

On NE Side of Chasm

   You are on the far side of the chasm.  A northeast path leads away from the
chasm on this side.  A rickety wooden bridge extends across the chasm,
vanishing into the mist.

   A sign posted on the bridge reads, "Stop!  Pay troll!"

>ne.e
In Corridor

   You're in a long east/west corridor.  A faint rumbling noise can be heard in
the distance.

At Fork in Path

   The path forks here.  The left fork leads northeast.  A dull rumbling seems
to get louder in that direction.  The right fork leads southeast down a gentle
slope.  The main corridor enters from the west.

>se.s.in
In Limestone Passage

   You are walking along a gently sloping north/south passage lined with oddly
shaped limestone formations.

In Front of Barren Room

   You are standing at the entrance to a large, barren room.  A sign posted
above the entrance reads:  "Caution!  Bear in room!"

In Barren Room

   You are inside a barren room.  The center of the room is completely empty
except for some dust.  Marks in the dust lead away toward the far end of the
room.  The only exit is the way you came in.

   There is a golden chain here, and a large cave bear is locked to the wall
with it!

   There is a ferocious cave bear eyeing you from the far end of the room!

>feed bear with honeycomb
The bear eagerly licks up the honeycomb, after which he seems to calm down
considerably and even becomes rather friendly.

>unlock chain with keys. take chain. 
Unlocked.

Taken.

* Your score just went up by 8 points.  *


>bear, follow me
Ok, the bear's now following you around.

>out. w. n. ne.e
In Front of Barren Room

   You are being followed by a very large, tame bear.

In Limestone Passage

   You are being followed by a very large, tame bear.

At Fork in Path

   You are being followed by a very large, tame bear.

At Junction With Warm Walls

   The walls are quite warm here.  From the north can be heard a steady roar,
so loud that the entire cave seems to be trembling.  Another passage leads
south, and a low crawl goes east.

   You are being followed by a very large, tame bear.

In Chamber of Boulders

   You are in a small chamber filled with large boulders.  The walls are very
warm, causing the air in the room to be almost stifling from the heat.  The
only exit is a crawl heading west, through which is coming a low rumbling.

   You see rare spices here!

   You are being followed by a very large, tame bear.

>get spices
Taken.

* Your score just went up by 2 points.  *


>w.n
At Junction With Warm Walls

   You are being followed by a very large, tame bear.

At Breath-Taking View

   You are on the edge of a breath-taking view.  Far below you is an active
volcano, from which great gouts of molten lava come surging out, cascading back
down into the depths.  The glowing rock fills the farthest reaches of the
cavern with a blood-red glare, giving everything an eerie, macabre appearance. 
The air is filled with flickering sparks of ash and a heavy smell of brimstone.
The walls are hot to the touch, and the thundering of the volcano drowns out
all other sounds.  Embedded in the jagged roof far overhead are myriad twisted
formations composed of pure white alabaster, which scatter the murky light into
sinister apparitions upon the walls.  To one side is a deep gorge, filled with
a bizarre chaos of tortured rock which seems to have been crafted by the devil
himself.  An immense river of fire crashes out from the depths of the volcano,
burns its way through the gorge, and plummets into a bottomless pit far off to
your left.

To the right, an immense geyser of blistering steam erupts continuously from a
barren island in the center of a sulfurous lake, which bubbles ominously.  The
far right wall is aflame with an incandescence of its own, which lends an
additional infernal splendor to the already hellish scene.  A dark, forboding
passage exits to the south.

   You are being followed by a very large, tame bear.

>s.s.w.w
At Junction With Warm Walls

   You are being followed by a very large, tame bear.

At Fork in Path

   You are being followed by a very large, tame bear.

In Corridor

   You are being followed by a very large, tame bear.

On NE Side of Chasm

   You are being followed by a very large, tame bear.

>sw. 
The troll steps out from beneath the bridge and blocks your way.

>bear, attack troll
The bear lumbers toward the troll, who lets out a startled shriek and scurries
away.  The bear soon gives up the pursuit and wanders back.

>sw. sw. d. sw
On SW Side of Chasm

   You are on one side of a large, deep chasm.  A heavy white mist rising up
from below obscures all view of the far side.  A southwest path leads away from
the chasm into a winding corridor.  A rickety wooden bridge extends across the
chasm, vanishing into the mist.

   A sign posted on the bridge reads, "Stop!  Pay troll!"

In Sloping Corridor

   You are in a long winding corridor sloping out of sight in both directions.

In Large Low Room

   You are in a large low room.  Crawls lead north, sw, and ne.

In Oriental Room

   This is the oriental room.  Ancient oriental cave drawings cover the walls. 
A gently sloping passage leads upward to the north, another passage leads se,
and a hands and knees crawl leads east.

   You see a ming vase here!

>get vase. se. e. take pillow
(Putting the black rod in the leather sack to make room)
Done.  Taken.

* Your score just went up by 4 points.  *


In Swiss Cheese Room

   You are in a room whose walls resemble swiss cheese.  Obvious passages go
west, east, ne, and nw.  Part of the room is occupied by a large bedrock block.

In Soft Room

   You are in the soft room.  The walls are covered with heavy curtains, the
floor with a thick pile carpet.  Moss covers the ceiling.

   You see a velvet pillow here.

(Putting the small whiskbroom in the leather sack to make room)
Done.  Taken.

>w. ne. e. e
In Swiss Cheese Room

In Bedquilt

At Complex Junction

In Anteroom

   You are in an anteroom leading to a large passage to the east.  Small
passages go west and up.  The remnants of recent digging are evident.

   A sign in midair here says "Cave under construction beyond this point. 
Proceed at own risk.  [Witt Construction Company]"

   You see recent issues of "Spelunker Today" here.

>read magazines then take them. e
I'm afraid the magazines are written in dwarvish.  However, two pictures
attract your attention.  One shows a dwarf brushing the dust off a rock,
revealing an inscription which looks like a series of numbers - a date,
perhaps?  Unfortunately you can't read them clearly.  Another picture shows the
diminutive Mountain King sitting on his throne, wearing his little crown and
holding a black rod with a shiny star on an end.

recent issues of "Spelunker Today":
(Putting the golden chain in the leather sack to make room)
Done.  Taken.

At Witt's End

   You are at Witt's End.  Passages lead off in *all* directions.

>drop magazines
Dropped.

* Your score just went up by a point.  *


>e. e. e. e. e
You have crawled around in some little holes and wound up back in the main
passage.

You have crawled around in some little holes and wound up back in the main
passage.

You have crawled around in some little holes and wound up back in the main
passage.

You have crawled around in some little holes and wound up back in the main
passage.

In Anteroom

>u.u
At Complex Junction

In Dusty Rock Room

>x rocks then sweep rocks with broom
They are covered with a thick coating of dust.  You'll have to find some way to
remove it before you can examine them properly.

Brushing the dust from one of the larger rocks reveals some carved characters. 
They appear to read:  "12-37-38".

>drop broom.e.u.n.plugh
Dropped.

In Dirty Passage

Low N/S Passage

At "Y2"

   A hollow voice says, "Plugh."

Inside Building

   A steel safe is embedded in the wall.

   You see a poster and a wicker cage here.

   You see precious jewelry, some rare coins, a Persian rug, and a silver horn
here!

>turn off lamp.
The lamp is now off.

>x safe. x dial
It's a very solid-looking combination safe, embedded in the wall.  At present
it is closed.

To the right of the door there is a dial numbered from 0 to 50.  You note that
the 0 setting is marked "Reset".  The dial is currently set to 0.

It's just to the right of the safe's door.  The dial can be turned to settings
numbered from 0 to 50.  It's currently set to 0.  You notice that the 0 setting
is marked "Reset".

>turn dial to 12. turn dial to 37. turn dial to 38
Okay, it's now turned to 12.

You hear a satisfying "Click".

Okay, it's now turned to 37.

You hear a satisfying "Click".

Okay, it's now turned to 38.

You hear a satisfying "Click", and the safe's door smoothly swings open
revealing a rare book!

* Your score just went up by 10 points.  *


>put jewelry, coins, spices and chain in safe
precious jewelry:  (First taking the precious jewelry)
Taken.  Done.
rare coins:  (First taking the rare coins)
Taken.  Done.
rare spices:  Done.
golden chain:  (First taking the golden chain)
Taken.  Done.

* Your score just went up by 33 points.  *


>drop pillow then drop vase
Dropped.

The vase is now resting, delicately, on a velvet pillow.

* Your score just went up by 6 points.  *


>drop sack and axe. out. thunder
leather sack:  Dropped.
dwarf's axe:  Dropped.

At End Of Road

At Thunder Hole

>e.e.e.e.phuce.e.phuce
At Approach to River Styx

   Nearby, a large black dog is in a deep slumber.

At River Styx

(jumping the river)
On East Side of River Styx

At Top of steps (back of Thunder Hole)

   The door is open.

You feel dizzy...Everything around you is spinning, expanding, growing
larger....  Dear me!  Is the cave bigger or are you smaller?

On Ledge by Wrought-Iron Door

   The door is open.

At Underground Sea

   The door is open.

   You see an oaken cask of wine, a small metal canister, and a large brass key
here.

   You see a delicate lyre, a crystal ball, several diamonds, and a jeweled
trident here!

You are again overcome by a sickening vertigo, but this time everything around
you is shrinking...Shrinking...

At West Wall of Blue Grotto

   The door is open.

   You see an oaken cask of wine, a small metal canister, and a small brass key
here.

   You see a delicate lyre, a crystal ball, several diamonds, and a jeweled
trident here!

>take all except key
oaken cask of wine:  Taken.
delicate lyre:  Taken.
small metal canister:  Taken.
crystal ball:  Taken.
several diamonds:  Taken.
jeweled trident:  Taken.

>phuce.w.phuce.w.w.w.w.building.in
You feel dizzy...Everything around you is spinning, expanding, growing
larger....  Dear me!  Is the cave bigger or are you smaller?

At Underground Sea

   The door is open.

   You see a large brass key here.

On Ledge by Wrought-Iron Door

   The door is open.

You are again overcome by a sickening vertigo, but this time everything around
you is shrinking...Shrinking...

At Top of steps (back of Thunder Hole)

   The door is open.

On East Side of River Styx

(jumping the river)
At River Styx

At Approach to River Styx

   Nearby, a large black dog is in a deep slumber.

At Thunder Hole

At End Of Road

Inside Building

   A steel safe is embedded in the wall.

   You see a poster, a wicker cage, a velvet pillow, a leather sack, and a
dwarf's axe here.

   You see a Persian rug and a silver horn here!

   The steel safe seems to contain a rare book, precious jewelry, some rare
coins, rare spices, and a golden chain.  Sitting on the velvet pillow is a ming
vase.  The leather sack seems to contain a set of keys and a black rod.

>drop cask
Dropped.

>put canister, lyre and diamonds in safe
small metal canister:  Done.
delicate lyre:  Done.
several diamonds:  Done.

* Your score just went up by 21 points.  *


>drop ball and trident
crystal ball:  Dropped.
jeweled trident:  Dropped.

>pantry. get bottle. out
In the Caretaker's Pantry

   You see some tasty food and a small bottle of water here.

Taken.

Inside Building

   A steel safe is embedded in the wall.

   You see a poster, a wicker cage, a velvet pillow, a leather sack, a dwarf's
axe, and an oaken cask of wine here.

   You see a Persian rug, a silver horn, a crystal ball, and a jeweled trident
here!

   The steel safe seems to contain a rare book, precious jewelry, some rare
coins, rare spices, a golden chain, a small metal canister, a delicate lyre,
and several diamonds.  Sitting on the velvet pillow is a ming vase.  The
leather sack seems to contain a set of keys and a black rod.

>get trident. get sack. 
Taken.

Taken.

>turn on lamp. get axe
The lamp is now on.

Taken.

>plugh
At "Y2"

>s.d.bedquilt.w.w.w
Low N/S Passage

In Dirty Passage

In Bedquilt

In Swiss Cheese Room

At East End of Twopit Room

   You are at the east end of the twopit room.  The floor here is littered with
thin rock slabs, which make it easy to descend the pits.  There is a path here
bypassing the pits to connect passages from east and west.  There are holes all
over, but the only big one is on the wall directly over the west pit where you
can't get to it.

At West End of Twopit Room

   You are at the west end of the twopit room.  There is a large hole in the
wall above the pit at this end of the room.

>d
In West Pit

   You are at the bottom of the western pit in the twopit room.  There is a
large hole in the wall about 25 feet above you.

   There is a tiny little plant in the pit, murmuring "Water, water, ..."

>water plant. u. w. u. n. n

   The plant spurts into furious growth for a few seconds.

   There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing
"Water!!  Water!!"

At West End of Twopit Room

In Slab Room

   You are in a large low circular chamber whose floor is an immense slab
fallen from the ceiling (slab room).  East and west there once were large
passages, but they are now filled with boulders.  Low small passages go north
and south, and the south one quickly bends west around the boulders.

In Secret N/S Canyon

   You are in a secret N/S canyon above a large room.

In Mirror Canyon

   You are in a north/south canyon about 25 feet across.  The floor is covered
by white mist seeping in from the north.  The walls extend upward for well over
100 feet.  Suspended from some unseen point far above you, an enormous two-
sided mirror is hanging parallel to and midway between the canyon walls.

   The mirror is obviously provided for the use of the dwarves, who as you
know, are extremely vain.

   A small window can be seen in either wall, some fifty feet up.

At Reservoir

   You are at the edge of a large underground reservoir.  An almost opaque
cloud of white mist fills the room and rises rapidly upward.  The lake is fed
by a stream, which tumbles out of a hole in the wall about 10 feet overhead and
splashes noisily into the water somewhere within the mist.  The indistinct
shape of the opposite shore can be dimly seen through the mist.  The only
passage goes back toward the south.

>fill bottle. s. s. d. s. d
The bottle is now full of water.

In Mirror Canyon

In Secret N/S Canyon

In Slab Room

At West End of Twopit Room

In West Pit

   There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing
"Water!!  Water!!"

>water plant. u. e. d

   The plant grows explosively, almost filling the bottom of the pit.

   There is a gigantic beanstalk stretching all the way up to the hole.

At West End of Twopit Room

At East End of Twopit Room

In East Pit

   You are at the bottom of the eastern pit in the twopit room.  There is a
small pool of oil in one corner of the pit.

>fill bottle
The bottle is now full of oil.

>u.w.d.climb. w
At East End of Twopit Room

At West End of Twopit Room

In West Pit

   There is a gigantic beanstalk stretching all the way up to the hole.

(the plant)
You clamber up the plant and scurry through the hole at the top.

In Narrow Corridor

   You are in a long, narrow corridor stretching out of sight to the west.  At
the eastern end is a hole through which you can see a profusion of leaves.

In Giant Room

   You are in the giant room.  The ceiling here is too high up for your lamp to
show it.  Cavernous passages lead east, north, and south.  On the west wall is
scrawled the inscription, "Fee fie foe foo" [sic].

   You see a nest of golden eggs here!

>get eggs. n. oil door
Taken.

* Your score just went up by 6 points.  *


In Immense N/S Passage

   You are at one end of an immense north/south passage.

   The way north is barred by a massive, rusty, iron door.

The oil has freed up the hinges so that the door will now move, although it
requires some effort.

>drop bottle. n
Dropped.

(Opening the rusty door)
In Cavern With Waterfall

   You are in a magnificent cavern with a rushing stream, which cascades over a
sparkling waterfall into a roaring whirlpool which disappears through a hole in
the floor.  Passages exit to the south and west.

>d
You are dragged down, down, into the depths of the whirlpool.  Just as you can
no longer hold your breath, you are shot out over a waterfall into the shallow
end of a large reservoir.  Gasping and sputtering, you crawl weakly towards the
shore....

At Sword Point

   You are on a narrow promontory at the foot of a waterfall, which spurts from
an overhead hole in the rock wall and splashes into a large reservoir, sending
up clouds of mist and spray.  To the south, the indistinct shape of the
opposite shore can be dimly seen.

Through the thick white mist looms a polished marble slab, to which is affixed
an enormous rusty iron anvil.  In golden letters are written the words:  "Whoso
Pulleth Out This Sword of This Stone and Anvil, is Rightwise King-Born of All
This Mountain."  There is a narrow chimney on the east side of the promontory.

   A gleaming sword is stuck into the anvil!

>take sword
You grasp the sword's handle and pull, but the sword won't budge.  You could
try yanking it out.

>yank sword
Taken.

* Your score just went up by 8 points.  *


>e.d
At Top of slide

   You are on a narrow shelf above and east of the top of a very steep chimney.
A long smooth granite slide curves down out of sight to the east.  If you go
down the slide, you may not be able to climb back up.

In Misty Cavern

   You are following a wide path around the outer edge of a large cavern.  Far
below, through a heavy white mist, strange splashing noises can be heard.  The
mist rises up through a fissure in the ceiling.  The path hugs the cavern's rim
to the NE and south, while another branch forks west.  A round chute with
extremely smooth walls angles sharply up to the southwest.

>ne
At Dante's Rest

   You're at Dante's Rest, on the north side of a yawning dark chasm.  A
passage continues west along the chasm's edge.

   A decrepit natural bridge spans the chasm.  A message scrawled into the rock
wall reads:  "Bridge out of repair.  Maximum load:  35 Foonts."

>wave rod
Nothing obvious happens.

>cross
At Devil's Chair.

   You're at the Devil's Chair, a large crystallization shaped like a seat, at
the edge of a black abyss.  You can't see the bottom.  An upward path leads
away from the abyss.

   A decrepit natural bridge spans the chasm.  A message scrawled into the rock
wall reads:  "Bridge out of repair.  Maximum load:  35 Foonts."

>u
In Rotunda

   You're in the Rotunda.  Corridors radiate in all directions.

   There is a telephone booth standing against the north wall.

   The telephone booth is unoccupied.  The phone is ringing.

>enter booth
As you move towards the phone booth, a gnome suddenly streaks around the
corner, jumps into the booth and rudely slams the door in your face.  You can't
get in.

>n.e. enter booth
In Narrow East-West Passage

   You're in a long narrow east-west passage which curves out of sight at both
ends.

In Rotunda

   The telephone booth is unoccupied.  The phone is ringing.

(Opening the booth door)
In Phone Booth

   You are standing in a telephone booth at the side of a large chamber.  Hung
on the wall is a banged-up pay telephone of ancient design.

The phone is ringing.

>answer phone
No one replies.  Instead, you hear music, which you think you recognize as "The
Walls of Jericho".  Maybe it's a crossed line.  After a few seconds, the line
goes dead with a definite "Click".  You replace the receiver.

>hit phone. take slugs
A few lead slugs drop from the coinbox.  (Gnomes are notoriously cheap....) 
But you have broken the phone beyond all hope.

   There are some lead slugs here!

Taken.

>out. n. w
In Rotunda

   The telephone booth is unoccupied.

In Narrow East-West Passage

In Star Chamber

   You are in a star-shaped chamber.  Passages exit north, east, south and
west.

   You see a star sapphire here!

>take sapphire. e. se
(Putting the nest of golden eggs in the leather sack to make room)
Done.  Taken.

* Your score just went up by 2 points.  *


At Elbow in Passage

   You are at an elbow in a winding E/W passage.  You can go SW or SE.

In Rotunda

   The telephone booth is unoccupied.

>sw
At Devil's Chair.

   A decrepit natural bridge spans the chasm.  A message scrawled into the rock
wall reads:  "Bridge out of repair.  Maximum load:  35 Foonts."

>wave rod
Nothing obvious happens.

>cross. w. s. se. ne. e. n
At Dante's Rest

   A decrepit natural bridge spans the chasm.  A message scrawled into the rock
wall reads:  "Bridge out of repair.  Maximum load:  35 Foonts."

In Misty Cavern

In Oriental Room

In Swiss Cheese Room

In Bedquilt

At Complex Junction

In Shell Room

   You're in a large room carved out of sedimentary rock.  The floor and walls
are littered with bits of shells imbedded in the stone.  A shallow passage
proceeds downward, and a somewhat steeper one leads up.  A low hands and knees
passage enters from the south.

   You see a giant clam here.

>open clam with trident
A glistening pearl falls out of the clam and rolls away.  Goodness, this must
really be an oyster.  (I never was very good at identifying bivalves.) 
Whatever it is, it has now snapped shut again.

>d. d
In Ragged Corridor

   You are in a long sloping corridor with ragged sharp walls.

In a Cul-de-Sac

   You are in a cul-de-sac about eight feet across.

   You see a glistening pearl here!

>take pearl
(Putting the lead slugs in the leather sack to make room)
Done.  Taken.

* Your score just went up by 8 points.  *


>u.u.s.u.e.u.n
In Ragged Corridor

In Shell Room

   You see a giant oyster here.

At Complex Junction

In Dusty Rock Room

   You see a small whiskbroom here.

In Dirty Passage

Low N/S Passage

At "Y2"

>plugh
Inside Building

   A steel safe is embedded in the wall.

   You see a poster, a wicker cage, a velvet pillow, and an oaken cask of wine
here.

   You see a Persian rug, a silver horn, and a crystal ball here!

   The steel safe seems to contain a rare book, precious jewelry, some rare
coins, rare spices, a golden chain, a small metal canister, a delicate lyre,
and several diamonds.  Sitting on the velvet pillow is a ming vase.

>drop trident
Dropped.

>put pearl in safe
Done.

* Your score just went up by 12 points.  *


>drop sapphire, rod and slugs
star sapphire:  Dropped.
black rod:  Dropped.
lead slugs:  Dropped.

>put eggs in safe
(First taking the nest of golden eggs)
Taken.  Done.

* Your score just went up by 9 points.  *


>get ball and horn
crystal ball:  Taken.
silver horn:  Taken.

>plugh
At "Y2"

>look in ball
You feel rather disembodied, as if you were suddenly somewhere else entirely.

Inside Building

   You are inside a building, a well house for a large spring.  On the north
side, through an open doorway, is a small pantry.

   A steel safe is embedded in the wall.

   You see a poster, a wicker cage, a velvet pillow, an oaken cask of wine, a
black rod, and some lead slugs here.

   You see a Persian rug, a jeweled trident, and a star sapphire here!

   The steel safe seems to contain a rare book, precious jewelry, some rare
coins, rare spices, a golden chain, a small metal canister, a delicate lyre,
several diamonds, a glistening pearl, and a nest of golden eggs.  Sitting on
the velvet pillow is a ming vase.

Your gaze withdraws from the crystal ball, and you are now back in your normal
senses.

>s.d.w.d.n.u
Low N/S Passage

In Dirty Passage

In Dusty Rock Room

   You see a small whiskbroom here.

At Complex Junction

In Shell Room

   You see a giant oyster here.

In Arched Hall

   You are in an arched hall.  A coral passage once continued up and east from
here, but is now blocked by debris.  The air smells of sea water.

   Your footsteps echo hollowly throughout the chamber.

>blow horn. n. w. d. d
As the blast of the horn reverberates through the chamber, the seemingly solid
rock wall crumbles away, revealing another room to the north.  The wall was
most likely worn thin by an ancient watercourse which dried up just before
completely wearing away the rock.

At East End of Short E/W Corridor

   You are looking west from the end of a short E/W corridor.  At your feet is
a pile of loose rubble.  On your left is a hole into another chamber.

In the Crypt

   You are in a room the size and shape of a small crypt.  A narrow cut exits
east.  There is a hole in the floor.

On Top of Stalagmite

   You're on top of an enormous, broad stalagmite.  There is a hole in the
ceiling overhead.

At Foot of Altar

   You are at the foot of the Altar, an immense, broad stalagmite.  An opening
leads south.

>s.e.e
In Gothic Cathedral

   You are in a high-vaulted cavern whose roof rises over fifty meters to
culminate in a series of pointed arches directly over your head.  There are
also two low arches to either side, forming side portals.  The whole effect is
that of a gothic cathedral.  You can proceed north, south, east, or west.

At East Portal of Gothic Cathedral

   You're at the east portal of the Gothic Cathedral.  The path leads east and
west.

In Gothic Chapel

   You are in the Gothic Chapel, a small chamber adjoining the Gothic
Cathedral.  A path leads west.

   There is an ornate silver chalice here!

>take chalice. w. w
Taken.

* Your score just went up by 4 points.  *


At East Portal of Gothic Cathedral

In Gothic Cathedral

>s
Over the Rainbow (Room)

   You are standing on a natural bridge far above the floor of a circular
chamber whose walls are a rainbow of multi-colored rock.  The bridge was formed
eons ago by a huge slab which fell from the ceiling and is now jammed between
the north and south walls of the chamber.

   You see a pair of ruby slippers here!

>get slippers. wear slippers
(Putting the crystal ball in the leather sack to make room)
Done.  Taken.

* Your score just went up by 6 points.  *


Okay, you're now wearing the pair of ruby slippers.

>click. click. n. n
In the Rainbow Room.

Over the Rainbow (Room)

In Gothic Cathedral

At Foot of Altar

>pray
Inside Building

   A steel safe is embedded in the wall.

   You see a poster, a wicker cage, a velvet pillow, an oaken cask of wine, a
black rod, and some lead slugs here.

   You see a Persian rug, a jeweled trident, and a star sapphire here!

   The steel safe seems to contain a rare book, precious jewelry, some rare
coins, rare spices, a golden chain, a small metal canister, a delicate lyre,
several diamonds, a glistening pearl, and a nest of golden eggs.  Sitting on
the velvet pillow is a ming vase.

>take sapphire
Taken.

>w. w. w. w. w. s.
At End Of Road

At Hill In Road

   You know, you are wasting your batteries by wandering around out here with
your light on.

In Forest

   You see some colored mushrooms here.

On Grassy Knoll

On Sandy Beach

On a Small Rise Over the Bay

   You are on a small rise overlooking a beautiful bay.  In the center of the
bay is the castle of the elves.

>x castle
It looks like a fairy-tale "castle in the air."  It's in the middle of the bay,
and I can see no obvious way to get to it!

>drop sapphire
Dropped.

>building
At End Of Road

>in
Inside Building

   A steel safe is embedded in the wall.

   You see a poster, a wicker cage, a velvet pillow, an oaken cask of wine, a
black rod, and some lead slugs here.

   You see a Persian rug and a jeweled trident here!

   The steel safe seems to contain a rare book, precious jewelry, some rare
coins, rare spices, a golden chain, a small metal canister, a delicate lyre,
several diamonds, a glistening pearl, and a nest of golden eggs.  Sitting on
the velvet pillow is a ming vase.

>look in ball
You feel rather disembodied, as if you were suddenly somewhere else entirely.

On a Small Rise Over the Bay

   You are on a small rise overlooking a beautiful bay.  In the center of the
bay is the castle of the elves.

   You see a star sapphire here!

A large, stately elf walks up the rise, says the word "Saint-Michel", and is
instantly transported to the castle.

You hear yourself repeat the word which the elf has just issued.  Out of the
corner of your eye, you then see your gold ring quiver - and you seem to be
somewhere else again...

On Castle Pinnacle

   You are on the highest pinnacle of the castle in the bay.  Steps lead down
into the garden.

   You see a star sapphire here!

You see the elf walk down the steps.

Your gaze withdraws from the crystal ball, and you are now back in your normal
senses.

>drop axe
Dropped.

>put ball in safe
(First taking the crystal ball)
Taken.  Done.

* Your score just went up by 6 points.  *


>w.w.w.w.w.s
At End Of Road

At Hill In Road

In Forest

   You see some colored mushrooms here.

On Grassy Knoll

   A tiny elf runs straight at you, shouts "Phuce!", and disappears into the
forest.

On Sandy Beach

On a Small Rise Over the Bay

>saint-michel
On Castle Pinnacle

   You are on the highest pinnacle of the castle in the bay.  Steps lead down
into the garden.

   You see a star sapphire here!

>get sapphire
Taken.

>d
In Outer Courtyard

   You are in the outer courtyard of the garden of the elves.  Steps lead up to
the tower, and to the west, separating you from the inner courtyard, is a maze
of hedges, living things, but almost crystalline in their multicolored
splendor.

   There is a gold statue of a tree here.

>take statue
Taken.

* Your score just went up by 10 points.  *


>@walk4.txt

>w.sw.n.w.n.
In Living Maze (red berries)

   From the inside the maze looks like a kaleidoscope, with swatches of color
dancing as you move.  In this part the colors are produced by shining red
berries on the branches.

In Living Maze (orange flowers)

   You are surrounded by a tall hedge with sharp iridescent leaves and metallic
orange flowers.

In Living Maze (yellow leaves)

   You are in the center of the living maze.  The plants here are dormant this
season, but still carry brilliant yellow leaves.

In Living Maze (green leaves)

   Unlike the other areas of the hedge system, this area seems to have no
metallic gleam; nevertheless it is still breathtaking.  The trees and bushes
are all variegated shades of green, the evergreens being a rich dark shade
while the seasonal bushes are a lighter yellowish green, making a startling
contrast.

Near Edge of Maze (blueberries)

   You are near the edge of the maze.  There are delicious-looking blueberries
on the bushes.  You're tempted to sample them!

>eat blueberries. g.g.g
You take a few of the blueberries, and can't resist eating them ...
MMMM!  They're delicious, and now you somehow feel a little stronger than you
did before.

You take a few of the blueberries, and can't resist eating them ...
MMMM!  They're delicious, and now you somehow feel a little stronger than you
did before.

You take a few of the blueberries, and can't resist eating them ...
MMMM!  They're delicious, and now you somehow feel a little stronger than you
did before.

You reach for the blueberries, but then have second thoughts.  For some reason
you seem to have lost your appetite!

>sw.w
Western Edge of Maze (violets)

   You are at the western end of the living maze.  Beside the shrubs forming
the walls are tastefully planted beds of violets and brilliant purple pansies. 
To the west, through a small gate, is the inner garden.

(Opening the gate)
In Inner Courtyard

   You are in the inner garden of the elves.  In the center is a living tree,
with shimmering silvery bark, glistening metallic green leaves, and flowers
ripe with nectar.  As the nectar falls to the ground it forms droplets of
silver.  Around the tree is a hedge of briars which cannot be crossed. 
Unfortunately for adventurers such as you, most of the nectar falls inside the
hedge.  The exit is to the east.

   There is a single droplet of silver on the ground here.

>get droplet
(Putting the silver horn in the leather sack to make room)
Done.  Taken.

* Your score just went up by 10 points.  *


>e.se.ne.e.u.saint-michel.building.in
Western Edge of Maze (violets)

In Living Maze (orange flowers)

In Living Maze (red berries)

In Outer Courtyard

On Castle Pinnacle

On a Small Rise Over the Bay

At End Of Road

Inside Building

   A steel safe is embedded in the wall.

   You see a poster, a wicker cage, a velvet pillow, an oaken cask of wine, a
black rod, some lead slugs, and a dwarf's axe here.

   You see a Persian rug and a jeweled trident here!

   The steel safe seems to contain a rare book, precious jewelry, some rare
coins, rare spices, a golden chain, a small metal canister, a delicate lyre,
several diamonds, a glistening pearl, a nest of golden eggs, and a crystal
ball.  Sitting on the velvet pillow is a ming vase.

>put sapphire, tree and droplet in safe
star sapphire:  Done.
gold tree:  Done.
silver droplet:  Done.

* Your score just went up by 33 points.  *


>put crown, clover, cloak, gold ring, sword, chalice and slippers in safe
elfin crown:  (Taking off the elfin crown first)
Done.
four-leafed clover:  (Taking off the four-leafed clover first)
Done.
silken cloak:  (Taking off the silken cloak first)
Done.
small gold ring:  (Taking off the small gold ring first)
Done.
gleaming sword:  Done.
silver chalice:  Done.
pair of ruby slippers:  (Taking off the pair of ruby slippers first)
Done.

* Your score just went up by 57 points.  *


>take rod. light lamp. plugh
Taken.

It's already on.

At "Y2"

>e.u.w. wave rod. w.w
Jumble of Rock

In Hall of Mists

   Rough stone steps lead up the dome.

On East Bank of Fissure

A crystal bridge now spans the fissure!

West Side of Fissure

   A crystal bridge now spans the fissure.

At West End of Hall of Mists

>s.e.s.s.s.n.e.e.nw
Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

At Brink of Pit

   You are on the brink of a thirty foot pit with a massive orange column down
one wall.  You could climb down here but you could not get back up.  The maze
continues at this level.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.


   You've found the pirate's treasure chest!

At a Dead End

This is the pirate's dead end.

   You see a treasure chest here!

>take chest. se.n.d.debris.xyzzy
Taken.

* Your score just went up by 10 points.  *


Maze of Twisty Little Passages, All Alike

At Brink of Pit

In Bird Chamber

In Debris Room

Inside Building

   A steel safe is embedded in the wall.

   You see a poster, a wicker cage, a velvet pillow, an oaken cask of wine,
some lead slugs, and a dwarf's axe here.

   You see a Persian rug and a jeweled trident here!

   The steel safe seems to contain a rare book, precious jewelry, some rare
coins, rare spices, a golden chain, a small metal canister, a delicate lyre,
several diamonds, a glistening pearl, a nest of golden eggs, a crystal ball, a
star sapphire, a gold tree, a silver droplet, an elfin crown, a four-leafed
clover, a silken cloak, a small gold ring, a gleaming sword, a silver chalice,
and a pair of ruby slippers.  Sitting on the velvet pillow is a ming vase.

>turn off lamp. drop chest
The lamp is now off.

Dropped.

* Your score just went up by 15 points.  *


>unlock chest with keys.
Unlocked.  You open the chest, revealing the pirate's loot.

>put trident and cask in chest
jeweled trident:  (First taking the jeweled trident)
Taken.  Done.
oaken cask of wine:  (First taking the oaken cask of wine)
Taken.  Done.

* Your score just went up by 15 points.  *


>light lamp. plugh. e. u. s
The lamp is now on.

At "Y2"

   A hollow voice says, "Plugh."

Jumble of Rock

In Hall of Mists

   Rough stone steps lead up the dome.

In Nugget of Gold Room

   This is a low room with a crude note on the wall.  The note says, "You won't
get it up the steps".

   You see a large gold nugget here!

>take nugget. n. y2. plugh
Taken.

* Your score just went up by 4 points.  *


In Hall of Mists

You locate a hidden passage on the north side of the hall, and climb down a
wall of broken rock ...

At "Y2"

Inside Building

   A steel safe is embedded in the wall.

   You see a poster, a wicker cage, a velvet pillow, some lead slugs, and a
dwarf's axe here.

   You see a Persian rug and a treasure chest here!

   The steel safe seems to contain a rare book, precious jewelry, some rare
coins, rare spices, a golden chain, a small metal canister, a delicate lyre,
several diamonds, a glistening pearl, a nest of golden eggs, a crystal ball, a
star sapphire, a gold tree, a silver droplet, an elfin crown, a four-leafed
clover, a silken cloak, a small gold ring, a gleaming sword, a silver chalice,
and a pair of ruby slippers.  Sitting on the velvet pillow is a ming vase.  The
treasure chest seems to contain the pirate's loot, a jeweled trident, and an
oaken cask of wine.

>turn off lamp. put nugget in chest
The lamp is now off.

Done.

* Your score just went up by 6 points.  *


>turn on lamp. plugh. s. d. w. d. w. w. oriental
The lamp is now on.

At "Y2"

Low N/S Passage

In Dirty Passage

In Dusty Rock Room

   You see a small whiskbroom here.

At Complex Junction

In Bedquilt

In Swiss Cheese Room

In Oriental Room

>n.w
In Misty Cavern

In Alcove

   You are in an alcove.  A small northwest path seems to widen after a short
distance.  An extremely tight tunnel leads east.  It looks like a very tight
squeeze.  An eerie light can be seen at the other end.

>drop all. e
brass lantern:  Dropped.
leather sack:  Dropped.
black rod:  Dropped.

In Plover Room

   You're in a small chamber lit by an eerie green light.  An extremely narrow
tunnel exits to the west.  A dark corridor leads northeast.

   You see an emerald the size of a plover's egg here!

>take emerald
Taken.

* Your score just went up by 6 points.  *


>w. get all. nw. s. se.ne.e.u.e.u.n.plugh
In Alcove

   You see a brass lantern (providing light), a leather sack, and a black rod
here.

   The leather sack seems to contain a set of keys and a silver horn.

brass lantern:  Taken.
leather sack:  Taken.
black rod:  Taken.

In Misty Cavern

In Oriental Room

In Swiss Cheese Room

In Bedquilt

At Complex Junction

In Dusty Rock Room

   You see a small whiskbroom here.

In Dirty Passage

Low N/S Passage

At "Y2"

   A hollow voice says, "Plugh."

Inside Building

   A steel safe is embedded in the wall.

   You see a poster, a wicker cage, a velvet pillow, some lead slugs, and a
dwarf's axe here.

   You see a Persian rug and a treasure chest here!

   The steel safe seems to contain a rare book, precious jewelry, some rare
coins, rare spices, a golden chain, a small metal canister, a delicate lyre,
several diamonds, a glistening pearl, a nest of golden eggs, a crystal ball, a
star sapphire, a gold tree, a silver droplet, an elfin crown, a four-leafed
clover, a silken cloak, a small gold ring, a gleaming sword, a silver chalice,
and a pair of ruby slippers.  Sitting on the velvet pillow is a ming vase.  The
treasure chest seems to contain the pirate's loot, a jeweled trident, an oaken
cask of wine, and a large gold nugget.

>turn off lamp
The lamp is now off.

>put horn and emerald in safe
silver horn:  (First taking the silver horn)
Taken.  Done.
emerald the size of a plover's egg:  Done.

* Your score just went up by 15 points.  *


>light lamp. plugh. 
The lamp is now on.

At "Y2"

>plover
In Plover Room

>dark
In Dark Room

   You're in the dark-room.  A corridor leading south is the only exit.

   A massive stone tablet imbedded in the wall reads:  "Congratulations on
bringing light into the dark-room!"

   You see a platinum pyramid here!

>get pyramid
Taken.

* Your score just went up by 8 points.  *


   *** You have collected the last treasure!  ***


>plover
In Plover Room

>plover
At "Y2"

>plugh. turn off lamp
Inside Building

   A steel safe is embedded in the wall.

   You see a poster, a wicker cage, a velvet pillow, some lead slugs, and a
dwarf's axe here.

   You see a Persian rug and a treasure chest here!

   The steel safe seems to contain a rare book, precious jewelry, some rare
coins, rare spices, a golden chain, a small metal canister, a delicate lyre,
several diamonds, a glistening pearl, a nest of golden eggs, a crystal ball, a
star sapphire, a gold tree, a silver droplet, an elfin crown, a four-leafed
clover, a silken cloak, a small gold ring, a gleaming sword, a silver chalice,
a pair of ruby slippers, a silver horn, and an emerald the size of a plover's
egg.  Sitting on the velvet pillow is a ming vase.  The treasure chest seems to
contain the pirate's loot, a jeweled trident, an oaken cask of wine, and a
large gold nugget.

The lamp is now off.

>put pyramid in safe
Done.

* Your score just went up by 12 points.  *


>turn on lamp. take slugs. plugh
The lamp is now on.

Taken.

At "Y2"

>s.s.u.w.w.w.w
Low N/S Passage

In Hall of Mt King

   You see a cheerful little bird here.

In Hall of Mists

   Rough stone steps lead up the dome.

On East Bank of Fissure

   A crystal bridge now spans the fissure.

West Side of Fissure

   A crystal bridge now spans the fissure.

At West End of Hall of Mists

At East End of Long Hall

>n.e.e.u.w.w.w.w.w
N/S and E/W Crossover

   You are at a crossover of a high N/S passage and a low E/W one.

In West Side Chamber

In Hall of Mt King

   You see a cheerful little bird here.

In Hall of Mists

   Rough stone steps lead up the dome.

On East Bank of Fissure

   A crystal bridge now spans the fissure.

West Side of Fissure

   A crystal bridge now spans the fissure.

At West End of Hall of Mists

At East End of Long Hall

At West End of Long Hall

   You are at the west end of a very long featureless hall.  The hall joins up
with a narrow north/south passage.

>n.e.w.w.w.w.n.e.e
N/S and E/W Crossover

In West Side Chamber

N/S and E/W Crossover

At East End of Long Hall

At West End of Long Hall

You can't go that way.

N/S and E/W Crossover

In West Side Chamber

In Hall of Mt King

   You see a cheerful little bird here.

>n.d.w.d
Low N/S Passage

In Dirty Passage

In Dusty Rock Room

   You see a small whiskbroom here.

At Complex Junction

   A sepulchral voice reverberating through the cave says, "Cave closing soon. 
All adventurers exit immediately through main office."

* Your score just went up by 20 points.  *


>u.e.u.n
In Dusty Rock Room

   You see a small whiskbroom here.

In Dirty Passage

Low N/S Passage

At "Y2"

   A hollow voice says, "Plugh."

>plugh
A mysterious recorded voice groans into life and announces, "This exit is
closed.  Please leave via main office."

>s.d.w.d.w.d.w.
Low N/S Passage

In Dirty Passage

In Dusty Rock Room

   You see a small whiskbroom here.

At Complex Junction

In Bedquilt

You have crawled around in some little holes and wound up back in the main
passage.

In Swiss Cheese Room

>u. u. u. u. u. u. u.
You can't go that way.

You can't go that way.

You can't go that way.

You can't go that way.

You can't go that way.

You can't go that way.

You can't go that way.

   The sepulchral voice intones, "The cave is now closed."  As the echoes fade,
there is a blinding flash of light (and a small puff of orange smoke). . . . 
As your eyes refocus, you look around and find that you're...

At NE End

   You are at the northeast end of an immense room, even larger than the giant
room.  It appears to be a repository for the "Adventure" program.  Massive
torches far overhead bathe the room with smoky yellow light.  Scattered about
you can be seen a pile of bottles (all of them empty), a nursery of young
beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with
rusty stars on their ends, and a collection of brass lanterns.  Off to one side
a great many dwarves are sleeping on the floor, snoring loudly.  A sign nearby
reads:  "Do not disturb the dwarves!"

   An immense mirror is hanging against one wall, and stretches to the other
end of the room, where various other sundry objects can be glimpsed dimly in
the distance.  An unoccupied telephone booth stands against the north wall.

   The telephone booth is unoccupied.

>sw
At SW End

   You are at the southwest end of the repository.  To one side is a pit full
of fierce green snakes.  On the other side is a row of small wicker cages, each
of which contains a little sulking bird.  In one corner is a bundle of black
rods with rusty marks on their ends.  In another corner is a large pile of
velvet pillows.  A vast mirror stretches off to the northeast.  At your feet is
a large steel grate, next to which is a sign which reads, "TREASURE VAULT. 
Keys in main office."

   You see a rare book here!

>x rod. take rod
It's a three foot black rod with a rusty mark on an end.  To distinguish the
two types of rod, I'll refer to this type as a "marked rod" and to the other
type as a "star rod".

Taken.

>ne
At NE End

   The telephone booth is unoccupied.

>enter booth
(Opening the booth door)
In Phone Booth

   You are standing in a telephone booth at the side of the Repository.  Hung
on the wall is an old pay telephone of ancient design, like the one you found
in the Rotunda but in much better condition.

>drop rod
Dropped.

* Your score just went up by 2 points.  *


>out
At NE End

   The telephone booth is unoccupied.

>sw
At SW End

   You see a rare book here!

>blast
   There is a loud explosion, and a twenty-foot hole appears in the far wall,
burying the dwarves in the rubble.  You march through the hole and find
yourself in the main office, where a cheering band of friendly elves carry the
conquering adventurer off into the sunset.


* Your score just went up by 30 points.  *

You have scored 546 out of a possible 551, using 623 turns.
Your score puts you in Master Adventurer Class A.
To achieve the next higher rating, you need 5 more points.

You may restore a saved game, start over, quit, or undo the current command.
Please enter RESTORE, RESTART, GAME350, GAME550, etc, QUIT, or UNDO:
>quit

Come back and visit the newly remodelled and extended Colossal Cave soon!
