Writing script file.

>@walk0.txt

>game701
Restarting the game in the 701-point mode.


Polyadventure
Version 3.21a - 22 Oct 2013.

Ported by David Baggett, David Picton and Bennett Standeven.

You are currently playing in the 701-point mode.

At End Of Road

   You are standing at the end of a road before a small brick building.  Around
you is a forest.  A small stream flows out of the building and down a gully.

>@walk1.txt

>norandom

>nodwarves

Dwarves and pirates will be disabled for the rest of the game, at the cost of 5
points.

Do you indeed want to disable the dwarves and pirate?  >yes
OK - dwarves and pirates disabled!

* Your score just went down by 5 points.  *


>n
In Forest

   You are in open forest, with a deep valley to one side.  Not far is a large
billboard.

*** This will be a deterministic game.  ***

>read billboard
The billboard reads:  "Visit Beautiful Colossal Cave.  Open Year Around.  Fun
for the entire family, or at least for those who survive."  Below the headline
is an impossibly complicated map showing how to find Colossal Cave.  Not that
it matters, because all the directions are written in Elvish.  However, one
illustration catches your attention.  It seems to show a group of elves
involved in a strong-man competition.  For some reason, they appear to be
gorging themselves on blueberries!

You notice a blueberry bush nearby.

>eat blueberries
You take a few of the blueberries, and can't resist eating them ...
MMMM!  They're delicious, and now you somehow feel a little stronger than you
did before.

>g
You take a few of the blueberries, and can't resist eating them ...
MMMM!  They're delicious, and now you somehow feel a little stronger than you
did before.

>g
You have now picked the bush clean.  There are no more blueberries left.

>valley
In A Valley

   You are in a valley in the forest beside a stream tumbling along a rocky
bed.

>building
At End Of Road

   You are standing at the end of a road before a small brick building.  Around
you is a forest.  A small stream flows out of the building and down a gully.

>in
Inside Building

   You are inside a building, a well house for a large spring.  On the north
side, through an open doorway, is a small pantry.

   Taped to the wall is a faded poster.

   You see a brass lantern and a leather sack here.

>get lamp and sack
brass lantern:  Taken.
leather sack:  Taken.

>get poster then drop it
Taken.

Hidden behind the poster is a steel safe, embedded in the wall.

Dropped.

>light lamp
The lamp is now on.

>xyzzy
In Debris Room

   You are in a debris room filled with stuff washed in from the surface.  A
low wide passage with cobbles becomes plugged with mud and debris here, but an
awkward canyon leads upward and west.

   A note on the wall says, "Magic word XYZZY."

   You see a black rod here.

>e
In Cobble Crawl

   You are crawling over cobbles in a low passage.  There is a dim light at the
east end of the passage.

   You see a wicker cage here.

>get cage
Taken.

>w
In Debris Room

   You see a black rod here.

>get rod
Taken.

>put rod in sack
Done.

>close sack
Closed.

>w
In Awkward Sloping E/W Canyon

   You are in an awkward sloping east/west canyon.

>w
In Bird Chamber

   You are in a splendid chamber thirty feet high.  The walls are frozen rivers
of orange stone.  An awkward canyon and a good passage exit from east and west
sides of the chamber.

   You see a cheerful little bird here.

>get bird
Done.

>w
At Top of Small Pit

   At your feet is a small pit breathing traces of white mist.  A passage from
the east ends here except for a small crack leading on.

   Rough stone steps lead down the pit.

>d

* Your score just went up by 20 points for getting well into the cave.  *

In Hall of Mists

   You are at one end of a vast hall stretching forward out of sight to the
west, filled with wisps of white mist that sway to and fro almost as if alive. 
There is a passage at the top of a dome above you.  A wide staircase runs
downward into the darkness; a chill wind blows up from below.  There are small
passages to the north and south, and a small crack leads east.

   Rough stone steps lead up the dome.

>d
In Hall of Mt King

   You are in the hall of the mountain king, with passages off in all
directions.

   A huge green fierce snake bars the way!

>release bird
The little bird attacks the green snake, and in an astounding flurry drives the
snake away.

>drop cage
Dropped.

>open sack
Opening the leather sack reveals a black rod.

>s
In South Side Chamber

   You are in the south side chamber.

   You see precious jewelry here!

>get jewelry
Taken.

* Your score just went up by 2 points.  *


>n
In Hall of Mt King

   You see a cheerful little bird and a wicker cage here.

>w
In West Side Chamber

   You are in the west side chamber of the hall of the mountain king.  A
passage continues west and up here.

   You see some rare coins here!

>get coins
Taken.

* Your score just went up by 2 points.  *


>e
In Hall of Mt King

   You see a cheerful little bird and a wicker cage here.

>sw
In Secret E/W Canyon Above Tight Canyon

   You are in a secret canyon which here runs E/W.  It crosses over a very
tight canyon 15 feet below.  If you go down you may not be able to get back up.

>w
In Secret Canyon

   You are in a secret canyon which exits to the north and east.

   A huge green dragon bars the way!

   You see a Persian rug (upon which the dragon is sprawled out) here!

>kill dragon
With what?  Your bare hands?

>yes
Congratulations!  You have just vanquished a dragon with your bare hands! 
(Unbelievable, isn't it?)

>get rug
Taken.

* Your score just went up by 2 points.  *


>e
In Secret E/W Canyon Above Tight Canyon

>e
In Hall of Mt King

   You see a cheerful little bird and a wicker cage here.

>ne
Morion Room

   You are in a small room.  The walls are composed of a dark, almost black
form of smoky quartz; they glisten like teeth in the lamp-light.  The exits are
the passage to the south through which you entered, and a narrow passage
leading northeast.

   You see a gem-encrusted visorless helmet here!

>get helmet
Taken.

* Your score just went up by 2 points.  *


>ne
At Entrance to Throne Room

   You are in the private chamber of the Mountain King.  Hewn into the solid
rock of the east wall of the chamber is an intricately-wrought throne of elvish
design.  There is an exit to the west.

>e
At East side of Throne Room

   You are on the east side of the throne room.  Very narrow passages go north
and south, but are too small to enter.

   An ancient crown of elfin kings lies here!

   On the arm of the throne has been hung a sign which reads "Gone for the day:
visiting sick snake.  --M.K."

>get crown
Taken.

* Your score just went up by 2 points.  *


>wear crown
You feel a slight tingling sensation as you put on the crown ...
Okay, you're now wearing the elfin crown.

>sit on throne
Okay, you're now sitting on the throne.

   Your crown glows, and you really feel as if you are the mountain king!  Your
black rod also glows and issues a strange humming noise.  You notice that the
star at the end is now shiny, as if it's brand new!


>get up
Okay, you're no longer on the throne.

>w. w. s
At Entrance to Throne Room

Morion Room

In Hall of Mt King

   You see a cheerful little bird and a wicker cage here.

>n
Low N/S Passage

   You are in a low N/S passage at a hole in the floor.  The hole goes down to
an E/W passage.

   You see bars of silver and a delicate lyre here!

>get silver and lyre
bars of silver:  Taken.
delicate lyre:
(Putting the precious jewelry in the leather sack to make room)
Done.  Taken.

* Your score just went up by 4 points.  *


>n
At "Y2"

   You are in a large room, with a passage to the south, a passage to the west,
and a wall of broken rock to the east.  There is a large "Y2" on a rock in the
room's center.

>w
At Window on Pit

   You're at a low window overlooking a huge pit, which extends up out of
sight.  A floor is indistinctly visible over 50 feet below.  Traces of white
mist cover the floor of the pit, becoming thicker to the right.  Marks in the
dust around the window would seem to indicate that someone has been here
recently.  Directly across the pit from you and 25 feet away there is a similar
window looking into a lighted room.  A shadowy figure can be seen there peering
back at you.

   The shadowy figure seems to be trying to attract your attention.

>e
At "Y2"

   A hollow voice says, "Plugh."

>plugh
Inside Building

   A steel safe is embedded in the wall.

   You see a poster here.

>turn off lamp
The lamp is now off.

>drop coins, rug, helmet, crown, silver, rod, jewelry
rare coins:  Dropped.
Persian rug:  Dropped.
gem-encrusted visorless helmet:  Dropped.
elfin crown:  (Taking off the elfin crown first)
Dropped.
bars of silver:  Dropped.
black rod:  Dropped.
precious jewelry:  Dropped.

* Your score just went up by 10 points.  *


>turn on lamp
The lamp is now on.

>plugh
At "Y2"

>s.d.bedquilt
Low N/S Passage

In Dirty Passage

   You are in a dirty broken passage.  To the east is a crawl.  To the west is
a large passage.  Above you is a hole to another passage.

In Bedquilt

   You are in bedquilt, a long east/west passage with holes everywhere.  To
explore at random select north, south, up, or down.

>secret
In Secret N/S Canyon

   You are in a secret N/S canyon above a sizable passage.

>n.n
At Junction of Three Secret Canyons

   You are in a secret canyon at a junction of three canyons, bearing north,
south, and se.  The north one is as tall as the other two combined.

At Window on Pit

   You're at a low window overlooking a huge pit, which extends up out of
sight.  A floor is indistinctly visible over 50 feet below.  Traces of white
mist cover the floor of the pit, becoming thicker to the left.  Marks in the
dust around the window would seem to indicate that someone has been here
recently.  Directly across the pit from you and 25 feet away there is a similar
window looking into a lighted room.  A shadowy figure can be seen there peering
back at you.

   The shadowy figure seems to be trying to attract your attention.

   You see a small metal canister here.

>get canister
Taken.

>w.se.e.u.e.u.n.plugh
At Junction of Three Secret Canyons

In Bedquilt

At Complex Junction

   You are at a complex junction.  A low hands and knees passage from the north
joins a higher crawl from the east to make a walking passage going west.  There
is also a large room above.  The air is damp here.

In Dusty Rock Room

   You are in a large room full of dusty rocks.  There is a big hole in the
floor.  There are cracks everywhere, and a passage leading east.

In Dirty Passage

Low N/S Passage

At "Y2"

Inside Building

   A steel safe is embedded in the wall.

   You see a poster and a black rod here.

   You see some rare coins, a Persian rug, a gem-encrusted visorless helmet, an
elfin crown, bars of silver, and precious jewelry here!

>turn off lamp
The lamp is now off.

>w
At End Of Road

>w
At Hill In Road

   You have walked up a hill, still in the forest.  The road slopes back down
the other side of the hill.  There is a building in the distance.

>w
In Forest

   You are in dense forest, with a hill to one side.  The trees appear to thin
out towards the north and east.

   You see some colored mushrooms here.

>get mushrooms
Taken.

>n
At Edge of Salt Marsh

   You are at the edge of a trackless salt marsh.  Tall reeds obscure the view.

   A wooden pole has been stuck in the mud here.

>get pole
Taken.

>s
On Grassy Knoll

   You are at the high point of a wide grassy knoll, partially surrounded by
dense forest.  The land rises to the south and east, and drops off sharply to
the north and west.  The air smells of sea water.

   You see a four-leafed clover here!

>wear clover
(First taking the four-leafed clover)
Taken.  Okay, you're now wearing the four-leafed clover.

* Your score just went up by 2 points.  *


>z.z.z.z.z.z.z.z.z.z.z.z.z.z.z
Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

   A tiny elf runs straight at you, shouts "Phuce!", and disappears into the
forest.  Maybe it was a trick of the light, but you thought you saw the elf
grow larger as he ran away from you.

Time passes...

Time passes...

Time passes...

Time passes...

   A tiny elf runs straight at you, shouts "Phuce!", and disappears into the
forest.

Time passes...

Time passes...

Time passes...

>w
On Sandy Beach

   You're on a sandy beach at the edge of the open sea.  The beach ends a short
distance south and the land rises to a point.  To the north, the beach ends in
cliffs and broken rocks.

>n
At Broken Rocks

   You are at a jumble of large broken rocks.  A gentle path leads up to the
top of the nearby cliffs.  A narrow treacherous path disappears among the rocks
at the foot of the cliff.

>u
At Ocean Vista

   You are on a high cliff overlooking the sea.  Far below the rolling breakers
smash into a jumble of large broken rocks.  The thunder of the surf is
deafening.

   You see beautiful flowers here.

>get flowers
Taken.

>d
At Broken Rocks

>d
At Thunder Hole

   You are at Thunder Hole, a funnel shaped cavern opening onto the sea.  The
noise of the surf pounding against the outer rocks of the cave is amplified by
the peculiar shape of the cave, causing a thunder-like booming sound to
reverberate throughout the cave.  Outside, a narrow path leads south towards
some large rocks.  The cavern leads in to the east.

>e
At Approach to River Styx

   You are in a dimly lit E/W passage behind Thunder Hole.  Etched into the
rock wall are the ominous words:
*   "You are approaching the River Styx.     *
*   Lasciate Ogni Speranza Voi Ch'Entrate."  *

   A hideous black dog bares his teeth and growls at your approach.

>play lyre
The air fills with beautiful music.  The dog gradually becomes less fierce, and
after a short while he lies down by the side of the cavern and falls into a
deep sleep.

>e
At River Styx

   You are at the River Styx, a narrow little stream cutting directly across
the passageway.  The edge of the stream is littered with sticks and other
debris washed in by a recent rainfall.  On the far side of the river, the
passage continues east.

>jump
On East Side of River Styx

   You're on the east side of the river's sticks.

>e
At Top of steps (back of Thunder Hole)

   You are at the top of some arched steps.  On the east side there is a blank
wall with a tiny door at the base and a shelf overhead.  On the other side a
westward passage leads to the sea.

   The door is closed and locked.

>eat mushrooms
You are growing taller, expanding like a telescope!  Just before your head
strikes the top of the chamber, the mysterious process stops as suddenly as it
began.

In Cramped Chamber

   You are in a low cramped chamber at the back of a small cave.  There is a
shelf in the rock wall at about the height of your shoulder.

   Sitting on the shelf are tiny cakes and a tiny brass key.

>take key. eat cakes
Taken.

You are closing up like an accordian....shrinking..shrinking.  You are now your
normal size.

At Top of steps (back of Thunder Hole)

   The door is closed and locked.

>unlock door with key
Unlocked.

>phuce
You feel dizzy...Everything around you is spinning, expanding, growing
larger....  Dear me!  Is the cave bigger or are you smaller?

On Ledge by Wrought-Iron Door

   You are on a wide ledge, bounded on one side by a rock wall, and on the
other by a sheer cliff.  The only way past is through a large wrought-iron
door.

   The door is closed but unlocked.

>e
(Opening the wrought-iron door)
At Underground Sea

   You are on the shore of an underground sea.  The way west is through a
wrought-iron door.

   The door is open.

   A high wooden ship of vast proportions extends out of the water to the east.
There doesn't appear to be any way into the ship.

>phuce
You are again overcome by a sickening vertigo, but this time everything around
you is shrinking...Shrinking...

At West Wall of Blue Grotto

   You are at the western tip of the Blue Grotto.  A large lake almost covers
the cavern floor, except for where you are standing.  Small holes high in the
rock wall to the east admit a dim light.  The reflection of the light from the
water suffuses the cavern with a hazy bluish glow.

   There is a small wooden boat here.

   The door is open.

>@walk2.txt

>put pole in boat
Done.

>get in boat
Okay, you're now in the wooden boat.

>ne
In Bubble Chamber, in the wooden boat

   You are at a high rock on the NE side of a watery chamber at the mouth of a
small brook.  An unknown gas bubbles up through the water from the chamber
floor.  A bluish light can be seen to the southwest.

   Nearby, a strange, greenish stone is glowing brightly!

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

>out
Okay, you're no longer in the wooden boat.

>put stone in canister
(First taking the glowing stone)
Taken.  Done.

* Your score just went up by 2 points.  *


>close canister
Closed.

>light lamp
The lamp is now on.

>u
In Muddy Defile

   You are in a sloping muddy defile, next to a tumbling brook.

>u
In the Fairy Grotto

   You are in the Fairy Grotto.  All around you innumerable stalactites,
arranged in immense colonnades, form elegant arches.  On every side you hear
the dripping of water, like the footsteps of a thousand fairies.  A small
stream runs from the SW corner.  A bright glow emanates from the south side of
the grotto, and a steep passage descends to the east.

>turn off lamp
The lamp is now off.

>s
In the Crystal Palace.

   You are in the Crystal Palace.  An overhead vein of phosphorescent quartz
casts a luminous glow which is reflected by countless chips of mica embedded in
both walls, which consist of some sort of highly reflective glass, apparently
of volcanic origin.  A winding path of yellow sandstone leads west and rises
steeply to the east.

   You see a crystal ball here!

>get ball
Taken.

* Your score just went up by 2 points.  *


>look in ball
You feel rather disembodied, as if you were suddenly somewhere else entirely.

You sense that you are in a dark place.  The only thing in sight appears to be
a companion to the crystal ball which holds your gaze.  It seems to be
searching the gloom for something to show you, but all it can see is itself:  a
brilliant blue six-pointed star suspended in space.

Your gaze withdraws from the crystal ball, and you are now back in your normal
senses.

>e
On the Yellow Path

   You are following an east-west yellow sandstone path.  There is a glow to
the west.  A dark passage branches off to the north.

>light lamp
The lamp is now on.

>n
On ledge above limestone pinnacles.

   You are on a ledge at the northern end of a long N/S crawl.  The ledge is
above a large number of sharp vertical limestone spires.  An attempt to climb
down with bulky items could be dangerous, if you get my *point*!

   You see an empty oaken cask here.

>get cask
(Putting the delicate lyre in the leather sack to make room)
Done.  Taken.

>s. turn off lamp. w. w
On the Yellow Path

The lamp is now off.

In the Crystal Palace.

In the Fairy Grotto

>light lamp
The lamp is now on.

>sw.d
In Muddy Defile

In Bubble Chamber

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

>get in boat
Okay, you're now in the wooden boat.

>sw
At West Wall of Blue Grotto, in the wooden boat

   The door is open.

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

>n. out
You have poled your boat across the Blue Grotto.

In Dark Cove, in the wooden boat

   You're at the north edge of a dark cove.  To your south lies the Blue
Grotto.  A large lake almost fills the cavern floor.

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

Okay, you're no longer in the wooden boat.

>ne
In Dry Basin

   You are in a dry granite basin, worn smooth eons ago by water swirling down
from a now-dry spillway.

>u
In Old Spillway

   You're in a dry spillway east of and above a smooth rock basin.

>e
In Winery

   You are in the Winery, a cool dark room which extends some distance off to
the east.

   There is a fountain of sparkling vintage wine here!

>fill cask
The cask is now full of wine.

* Your score just went up by 2 points.  *


>w. d. sw
In Old Spillway

In Dry Basin

In Dark Cove

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

>enter boat
Okay, you're now in the wooden boat.

>s.s.out
At West Wall of Blue Grotto, in the wooden boat

   The door is open.

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

You have poled your boat across the dark water.

On Gravel Beach, in the wooden boat

   You're on a small gravel beach at the south wall of the Blue Grotto.  A
gravelly path leads east.

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

Okay, you're no longer in the wooden boat.

>e
In the Vestibule

   You're in the Vestibule, a short east-west passage between two rooms.

>e
In Flower Room

   You are in the Flower Room.  The walls are covered with colorful, intricate,
flower-like patterns of crystallized gypsum.  A hole leads to the west.

   There is an active beehive nearby.  The bees hum protectively around the
hive.

>throw flowers at bees
The bees swarm over the fresh flowers, leaving the hive unguarded and revealing
a sweet honeycomb.

>take honeycomb
Taken.

>w.w.enter boat.n.e.out
In the Vestibule

On Gravel Beach

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

Okay, you're now in the wooden boat.

At West Wall of Blue Grotto, in the wooden boat

   The door is open.

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

You have poled your boat across the calm water.

At East Side of Blue Grotto, in the wooden boat

   You are on the eastern shore of the Blue Grotto.  To the west a large lake
almost fills the cavern floor, and an ascending tunnel disappears into the
darkness to the SE.

   There is a small wooden boat here.

   You see a jeweled trident here!

   The wooden boat seems to contain a wooden pole.

Okay, you're no longer in the wooden boat.

>get trident
(Putting the small metal canister in the leather sack to make room)
Done.  Taken.

* Your score just went up by 2 points.  *


>se
In Windy Tunnel

   You are in a windy E/W tunnel between two large rooms.

>e
In Bat Cave

   You are in the Bat Cave.  The walls and ceiling are covered with sleeping
bats.  The floor is buried by a mass of dry, foul-smelling guano.  The stench
is overpowering.  Exits to the NW and east.

>e
At Tongue of Rock

   You are in a level E/W passage partially blocked by an overhanging tongue of
rock.  A steep scramble would take you up over the tongue, whence continues an
upward crawl.

   You see a small whiskbroom here.

>get broom
(Putting the small brass key in the leather sack to make room)
Done.  Taken.

>w
In Bat Cave

>nw.w
In Windy Tunnel

At East Side of Blue Grotto

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

>turn off lamp
The lamp is now off.

>enter boat.w.out
Okay, you're now in the wooden boat.

At West Wall of Blue Grotto, in the wooden boat

   The door is open.

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

Okay, you're no longer in the wooden boat.

>phuce.w.phuce
You feel dizzy...Everything around you is spinning, expanding, growing
larger....  Dear me!  Is the cave bigger or are you smaller?

At Underground Sea

   The door is open.

   A high wooden ship of vast proportions extends out of the water to the east.
There doesn't appear to be any way into the ship.

On Ledge by Wrought-Iron Door

   The door is open.

You are again overcome by a sickening vertigo, but this time everything around
you is shrinking...Shrinking...

At Top of steps (back of Thunder Hole)

   The door is open.

>w.w.w.w
On East Side of River Styx

(jumping the river)
At River Styx

At Approach to River Styx

   Nearby, a large black dog is in a deep slumber.

At Thunder Hole

>building
At End Of Road

>in
Inside Building

   A steel safe is embedded in the wall.

   You see a poster and a black rod here.

   You see some rare coins, a Persian rug, a gem-encrusted visorless helmet, an
elfin crown, bars of silver, and precious jewelry here!

>drop cask, trident, lyre, canister, ball, key
oaken cask of wine:  Dropped.
jeweled trident:  Dropped.
delicate lyre:  Dropped.
small metal canister:  Dropped.
crystal ball:  Dropped.
small brass key:  Dropped.

>light lamp
The lamp is now on.

>plugh
At "Y2"

>s.d.w
Low N/S Passage

In Dirty Passage

In Dusty Rock Room

>x rocks
They are covered with a thick coating of dust.  You'll have to find some way to
remove it before you can examine them properly.

>dust rocks with broom
Brushing the dust from one of the larger rocks reveals some carved characters. 
They appear to read:  "24-5-48".

>drop broom
Dropped.

>e.u.n
In Dirty Passage

Low N/S Passage

At "Y2"

>plugh
Inside Building

   A steel safe is embedded in the wall.

   You see a poster, a black rod, an oaken cask of wine, a small metal
canister, and a small brass key here.

   You see some rare coins, a Persian rug, a gem-encrusted visorless helmet, an
elfin crown, bars of silver, precious jewelry, a jeweled trident, a delicate
lyre, and a crystal ball here!

>turn off lamp
The lamp is now off.

>turn dial to 24
Okay, it's now turned to 24.

You hear a satisfying "Click".

>turn dial to 5
Okay, it's now turned to 5.

You hear a satisfying "Click".

>turn dial to 48
Okay, it's now turned to 48.

You hear a satisfying "Click", and the safe's door smoothly swings open
revealing a rare book!

* Your score just went up by 12 points.  *


>put canister, coins, helmet,silver, jewelry and lyre in safe
small metal canister:  (First taking the small metal canister)
Taken.  Done.
rare coins:  (First taking the rare coins)
Taken.  Done.
gem-encrusted visorless helmet:  (First taking the gem-encrusted visorless
helmet)
Taken.  Done.
bars of silver:  (First taking the bars of silver)
Taken.  Done.
precious jewelry:  (First taking the precious jewelry)
Taken.  Done.
delicate lyre:  (First taking the delicate lyre)
Taken.  Done.

* Your score just went up by 60 points.  *


>get rod
Taken.

>light lamp
The lamp is now on.

>plugh
At "Y2"

   A hollow voice says, "Plugh."

>e
Jumble of Rock

   You are in a jumble of rock, with cracks everywhere.

>u
In Hall of Mists

   Rough stone steps lead up the dome.

>w
On East Bank of Fissure

   You are on the east bank of a fissure slicing clear across the hall.  The
mist is quite thick here, and the fissure is too wide to jump.

>wave rod
A crystal bridge now spans the fissure!

>w
West Side of Fissure

   You are on the west side of the fissure in the hall of mists.

   A crystal bridge now spans the fissure.

   You see a silver horn here!

>get horn
Taken.

* Your score just went up by 2 points.  *


>w
At West End of Hall of Mists

   You are at the west end of the hall of mists.  A low wide crawl continues
west and another goes north.  To the south is a little passage 6 feet off the
floor.

>w
At East End of Long Hall

   You are at the east end of a very long hall apparently without side
chambers.  In the south wall are several wide cracks and a high hole, but the
hole is far above your head.  To the east a wide crawl slants up.  To the north
a round two foot hole slants down.

>x cracks
There are three cracks in the south wall.  To choose which one to enter, type
LEFT, MIDDLE or RIGHT.  The middle crack is narrower than the other two and it
doesn't appear that you can proceed very far down it.

>middle
In Very Tight Crack

   You're in a very tight n/s crack.  To the south, it appears to open out into
a circular chamber.

>s
On a Spiral Staircase

   You're on a long spiral staircase which goes both upwards and downwards,
although the stairs leading down are in poor repair.  A very narrow opening
leads north.

>u
At Top of Spiral Staircase

   You're at the top of a long spiral staircase.  A wide opening leads south.

>s
Octagonal Room

   You're in an a low octagonal room with cracked marble walls.  There were
once exits in every compass direction.  Unfortunately, most of them are now
blocked by rock falls, with the exception of the passages to the north and
northwest.

   You see a torn scrap of paper here.

>read paper
It's a small scrap of paper which seems to have been torn from a large piece. 
The following cryptic message is written on it:

C=1
B=2
G=3
M=3
Total 3:  basic protection.
Total 6:  retaliation.
Total 9:  search and destroy.


>nw
Top of Ladder

   You're in a small chamber with very smooth, dark walls.  A passage leaves to
the southeast, and a ladder leads down a vertical shaft.

>d
On a Rusty Ladder

   You're on a rusty ladder in a vertical shaft with smooth walls.  Below you
the shaft opens out into a chamber with several small, featureless pits.  The
ladder once led down into the chamber, but the part below you has corroded
away.  You could jump down from here, but you wouldn't then be able to climb
back up.

>d
In Room with Small Pits

   You're in a damp room containing several small climbable pits.  Passages
exit to the east and north.  On the south wall you see the remains of an iron
ladder which once led upwards, but it is now badly corroded and unclimbable.

>e
In Cloakroom

   You're in the Cloakroom.  This is where the dreaded Wumpus repairs to sleep
off heavy meals.  (Adventurers are his favorite dinner!)  Two very narrow
passages exit NW and NE.

   A lovely silken cloak lies partially buried under a pile of loose rocks.

   In the corner, a Wumpus is sleeping peacefully.

>take cloak
The cloak is stuck tight under the rocks.  You'll probably have to yank it out.

>yank cloak
Taken.

   You have jerked the cloak free of the rocks.  However, in doing so you have
caused a small rockslide, blocking the entrance and making an unholy din.

   You turkey!!!  Now you've done it!  It took some effort, but you woke up the
Wumpus.  He slowly opens one red eye, and then another, and then one more (!!),
and looks at you sleepily.  He had been dreaming of a late snack.  If you don't
act quickly, you'll be a *late* adventurer!

* Your score just went up by 2 points.  *


>nw
In Room with Small Pits

   A sleepy Wumpus is ambling towards you.  He wants to invite you to dinner. 
He wants you to *be* the dinner!

>n
At High Hole

   You are at a high hole in a rock wall.

   A sleepy Wumpus is ambling towards you.  He wants to invite you to dinner. 
He wants you to *be* the dinner!

>d
At East End of Long Hall

   The Wumpus is still on your trail!  And he's getting closer!!

>e
At West End of Hall of Mists

   The Wumpus is still on your trail!  And he's getting closer!!

>e
West Side of Fissure

   A crystal bridge now spans the fissure.

   The Wumpus is only a few steps behind you!  All this exercise is making him
veerrrrry hungry!

>e
On East Bank of Fissure

   A crystal bridge now spans the fissure.

   The Wumpus is only a few steps behind you!  All this exercise is making him
veerrrrry hungry!

>wave rod
The crystal bridge has vanished!

As the bridge disappears, the Wumpus scrambles frantically to reach your side
of the fissure.  He misses by inches, and with a horrible shriek plunges to his
death in the depths of the fissure!

>wear cloak
Okay, you're now wearing the silken cloak.

>wave rod
A crystal bridge now spans the fissure!

>w.w
West Side of Fissure

   A crystal bridge now spans the fissure.

At West End of Hall of Mists

>s.e.s.s.s.n.e
Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

At Brink of Pit

   You are on the brink of a thirty foot pit with a massive orange column down
one wall.  You could climb down here but you could not get back up.  The maze
continues at this level.

>e.nw
Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.


   You've found the pirate's treasure chest!

At a Dead End

This is the pirate's dead end.

   You see a treasure chest here!

>get chest
Taken.

* Your score just went up by 2 points.  *


>se.n
Maze of Twisty Little Passages, All Alike

At Brink of Pit

>d.debris.xyzzy
In Bird Chamber

In Debris Room

Inside Building

   A steel safe is embedded in the wall.

   You see a poster, an oaken cask of wine, and a small brass key here.

   You see a Persian rug, an elfin crown, a jeweled trident, and a crystal ball
here!

   The steel safe seems to contain a rare book, a small metal canister, some
rare coins, a gem-encrusted visorless helmet, bars of silver, precious jewelry,
and a delicate lyre.

>drop chest
Dropped.

* Your score just went up by 10 points.  *


>pantry
In the Caretaker's Pantry

   You're in the Caretaker's Pantry.

   You see a set of keys, some tasty food, and a small bottle of water here.

>get keys, bottle
small brass key:  You can't reach that from here.
set of keys:  Taken.
small bottle of water:  Taken.

>out
Inside Building

   A steel safe is embedded in the wall.

   You see a poster, an oaken cask of wine, and a small brass key here.

   You see a Persian rug, an elfin crown, a jeweled trident, a crystal ball,
and a treasure chest here!

   The steel safe seems to contain a rare book, a small metal canister, some
rare coins, a gem-encrusted visorless helmet, bars of silver, precious jewelry,
and a delicate lyre.

>unlock chest with keys
(Trying all available keys)
(using the set of keys)
Unlocked.  You open the chest, revealing the pirate's loot.

>put cask in chest
(First taking the oaken cask of wine)
(Putting the sweet honeycomb in the leather sack to make room)
Done.  Taken.  Done.

* Your score just went up by 10 points.  *


>take trident
Taken.

>plugh
At "Y2"

   A hollow voice says, "Plugh."

>s
Low N/S Passage

>d
In Dirty Passage

>w
In Dusty Rock Room

   You see a small whiskbroom here.

>d
At Complex Junction

>n
In Shell Room

   You're in a large room carved out of sedimentary rock.  The floor and walls
are littered with bits of shells imbedded in the stone.  A shallow passage
proceeds downward, and a somewhat steeper one leads up.  A low hands and knees
passage enters from the south.

   You see a giant clam here.

>open clam with trident
A glistening pearl falls out of the clam and rolls away.  Goodness, this must
really be an oyster.  (I never was very good at identifying bivalves.) 
Whatever it is, it has now snapped shut again.

>@walk3.txt

>d
In Ragged Corridor

   You are in a long sloping corridor with ragged sharp walls.

>d
In a Cul-de-Sac

   You are in a cul-de-sac about eight feet across.

   You see a glistening pearl here!

>get pearl
(Putting the black rod in the leather sack to make room)
Done.  Taken.

* Your score just went up by 2 points.  *


>u.u.u.e
In Ragged Corridor

In Shell Room

   You see a giant oyster here.

In Arched Hall

   You are in an arched hall.  A coral passage continues up and east.  The air
smells of sea water.

   Your footsteps echo hollowly throughout the chamber.

Coral Passage

   You are in an arched coral passage which enters from the west, splits, and
continues on to the east over a smooth and damp-looking patch of sand.  The
fork in the passage once led to the south, but it is now completely blocked by
debris.

>wave rod
Nothing obvious happens.

>e.n.e
Bend in Arched Coral Corridor

   You are at a bend in an arched coral passage; the passage enters from the
west over a patch of damp sand, turns, and continues north.

Fork in Arched Coral Passage

   You are at a fork in a high, arched coral passage.  The main portion of the
passage enters from the south; two smaller passages lead east and north.  The
smell of salt water is very strong here.

Entrance to Jonah Room

   You are standing at the entrance of the Jonah room, a cavernous hall with
high ribbed walls.  The hall extends far to the south; a coral passage leads
west.

>s
South End of Jonah Room

   You are at the south end of the Jonah room.  Ahead of you, the way is barred
by a large set of immense stalactites and stalagmites which intermesh like
clenched teeth.  Nothing except blackness is visible between the stone
formations.

   You see a scrimshaw spyglass here!

>get spyglass
(Putting the silver horn in the leather sack to make room)
Done.  Taken.

* Your score just went up by 2 points.  *


>n.w.n
Entrance to Jonah Room

Fork in Arched Coral Passage

Fourier Passage

   You are in the Fourier passage.  This is a long and highly convoluted
passage composed of coral, which twists and turns like the path of an earthworm
tripping on LSD.  The passage here enters from the northwest, convulses, and
exits to the southwest (from which direction can be felt a cool and salty-
smelling breeze).

>sw
Shelf of Rock Above Beach

   You are standing on a large shelf of sedimentary rock overlooking a lava
beach.  The shelf is an extension of an incredible cliff which extends north,
south, and upwards for as far as the eye can see.  Crudely carved steps lead
down from the shelf to the beach, and a twisting coral passage exits to the
west.

>d

* Your score just went up by 10 points for entering a room with bonus points. 
*

Beach

   You are standing on a short, barren beach composed of hardened lava.  Rugged
and unclimbable volcanic hills block all view to the north and south, and a
seemingly infinite cliff fills the entire western hemisphere.  To the east, a
narrow inlet of ocean water laps gently upon the beach.  The scene is
illuminated by the light of three small moons shining through the shimmering
glow of an aurora that fills the entire sky with golden splendor.  Steps lead
up the cliff to a shelf of rock.

   There is a bag (obviously filled with pieces of eight) in the dinghy!

   Lying upon the beach are the shattered remains of what must once have been a
dinghy.  The remains consist of little more than a few broken boards, upon one
of which may be seen a crude sketch of a skull and two crossed thighbones
(perhaps this dinghy was once owned by a cook?)

>get bag
(Putting the set of keys in the leather sack to make room)
Done.  Taken.

* Your score just went up by 2 points.  *


>u.w.nw.s
Shelf of Rock Above Beach

Fourier Passage

Fork in Arched Coral Passage

Bend in Arched Coral Corridor

>wave rod
Nothing obvious happens.

>w.w
Coral Passage

In Arched Hall

   Your footsteps echo hollowly throughout the chamber.

>blow horn. n
As the blast of the horn reverberates through the chamber, the seemingly solid
rock wall crumbles away, revealing another room to the north.  The wall was
most likely worn thin by an ancient watercourse which dried up just before
completely wearing away the rock.

At East End of Short E/W Corridor

   You are looking west from the end of a short E/W corridor.  At your feet is
a pile of loose rubble.  On your left is a hole into another chamber.

>w
In the Crypt

   You are in a room the size and shape of a small crypt.  A narrow cut exits
east.  There is a hole in the floor.

>d
On Top of Stalagmite

   You're on top of an enormous, broad stalagmite.  There is a hole in the
ceiling overhead.

>d
At Foot of Altar

   You are at the foot of the Altar, an immense, broad stalagmite.  An opening
leads south.

>s
In Gothic Cathedral

   You are in a high-vaulted cavern whose roof rises over fifty meters to
culminate in a series of pointed arches directly over your head.  There are
also two low arches to either side, forming side portals.  The whole effect is
that of a gothic cathedral.  You can proceed north, south, east, or west.

>w
At West Portal of Gothic Cathedral

   You're at the west portal of the Gothic Cathedral.

>e.e.e
In Gothic Cathedral

At East Portal of Gothic Cathedral

   You're at the east portal of the Gothic Cathedral.  The path leads east and
west.

In Gothic Chapel

   You are in the Gothic Chapel, a small chamber adjoining the Gothic
Cathedral.  A path leads west.

   There is an ornate silver chalice here!

>get chalice
(Putting the small bottle of water in the leather sack to make room)
Done.  Taken.

* Your score just went up by 2 points.  *


>w.w.s
At East Portal of Gothic Cathedral

In Gothic Cathedral

Over the Rainbow (Room)

   You are standing on a natural bridge far above the floor of a circular
chamber whose walls are a rainbow of multi-colored rock.  The bridge was formed
eons ago by a huge slab which fell from the ceiling and is now jammed between
the north and south walls of the chamber.

   You see a pair of ruby slippers here!

>wear slippers
(First taking the pair of ruby slippers)
(Putting the glistening pearl in the leather sack to make room)
Done.  Taken.  Okay, you're now wearing the pair of ruby slippers.

* Your score just went up by 2 points.  *


>x slippers
Close examination of the slippers reveals nothing unusual, but the song
"Somewhere, Over the Rainbow" is going round and round in your head and you
can't get rid of it!  You have a strong feeling that these slippers are special
in some way.  You don't know the answer but I expect that it will all "click"
sometime.

>click
In the Rainbow Room.

   You are in a very tall chamber whose walls are comprised of many different
rock strata.  Layers of red and yellow sandstone intertwine with bright bands
of calcareous limestone in a rainbow- like profusion of color.  The rainbow
effect is so real, you are almost tempted to look for a pot of gold!  Poised
far over your head, a gigantic slab, wedged tightly between the north and south
walls, forms a natural bridge across the roof of the chamber.  A trail leads
east and west.

>w
On the Yellow Path

>turn off lamp
The lamp is now off.

>w
In the Crystal Palace.

>w
In the Fairy Grotto

>turn on lamp
The lamp is now on.

>e
In Cold Passage

   You're in a steeply sloping passage.  It is very cold here.

>d
In Hall of Ice

   You are in the Hall of Ice, in the deepest part of the caverns.  During
winter, frigid outside air settles here, making this room extremely cold all
year round.  The walls and ceiling are covered with a thick coating of ice.  An
upward passage exits to the west.

   You see a bag of coal here.

   You see several diamonds here!

>get coal and diamonds
bag of coal:  Taken.
several diamonds:
(Putting the scrimshaw spyglass in the leather sack to make room)
Done.  Taken.

* Your score just went up by 2 points.  *


>u.u
In Cold Passage

In the Fairy Grotto

>turn off lamp
The lamp is now off.

>s
In the Crystal Palace.

>e
On the Yellow Path

>turn on lamp. e
The lamp is now on.

In the Rainbow Room.

>e
In Green Lake Room

   You are in a low, wide room below another chamber.  A small green pond fills
the center of the room.  The lake is apparently spring- fed.  A small stream
exits through a narrow passage to the north.  A larger passage continues west.

>n
In Red Rock Crawl

   You are in a tight north/south crawl through a stratum of red colored rock. 
The air is damp with mist.

>n
On South Side of Lost River Canyon.

   You are in a tall canyon on the south side of a swift, wide river.  Written
in the mud in crude letters are the words:  "You Have Found Lost River."  A
wide path leads east and west along the bank.  A tight crawlway would take you
south out of the canyon.

>w
At End of Lost River Canyon.

   You are standing on a large flat rock table at the western end of Lost River
Canyon.  Beneath your feet, the river disappears amidst foam and spray into a
large sinkhole.  A gentle path leads east along the river's south shore. 
Another leads sharply upward along the river's north side.

   Nearby is the smashed body of a defunct Wumpus.

   On the Wumpus' finger is a small gold ring!

>wear ring
(First taking the small gold ring)
As you slip the ring off the Wumpus' finger, you congratulate yourself on a job
well done.  You're the first adventurer to turn the tables on this evil,
cunning monster!  Another thought comes into your mind.  Old Elvish lore tells
of many magic rings, and there's a distinct possibility that this may be one of
them.
(Putting the bag filled with pieces of eight in the leather sack to make room)
Done.  Taken.  Okay, you're now wearing the small gold ring.

* Your score just went up by 2 points.  *


>e.s.s.w
On South Side of Lost River Canyon.

In Red Rock Crawl

In Green Lake Room

In the Rainbow Room.

>click
Over the Rainbow (Room)

>n
In Gothic Cathedral

>pray
Inside Building

   A steel safe is embedded in the wall.

   You see a poster and a small brass key here.

   You see a Persian rug, an elfin crown, a crystal ball, and a treasure chest
here!

   The steel safe seems to contain a rare book, a small metal canister, some
rare coins, a gem-encrusted visorless helmet, bars of silver, precious jewelry,
and a delicate lyre.  The treasure chest seems to contain the pirate's loot and
an oaken cask of wine.

>put chalice, diamond, horn, pearl, spyglass and pieces in safe
silver chalice:  Done.
several diamonds:  Done.
silver horn:  (First taking the silver horn)
Taken.  Done.
glistening pearl:  (First taking the glistening pearl)
Taken.  Done.
scrimshaw spyglass:  (First taking the scrimshaw spyglass)
Taken.  Done.
bag filled with pieces of eight:  (First taking the bag filled with pieces of
eight)
Taken.  Done.

* Your score just went up by 60 points.  *


>put trident in chest
Done.

* Your score just went up by 10 points.  *


>wear crown
(Trying to take the elfin crown first)
Taken.
You feel a slight tingling sensation as you put on the crown ...
Okay, you're now wearing the elfin crown.

>plugh
At "Y2"

>s.s.sw.w
Low N/S Passage

In Hall of Mt King

   You see a cheerful little bird and a wicker cage here.

In Secret E/W Canyon Above Tight Canyon

In Secret Canyon

   The body of a huge green dead dragon is lying off to one side.

   You see several dragon's teeth here.

>look
In Secret Canyon

   You are in a secret canyon which exits to the north and east.

   The body of a huge green dead dragon is lying off to one side.

   You see several dragon's teeth here.

>take teeth
Taken.

>e.e.nw
In Secret E/W Canyon Above Tight Canyon

In Hall of Mt King

   You see a cheerful little bird and a wicker cage here.

Division in Passage

   You are at a division in a narrow passage.  Two spurs run east and north;
the main passage exits to the south.

>n
Spherical Room

   You're in a large, completely spherical room with polished walls.  A narrow
passage leads out to the north.

   You see a vial of oily liquid here.

>get vial
Taken.

>n.e
Division in Passage

Dank Cubicle

   You are in a small, dank cubicle of rock.  A small passage leads back out to
the south; there is no other obvious exit.

   There is a small mushroom growing on the wall.

>take mushroom
Taken.

>s.s.u.e
Division in Passage

In Hall of Mt King

   You see a cheerful little bird and a wicker cage here.

In Hall of Mists

   Rough stone steps lead up the dome.

Sandstone Chamber

   You are in a small chamber to the east of the Hall of Mists.  The walls are
composed of rough red sandstone.  There is a large, cubical chunk of rock in
the center of the room.

   There is a sword here, with its blade plunged deep into the block of stone. 
The sword is singing quietly to itself.

>take sword
The sword is firmly embedded in the stone, and you still aren't quite strong
enough to pull it out.

>eat mushroom
As you swallow the mushroom your mouth becomes numb, and everything seems to
swirl around you.  The effect quickly passes, and you find that your muscles
have bulged unbelievably.

>take sword
The singing sword slides easily out of the rock.  Taken.

>w.d.n.d
In Hall of Mists

   Rough stone steps lead up the dome.

In Hall of Mt King

   You see a cheerful little bird and a wicker cage here.

Low N/S Passage

In Dirty Passage

>bedquilt. slab. s
In Bedquilt

In Slab Room

   You are in a large low circular chamber whose floor is an immense slab
fallen from the ceiling (slab room).  East and west there once were large
passages, but they are now filled with boulders.  Low small passages go north
and south, and the south one quickly bends west around the boulders.

At West End of Twopit Room

   You are at the west end of the twopit room.  There is a large hole in the
wall above the pit at this end of the room.

>d
In West Pit

   You are at the bottom of the western pit in the twopit room.  There is a
large hole in the wall about 25 feet above you.

   There is a tiny little plant in the pit, murmuring "Water, water, ..."

>water plant

   The plant spurts into furious growth for a few seconds.

   There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing
"Water!!  Water!!"

>u.w
At West End of Twopit Room

In Slab Room

>u
In Secret N/S Canyon

   You are in a secret N/S canyon above a large room.

>reservoir
South Edge of Reservoir

   You are at the southern edge of a large underground reservoir.  A thick
cloud of white mist fills the room and rises rapidly upward.  The lake is fed
by a stream, which tumbles out of a hole in the wall about 10 feet overhead and
splashes noisily into the water near the reservoir's northern wall.  A dimly-
seen passage exits through the northern wall, but you can't get across the
water to get to it.  Another passage leads south from here.

>fill bottle
The bottle is now full of water.

>s.s.d.s.d
In Mirror Canyon

   You are in a north/south canyon about 25 feet across.  The floor is covered
by white mist seeping in from the north.  The walls extend upward for well over
100 feet.  Suspended from some unseen point far above you, an enormous two-
sided mirror is hanging parallel to and midway between the canyon walls.

   The mirror is obviously provided for the use of the dwarves, who as you
know, are extremely vain.

   A small window can be seen in either wall, some fifty feet up.

In Secret N/S Canyon

In Slab Room

At West End of Twopit Room

In West Pit

   There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing
"Water!!  Water!!"

>water plant

   The plant grows explosively, almost filling the bottom of the pit.

   There is a gigantic beanstalk stretching all the way up to the hole.

>u.e.d
At West End of Twopit Room

At East End of Twopit Room

   You are at the east end of the twopit room.  The floor here is littered with
thin rock slabs, which make it easy to descend the pits.  There is a path here
bypassing the pits to connect passages from east and west.  There are holes all
over, but the only big one is on the wall directly over the west pit where you
can't get to it.

   There is a huge beanstalk growing out of the west pit up to the hole.

In East Pit

   You are at the bottom of the eastern pit in the twopit room.  There is a
small pool of oil in one corner of the pit.

>fill bottle
The bottle is now full of oil.

>u.w.d
At East End of Twopit Room

At West End of Twopit Room

In West Pit

   There is a gigantic beanstalk stretching all the way up to the hole.

>climb
(the plant)
You clamber up the plant and scurry through the hole at the top.

In Narrow Corridor

   You are in a long, narrow corridor stretching out of sight to the west.  At
the eastern end is a hole through which you can see a profusion of leaves.

>w
In Giant Room

   You are in the giant room.  The ceiling here is too high up for your lamp to
show it.  Cavernous passages lead east, north, and south.  On the west wall is
scrawled the inscription, "Fee fie foe foo" [sic].

   You see a nest of golden eggs here!

>get eggs
Taken.

* Your score just went up by 2 points.  *


>e
At Recent Cave-in

   You are in a low tunnel with an irregular ceiling.  To the north, the tunnel
is partially blocked by a recent cave-in, but you can probably get past the
blockage without much trouble.

>n
Large Room with Glassy Walls

   You're standing in a very large room (which however is smaller than the
Giant room) which has smooth, glassy-looking walls.  A passage enters from the
south and exits to the north.

   There is a large, nasty-looking ogre blocking your path!

>throw sword
(at the nasty ogre)
The sword halts in mid-air, twirls like a dervish, and chants several bars of
"Dies Ire" in a rough tenor voice.  It then begins to spin like a rip-saw blade
and flies directly at the ogre, who attempts to catch it without success; it
strikes him full on the chest.  There is a brilliant flash of light, a
deafening roar and a cloud of oily grey smoke; when the smoke clears (and your
eyes begin working properly again) you see that the ogre has vanished.  The
sword is lying on the ground, sparking and flaming.  Before your eyes it
softens and melts, writhes as if in pain, and shrinks rapidly until all that is
left is a small silvery ring which cools rapidly.

>wear ring
(First taking the mithril ring)
Taken.  Okay, you're now wearing the mithril ring.

* Your score just went up by 2 points.  *


>n

* Your score just went up by 10 points for entering a room with bonus points. 
*

Sorcerer's Lair

   This is the Sorcerer's Lair.  The walls are covered with exotic runes
written in strange, indecipherable scripts; the only readable phrase reads
"noside samoht".  Strange shadows flit about on the walls, but there is nothing
visible to cast them.  Iridescent blue light drips from a stalactite far above,
falls towards the floor, and evaporates before touching the ground.  A deep,
resonant chanting sound vibrates from deep in the ground beneath your feet, and
a whispering sound composed of the echoes of long-forgotten spells and cantrips
seeps from the walls and fills the air.  Passages exit to the east and west.

>e
Brink of Bottomless Pit

   You are standing on the brink of what appears to be a bottomless pit
plunging down into the bowels of the earth.  Ledges run around the pit to the
east and west, and a passage leads back to the north.

>e.ne.se
East Side of Bottomless Pit

   You are standing on the eastern side of a bottomless pit.  A narrow ledge
runs north towards a dimly-visible passage; the ledge once continued south of
this point but has been shattered by falling rock.  A narrow crack in the rock
leads northeast.

Narrow, Twisting Crack

   You are following a narrow crack in the rock which enters from the
southwest, turns and twists somewhat, and exits to the southeast.

A strange malaise suddenly afflicts you.  You shiver with chill, and your
muscles seem to turn to putty; everything around you becomes grey and unreal. 
The fit quickly passes, and you find that your body has degenerated back to
what it was like before you ate the mushroom.

North End of Tight Passage

   You are standing at the northern end of a rather tight passage.  A narrow
crack in the rock leads west.

   The passage to the south is swathed with sheets of evil-looking green slime,
which twitch and flow as if aware of your presence.

>throw vial
(at the slime)
The vial lands near to the slime.  It explodes into splinters and
disintegrates, releasing an oily liquid which rapidly sublimes into a large
mushroom-shaped cloud of misty white vapor with no scent.

The slime filling the passageway to the south blackens and shrivels away into
nothingness.

>s.s.
South End of Tight Passage

   You are at the southern end of a tight passage.  A hands-and-knees crawl
continues to the south.

Very Small Chamber

   You are in a very small chamber.  A narrow crawl leads north.

   You see a casket of opals here!

>get opals
Taken.

* Your score just went up by 2 points.  *


>n.n.w.sw.n
South End of Tight Passage

North End of Tight Passage

Narrow, Twisting Crack

East Side of Bottomless Pit

Brink of Bottomless Pit

>w
South Edge of Bottomless Pit

   You are standing at the south end of a ledge running around the west side of
a bottomless pit.  The ledge once continued around to the east side of the pit,
but was apparently obliterated by a rock-slide years ago.  A cold wind blows
out of a tunnel leading to the southeast.

>se
Ice Room

   You are in the Ice room.  The walls and ceiling here are composed of clear
blue glacial ice; the floor is fortunately made of rock and is easy to walk
upon.  There is a passage leading to the northwest, and a slide of polished ice
leading downwards to the east - if you were to slide down it you probably
couldn't get back up.

>d
Wheeeeee......  OOF!

Bottom of Icy Slide

   You're at the entrance to an extensive and intricate network of ice tunnels
carved out of solid ice.  A slippery slope leads upwards and north, but you
cannot possibly climb up it.  Other passages lead south and northwest.

>nw.w.s.w.n.nw.w.w.s.s.
Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the east
and west.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
south and northeast.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
north, south, and west.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
north, south, and east.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
south and northwest.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the east
and west.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
south, west, and northeast.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
south, east, and northwest.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
north and south.

Ice Tunnels

   You are in an intricate network of ice tunnels.  The only exit is to the
north.

   A finely carved sculpture of a frog is resting in a niche melted out of the
icy wall of the tunnel!

>get sculpture
Taken.

* Your score just went up by 2 points.  *


>n.n.nw.w.s.nw.nw.w.w.nw
Ice Tunnels

Ice Tunnels

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the east
and west.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
south and northeast.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
north, south, west, and northwest.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
northwest and southeast.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the east
and west.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
south, west, and northeast.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
south, east, and northwest.

Small, Icy Chamber

   You are in a small chamber melted out of ice.  Glowing letters in midair
spell out the words "This way out".

>thurb
Ice Room

>nw.n.n.w.
South Edge of Bottomless Pit

Brink of Bottomless Pit

Sorcerer's Lair

Large Room with Glassy Walls

>s.s.n
At Recent Cave-in

In Giant Room

In Immense N/S Passage

   You are at one end of an immense north/south passage.

   The way north is barred by a massive, rusty, iron door.

>oil door
The oil has freed up the hinges so that the door will now move, although it
requires some effort.

>n
(Opening the rusty door)
In Cavern With Waterfall

   You are in a magnificent cavern with a rushing stream, which cascades over a
sparkling waterfall into a roaring whirlpool which disappears through a hole in
the floor.  Passages exit to the south and west.

>i
You have a brass lantern (providing light), a leather sack, a four-leafed
clover (being worn), a silken cloak (being worn), a pair of ruby slippers
(being worn), a bag of coal, a small gold ring (being worn), an elfin crown
(being worn), several dragon's teeth, a nest of golden eggs, a mithril ring
(being worn), a casket of opals, and a rock-crystal sculpture.  The leather
sack seems to contain a sweet honeycomb, a black rod, a set of keys, and a
small empty bottle.

>drop sack, coal, nest, opals, sculpture, teeth
leather sack:  Dropped.
bag of coal:  Dropped.
nest of golden eggs:  Dropped.
casket of opals:  Dropped.
rock-crystal sculpture:  Dropped.
dragon's teeth:  Dropped.

>d
What, into the whirlpool?

>yes
You plunge into the water and are sucked down by the whirlpool.

The swirling waters deposit you, not ungently, on solid ground.  Instinctively,
you reach up to check that the crown is still there.  Miraculously, it is!

At Sword Point

   You are on a narrow promontory at the foot of a waterfall, which spurts from
an overhead hole in the rock wall and splashes into a large reservoir, sending
up clouds of mist and spray.  To the south, the indistinct shape of the
opposite shore can be dimly seen.

Through the thick white mist looms a polished marble slab, to which is affixed
an enormous rusty iron anvil.  In golden letters are written the words:  "Whoso
Pulleth Out This Sword of This Stone and Anvil, is Rightwise King-Born of All
This Mountain."  There is a narrow chimney on the east side of the promontory,
and another passage leads north from here.  Large clawed tracks are visible in
the damp ground, leading from the passage into the water.

   A gleaming sword is stuck into the anvil!

   There is a large brass gong fastened to the wall here.

>take sword
You grasp the sword's handle and pull, but the sword won't budge.  You could
try yanking it out.

>yank sword
Taken.

* Your score just went up by 2 points.  *


>n.ne
Small Warm Chamber

   You are in a small chamber with warm walls.  Mist drifts into the chamber
from a passage entering from the south and evaporates in the heat.  Another
passage leads out to the northeast.

Treasure Room Balcony

   You are in a high balcony carved out of solid rock overlooking a large, bare
chamber lit by dozens of flickering torches.  A rushing stream pours into the
chamber through a two-foot slit in the east wall and drains into a large pool
along the north side of the chamber.  A small plaque riveted to the edge of the
balcony reads, "You are looking at the Witt Company's main treasure room,
constructed by the famous architect Ralph Witt in 4004 B.C., and dedicated to
the proposition that all adventurers are created equal (although some are more
equal than others).  NO ADMITTANCE VIA THIS ENTRANCE!"  A small, dark tunnel
leads out to the west.

   There is a string of ancient Indian turquoise beads draped casually over the
edge of the balcony!

>take beads
Taken.

* Your score just went up by 2 points.  *


>w.s
Small Warm Chamber

At Sword Point

   There is a large brass gong fastened to the wall here.

>hit gong
>BONNNNNGGGGGGGGGG<

   A hollow voice says, "The GallopingGhost Tortoise Express is now at your
service!"

   With a swoosh and a swirl of water, a large tortoise rises to the surface
and paddles over to the shore near you.  The message, "I'm Darwin - ride me!" 
is inscribed on his back in ornate letters.

>ride tortoise
You step gently on Darwin the Tortoise's back, and he carries you smoothly over
to the southern side of the reservoir.  He then blows a couple of bubbles at
you and sinks back out of sight.

South Edge of Reservoir

>s.s.d.s.d
In Mirror Canyon

In Secret N/S Canyon

In Slab Room

At West End of Twopit Room

In West Pit

   There is a gigantic beanstalk stretching all the way up to the hole.

>climb
(the plant)
You clamber up the plant and scurry through the hole at the top.

In Narrow Corridor

>w.n.n
In Giant Room

In Immense N/S Passage

   The way north leads through a massive, rusty, iron door.

In Cavern With Waterfall

   There is a finely carved sculpture of an emu here!

   You see a leather sack, a bag of coal, and several dragon's teeth here.

   You see a nest of golden eggs and a casket of opals here!

   The leather sack seems to contain a sweet honeycomb, a black rod, a set of
keys, and a small empty bottle.

>take all
leather sack:  Taken.
bag of coal:  Taken.
nest of golden eggs:  Taken.
casket of opals:  Taken.
rock-crystal sculpture:
(Putting the ancient Indian turquoise beads in the leather sack to make room)
Done.  Taken.
dragon's teeth:
(Putting the bag of coal in the leather sack to make room)
Done.  Taken.

>w.d
At Steep Incline Above Large Room

   You are at the top of a steep incline above a large room.  You could climb
down here, but you would not be able to climb up.  There is a passage leading
back to the north.

In Large Low Room

   You are in a large low room.  Crawls lead north, sw, and ne.

>ne
In Sloping Corridor

   You are in a long winding corridor sloping out of sight in both directions.

>u
On SW Side of Chasm

   You are on one side of a large, deep chasm.  A heavy white mist rising up
from below obscures all view of the far side.  A southwest path leads away from
the chasm into a winding corridor.  A rickety wooden bridge extends across the
chasm, vanishing into the mist.

   A sign posted on the bridge reads, "Stop!  Pay troll!"

   A burly troll stands by the bridge and insists you throw him a treasure
before you may cross.

>throw eggs
(at the burly troll)
The troll catches your treasure and scurries away out of sight.

>cross
On NE Side of Chasm

   You are on the far side of the chasm.  A northeast path leads away from the
chasm on this side.  A rickety wooden bridge extends across the chasm,
vanishing into the mist.

   A sign posted on the bridge reads, "Stop!  Pay troll!"

>barren
In Front of Barren Room

   You are standing at the entrance to a large, barren room.  A sign posted
above the entrance reads:  "Caution!  Bear in room!"

>in
In Barren Room

   You are inside a barren room.  The center of the room is completely empty
except for some dust.  Marks in the dust lead away toward the far end of the
room.  The only exit is the way you came in.

   There is a golden chain here, and a large cave bear is locked to the wall
with it!

   There is a ferocious cave bear eyeing you from the far end of the room!

>feed bear with honeycomb
(Trying to take the sweet honeycomb)
Taken.  The bear eagerly licks up the honeycomb, after which he seems to calm
down considerably and even becomes rather friendly.

>unlock chain with keys
Unlocked.

>take chain
Taken.

* Your score just went up by 2 points.  *


>bear, follow me
Ok, the bear's now following you around.

>fork
At Fork in Path

   The path forks here.  The left fork leads northeast.  A dull rumbling seems
to get louder in that direction.  The right fork leads southeast down a gentle
slope.  The main corridor enters from the west.

   You are being followed by a very large, tame bear.

>ne.n
At Junction With Warm Walls

   The walls are quite warm here.  From the north can be heard a steady roar,
so loud that the entire cave seems to be trembling.  Another passage leads
south, and a low crawl goes east.

   You are being followed by a very large, tame bear.

At Breath-Taking View

   You are on the edge of a breath-taking view.  Far below you is an active
volcano, from which great gouts of molten lava come surging out, cascading back
down into the depths.  The glowing rock fills the farthest reaches of the
cavern with a blood-red glare, giving everything an eerie, macabre appearance. 
The air is filled with flickering sparks of ash and a heavy smell of brimstone.
The walls are hot to the touch, and the thundering of the volcano drowns out
all other sounds.  Embedded in the jagged roof far overhead are myriad twisted
formations composed of pure white alabaster, which scatter the murky light into
sinister apparitions upon the walls.  To one side is a deep gorge, filled with
a bizarre chaos of tortured rock which seems to have been crafted by the devil
himself.  An immense river of fire crashes out from the depths of the volcano,
burns its way through the gorge, and plummets into a bottomless pit far off to
your left.

Across the gorge, the entrance to a valley is dimly visible.  To the right, an
immense geyser of blistering steam erupts continuously from a barren island in
the center of a sulfurous lake, which bubbles ominously.  The far right wall is
aflame with an incandescence of its own, which lends an additional infernal
splendor to the already hellish scene.  A dark, forboding passage exits to the
south.

   You are being followed by a very large, tame bear.

>bear, stay
OK, the bear is no longer following you around.

>wave rod
The earth begins to shudder violently, and smoke flows up from the gorge
beneath your feet.  With a violent >glop<, the volcano belches out an immense
blast of molten lava which flies into the air above the gorge and suddenly
solidifies into a fragile-looking arch of wheat-colored stone that bridges the
gorge.

>cross
As you approach the center of the archway, hot vapors saturated with brimstone
drift up from the lava in the gorge beneath your feet.  The mithril ring on
your finger quivers and glows, and the fumes eddy away from the bridge without
harming you.


* Your score just went up by 10 points for entering a room with bonus points. 
*

South End of Valley of Faces

   You are standing at the southern end of a long valley illuminated by
flickering red light from the volcanic gorge behind you.  Carved into the walls
of the valley are an incredible series of stone faces.  Some of them look down
into the valley with expressions of benevolence that would credit a saint;
others glare with a malice that makes the heart grow faint.  All of them are
imbued with a fantastic seeming of life by the shifting and flickering light of
the volcano.  The entire far end of the valley is taken up by an immense
carving of a seated figure; its exact form cannot be seen from here due to the
uncertainty of the light.

   There is a wheat-colored stone bridge arching over the gorge.

>n
North End of Valley of Faces

   You are standing at the north end of the Valley of the Stone Faces.  Above
you, an incredible bas-relief statue of an immense minotaur has been carved out
of the rock.  At least sixty feet high, it sits gazing down at you with a faint
but definite expression of amusement.  Between its feet and the floor is a rock
wall about ten feet high which extends across the entire north end of the
valley.

>melenkurion
Rock silently crumbles off of the wall in front of you, revealing dark passages
leading northwest, north, and northeast.

>@walk4.txt

>ne
Winding Passage

   You are in a winding passage which enters from the northwest, loops around
several times, and exits to the north.

>light lamp
It's already on.

>n
Golden Chamber

   You are in a chamber with golden walls and a high ceiling.  Passages lead
south, northeast, and northwest.

>nw
Translucent Room

   You are in a large room whose walls are composed of some translucent whitish
material.  The room is illuminated by a flickering reddish glow shining through
the southern wall.  A passage leads east.

   You see a jade bracelet here!

>wear bracelet
(First taking the jade bracelet)
(Putting the casket of opals in the leather sack to make room)
Done.  Taken.  Okay, you're now wearing the jade bracelet.

* Your score just went up by 2 points.  *


>e

   Suddenly and without warning, there appears from within the very cave walls
around you a horde of vicious little goblins!  Each one stands about eight
inches high on a pair of spindly black legs, has a globular, spine-covered body
resembling a giant gooseberry, a wide mouth filled with sharp teeth, and a pair
of glittering little green eyes!

Golden Chamber

>throw teeth
(at the gooseberry goblins)

As each of the dragon's teeth strikes the ground, a fully-armed human skeleton
springs up from where it struck and leaps to your defense!  The skeletal
warriors attack the vicious gooseberry goblins and drive them away in screaming
panic; they then salute you with their ancient and rusty swords, and fade
silently into nothingness.


>ne
Arabesque Room

   You are in a small room whose walls are covered with an elaborate pattern of
arabesque figures and designs.

   You see a small, sealed earthenware flask here.

>take flask
Taken.

>s.s.nw
Golden Chamber

Winding Passage

North End of Valley of Faces

>nw
South End of Foggy Plain

   You are standing at the southern end of what appears to be a large room
filled with multicolored fog.  The sides and far end of the room cannot be seen
due to the thickness of the fog - it's a real pea-souper (even to the color in
places!).  A passage leads back to the south; a dull rumbling sound issues from
the passage.

>n
Foggy Plain


   You are wandering around in the middle of a bright red fog.

>turn off lamp
The lamp is now off.

   A flickering light is visible through the fog in the northeast.

>ne
Foggy Plain by Cairn of Rocks

   You are standing in a fog-filled room next to a tall cairn of glowing rocks.
An opening in the cairn leads down to a dark passage.

>d. turn on lamp
In the Dark

It is now pitch dark.  If you proceed you will likely fall into a pit.

The lamp is now on.
Nondescript Chamber

   You're in a small, nondescript chamber.  A dark passage leads up and to the
south, and a wide but low crawl leads north.

   There is a small toy yacht sitting on the floor.  It is totally covered with
rubies, and has the words "Omar Khayyam" engraved on the side!!

>take yacht
Taken.

* Your score just went up by 2 points.  *


>n
Pentagram Room

   You're in a small room with a very smooth rock floor, onto which has been
marked a pentagram.  A low crawl leads out to the west, and a crack in the rock
leads north.

>put flask on pentagram
You have set the small, sealed earthenware flask down in the center of the
pentagram.  Done.

>open flask
The wax seal breaks away easily.  A cloud of dark smoke pours up from the mouth
of the flask and condenses into the form of a twelve-foot Djinn standing in the
pentagram.  He pushes experimentally at the magical wall of the pentagram
(which holds), and nods politely to you.  "MY THANKS, OH MORTAL," he says in an
incredibly deep bass voice.  "IT HAS BEEN THREE THOUSAND YEARS SINCE SOLOMON
SEALED ME INTO THAT BOTTLE, AND I AM GRATEFUL THAT YOU HAVE RELEASED ME.  IF
YOU WILL OPEN THIS PENTAGRAM AND LET ME GO FREE, I WILL GIVE YOU SOME ADVICE
THAT YOU MAY ONE DAY WISH TO POSSESS."

>open pentagram

The pentagram's magical barrier sparks fitfully and goes down.  The Djinn
stretches gratefully and smiles at you.  "AGAIN, MY THANKS," he says.  "MY
ADVICE TO YOU WILL TAKE THE FORM OF A HISTORY LESSON.  WHEN RALPH WITT, THE
ARCHITECT AND CONSTRUCTOR OF THIS CAVE, WAS VERY YOUNG, HE BECAME VERY INCENSED
THAT HIS NAME WAS AT THE END OF THE ALPHABET.  HE FELT (FOR SOME REASON) THAT
THE LETTER W BELONGED NEAR THE BEGINNING OF THE ALPHABET, AND THAT ALL OF THOSE
"UPSTART LETTERS WHICH UNFAIRLY USURPED THE BEST PLACES" SHOULD BE FORCED INTO
EXILE AT THE END OF THE ALPHABET.  HIS INSTINCT FOR MATTERS MAGICAL AND
MYSTICAL LED HIM TO APPLY THIS STRANGE BELIEF INTO THE CAVE'S STRUCTURE WHEN HE
EXCAVATED IT.  YOU HAVEN'T YET BEEN AFFECTED BY HIS STRANGE HABITS, BUT YOU
SHOULD REMEMBER THIS.  FAREWELL, AND GOOD LUCK."  With that, the Djinn
evaporates into a cloud of smoke and drifts rapidly away.

>n
End of Crack, at Bottom of Chimney

   The crack in the rock ends here, but a narrow chimney leads up.  You should
be able to climb it.

>u
Lava Tube at Top of Chimney

   You're at the top of a narrow chimney in the rock.  A cylindrical tube
composed of hardened lava leads south.

>s
Steep Slide in Tube

   The lava tube continues down and to the south, but it becomes very steep -
if you go down it you probably won't be able to get back up.

>d
Wheeeeee......  >oof<

South End of Foggy Plain

A large phosphorescent cloud of smoke drifts into view, and a large mouth and
two dark eyes take shape on the side.  One of the eyes winks at you, and the
djinn's deep voice says "GREETINGS AGAIN, MORTAL.  I HAVE REMEMBERED A PIECE OF
ANCIENT LORE THAT I LEARNED FROM MY AUNT, AN AFREET OF GREAT KNOWLEDGE.  THERE
IS ANOTHER MAGIC WORD THAT YOU MIGHT FIND OF USE IF YOU SHOULD EVER FIND
YOURSELF BEING ATTACKED BY THOSE PESTIFEROUS DWARVES.  YOU SHOULD USE IT ONLY
AS A LAST RESORT, THOUGH, SINCE IT IS A MOST POTENT WORD AND IS PRONE TO
BACKFIRE FOR NO OBVIOUS REASON; ALSO, IT SHOULD NEVER BE USED NEAR WATER OR
NEAR ANY SHARP WEAPON OR THE RESULTS MAY BE MOST UNFORTUNATE.  THE WORD IS
'phuggg'", whispers the djinn, "AND IT MUST BE PRONOUNCED CAREFULLY IF IT IS TO
HAVE THE PROPER EFFECT.  FAREWELL AGAIN, AND GOOD LUCK!"  With that, the djinn-
cloud drifts away out of sight.


>s
North End of Valley of Faces

>n
Rough, Narrow Passage

   You are in a narrow and rough passage running north and south.  A dull
rumbling sound can be heard from the south.

   There is a basilisk lying in the corridor to the north, snoring quietly.

>n
The basilisk stirs restlessly and grumbles in its sleep as you pass, but it
does not awaken.

North of Basilisk

   You're in a rough passage to the north of the basilisk's den.

   There is a basilisk in the corridor to the south.  It is asleep, but
twitching and grumbling as if restless.

>n
Fork by Steps

   The passage here enters from the south and divides, with a wide tunnel
exiting to the north and a set of steps leading downward.

>d
On the Steps

   You are on a long, spiral set of steps leading downwards into the earth.

>d
Exit on Steps

   A small tunnel exits from the steps and leads north.  The steps continue
downwards.

>d
Storage Room

   You're in what was once a storage room.  A set of steps leads up.

   A highly polished metal plate is leaning against the wall.

>take plate 
Taken.

>u
Exit on Steps

>n
At "Y2"?

   You are in a large room, with a passage to the south, a passage to the west,
and a wall of broken rock to the east.  There is a large "Y2" on a rock in the
room's center.

>w
Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

>s.sw.nw.s.d.w.nw.n.s.n.e
Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

West Audience Hall

   You are standing at the west end of the royal Audience Hall.  The walls here
are composed of the finest marble, and the floor is built of slabs of rare onyx
and bloodstone.  The ceiling is high and vaulted, and is supported by pillars
of rare Egyptian red granite; it gives off a nacreous glow that fills the
entire chamber with a light like moon-light shining off of polished silver.

>e
East Audience Hall

   You are at the eastern end of the Audience Hall.  There is a large dais
rising out of the floor here; resting upon the dais is a strange-looking throne
made out of interlocking bars and rods of metal.

   Resting on the throne ("sitting" isn't really the right word) is an
incredible skeleton.  It is fairly humanoid from the waist up (except for its
incredible size and four extra arms); below that, it resembles the body of a
giant python, and is wrapped in and around the bars and rods of the throne. 
Clutched in one bony hand is a long sceptre, ornately encrusted with
sapphires!!

>take sceptre
(Putting the rock-crystal sculpture in the leather sack to make room)
Done.  Taken.  You pluck the sceptre from the skeleton's bony hand.  As you do,
the skeleton raises its head and whispers "Remember - knerl!"  in a forboding
tone; it then sags to the ground and crumbles into dust which drifts away into
the still air of the cave.


* Your score just went up by 2 points.  *


>w.w.sw.e.se.ne.e.se.d.s.n.
West Audience Hall

Catacombs

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

At "Y2"?

>s.u.u
Exit on Steps

On the Steps

Fork by Steps

>n
Peelgrunt Room

   You are in the Peelgrunt room.

   A massive walk-in safe takes up one entire wall.  It is tightly closed, and
has no handle, lock, or keyhole.

>knerl
>ker-THUNK<    >screeeeeeeeeech<

The (somewhat rusty) safe is now open.

>in
In the Safe

   You are inside the safe.  The door is open and exits to the east.

   A list of words hangs on one wall.

   There is a massive crown made of solid iridium floating in midair!

>read list
It says:  "zorton snoeze knerl klaetu blerbi"
There is a marking next to "knerl."

>drop rod, yacht, sceptre, bracelet, chain, beads, sculpture, opals
black rod:  Dropped.
ruby-covered toy yacht:  Dropped.
sapphire sceptre:  Dropped.
jade bracelet:  (Taking off the jade bracelet first)
Dropped.
golden chain:  Dropped.
ancient Indian turquoise beads:  Dropped.
rock-crystal sculpture:  Dropped.
casket of opals:  Dropped.

>out
Peelgrunt Room

   A massive walk-in safe takes up one entire wall.  Its door has been swung
open and blocks the exit passage.

>close safe
>Creeeeeeeeeeeeeeeeeek< >ker-CHUNK!<

The safe is now closed.

>s
Fork by Steps

>s
North of Basilisk

   There is a basilisk in the corridor to the south.  It is asleep, but
twitching and grumbling as if restless.

>s.s.s.s
The basilisk stirs grumpily and awakens, peering sleepily about.  It sees its
reflection in the metal plate that you are carrying, shudders, and turns into
solid granite.

Rough, Narrow Passage

   There is a petrified basilisk in the corridor to the north.

North End of Valley of Faces

South End of Valley of Faces

   There is a wheat-colored stone bridge arching over the gorge.

As you approach the center of the archway, hot vapors saturated with brimstone
drift up from the lava in the gorge beneath your feet.  The mithril ring in
your hand quivers and glows, and the fumes eddy away from the bridge without
harming you.

At Breath-Taking View

   There is a wheat-colored stone bridge arching over the gorge.

   There is a contented-looking bear wandering about nearby.

>bear, follow me
Ok, the bear's now following you around.

>s.e
At Junction With Warm Walls

   You are being followed by a very large, tame bear.

In Chamber of Boulders

   You are in a small chamber filled with large boulders.  The walls are very
warm, causing the air in the room to be almost stifling from the heat.  The
only exit is a crawl heading west, through which is coming a low rumbling.

   You see rare spices here!

   You are being followed by a very large, tame bear.

>get spices
Taken.

* Your score just went up by 2 points.  *


>fork.w.w
At Fork in Path

   You are being followed by a very large, tame bear.

In Corridor

   You're in a long east/west corridor.  A faint rumbling noise can be heard in
the distance.

   You are being followed by a very large, tame bear.

On NE Side of Chasm

   You are being followed by a very large, tame bear.

>cross
The troll steps out from beneath the bridge and blocks your way.

>bear, attack troll
The bear lumbers toward the troll, who lets out a startled shriek and scurries
away.  The bear soon gives up the pursuit and wanders back.

>cross
On SW Side of Chasm

>fee.fie.foe.foo
Ok!

Ok!

Ok!

Done!

>sw.d.sw
In Sloping Corridor

In Large Low Room

In Oriental Room

   This is the oriental room.  Ancient oriental cave drawings cover the walls. 
A gently sloping passage leads upward to the north, another passage leads se,
and a hands and knees crawl leads east.

   You see a ming vase here!

>get vase
Taken.

* Your score just went up by 2 points.  *


>se.e
In Swiss Cheese Room

   You are in a room whose walls resemble swiss cheese.  Obvious passages go
west, east, ne, and nw.  Part of the room is occupied by a large bedrock block.

In Soft Room

   You are in the soft room.  The walls are covered with heavy curtains, the
floor with a thick pile carpet.  Moss covers the ceiling.

   You see a velvet pillow here.

>get pillow
Taken.

>w.ne
In Swiss Cheese Room

In Bedquilt

>e.u.e.u.n.plugh
At Complex Junction

In Dusty Rock Room

   You see a small whiskbroom here.

In Dirty Passage

Low N/S Passage

At "Y2"

   A hollow voice says, "Plugh."

Inside Building

   A steel safe is embedded in the wall.

   You see a poster and a small brass key here.

   You see a Persian rug, a crystal ball, and a treasure chest here!

   The steel safe seems to contain a rare book, a small metal canister, some
rare coins, a gem-encrusted visorless helmet, bars of silver, precious jewelry,
a delicate lyre, a silver chalice, several diamonds, a silver horn, a
glistening pearl, a scrimshaw spyglass, and a bag filled with pieces of eight. 
The treasure chest seems to contain the pirate's loot, an oaken cask of wine,
and a jeweled trident.

>turn off lamp
The lamp is now off.

>@walk5.txt

>out
At End Of Road

>thunder
At Thunder Hole

>e.e.e.e
At Approach to River Styx

   Nearby, a large black dog is in a deep slumber.

At River Styx

(jumping the river)
On East Side of River Styx

At Top of steps (back of Thunder Hole)

   The door is open.

>phuce.e.phuce
You feel dizzy...Everything around you is spinning, expanding, growing
larger....  Dear me!  Is the cave bigger or are you smaller?

On Ledge by Wrought-Iron Door

   The door is open.

At Underground Sea

   The door is open.

   A high wooden ship of vast proportions extends out of the water to the east.
There doesn't appear to be any way into the ship.

You are again overcome by a sickening vertigo, but this time everything around
you is shrinking...Shrinking...

At West Wall of Blue Grotto

   The door is open.

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

>enter boat
Okay, you're now in the wooden boat.

>e.out
You have poled your boat across the calm water.

At East Side of Blue Grotto, in the wooden boat

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

Okay, you're no longer in the wooden boat.

>light lamp. se
The lamp is now on.

In Windy Tunnel

>e.e.u.e
In Bat Cave

At Tongue of Rock

In Upper Passage

   You're in the Upper Passage, a long level E/W tunnel.

In Star Chamber

   You are in a star-shaped chamber.  Passages exit north, east, south and
west.

   You see a star sapphire here!

>get sapphire
(Putting the polished metal plate in the leather sack to make room)
Done.  Taken.

* Your score just went up by 2 points.  *


>w.w.w.nw.w
In Upper Passage

At Tongue of Rock

In Bat Cave

In Windy Tunnel

At East Side of Blue Grotto

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

>turn off lamp
The lamp is now off.

>get in boat.w.out
Okay, you're now in the wooden boat.

At West Wall of Blue Grotto, in the wooden boat

   The door is open.

   There is a small wooden boat here.

   The wooden boat seems to contain a wooden pole.

Okay, you're no longer in the wooden boat.

>phuce.w.phuce
You feel dizzy...Everything around you is spinning, expanding, growing
larger....  Dear me!  Is the cave bigger or are you smaller?

At Underground Sea

   The door is open.

   A high wooden ship of vast proportions extends out of the water to the east.
There doesn't appear to be any way into the ship.

On Ledge by Wrought-Iron Door

   The door is open.

You are again overcome by a sickening vertigo, but this time everything around
you is shrinking...Shrinking...

At Top of steps (back of Thunder Hole)

   The door is open.

>w.w.w.w
On East Side of River Styx

(jumping the river)
At River Styx

At Approach to River Styx

   Nearby, a large black dog is in a deep slumber.

At Thunder Hole

>s.s.s
At Broken Rocks

On Sandy Beach

On a Small Rise Over the Bay

   You are on a small rise overlooking a beautiful bay.  In the center of the
bay is the castle of the elves.

>drop sapphire
Dropped.

>building.in
At End Of Road

Inside Building

   A steel safe is embedded in the wall.

   You see a poster and a small brass key here.

   You see a Persian rug, a crystal ball, and a treasure chest here!

   The steel safe seems to contain a rare book, a small metal canister, some
rare coins, a gem-encrusted visorless helmet, bars of silver, precious jewelry,
a delicate lyre, a silver chalice, several diamonds, a silver horn, a
glistening pearl, a scrimshaw spyglass, and a bag filled with pieces of eight. 
The treasure chest seems to contain the pirate's loot, an oaken cask of wine,
and a jeweled trident.

>look in ball
You feel rather disembodied, as if you were suddenly somewhere else entirely.

On a Small Rise Over the Bay

   You are on a small rise overlooking a beautiful bay.  In the center of the
bay is the castle of the elves.

   You see a star sapphire here!

A large, stately elf walks up the rise, says the word "Saint-Michel", and is
instantly transported to the castle.

You hear yourself repeat the word which the elf has just issued.  Out of the
corner of your eye, you then see your gold ring quiver - and you seem to be
somewhere else again...

On Castle Pinnacle

   You are on the highest pinnacle of the castle in the bay.  Steps lead down
into the garden.

   You see a star sapphire here!

You see the elf walk down the steps.

Your gaze withdraws from the crystal ball, and you are now back in your normal
senses.

>put ball in safe
(First taking the crystal ball)
Taken.  Done.

* Your score just went up by 10 points.  *


>out.thunder.s.s.s
At End Of Road

At Thunder Hole

At Broken Rocks

On Sandy Beach

On a Small Rise Over the Bay

>saint-michel
On Castle Pinnacle

   You are on the highest pinnacle of the castle in the bay.  Steps lead down
into the garden.

   You see a star sapphire here!

>get sapphire
Taken.

>d
In Outer Courtyard

   You are in the outer courtyard of the garden of the elves.  Steps lead up to
the tower, and to the west, separating you from the inner courtyard, is a maze
of hedges, living things, but almost crystalline in their multicolored
splendor.

   There is a gold statue of a tree here.

>get statue
(Putting the rare spices in the leather sack to make room)
Done.  Taken.

* Your score just went up by 2 points.  *


>w.sw.n.w.n.
In Living Maze (red berries)

   From the inside the maze looks like a kaleidoscope, with swatches of color
dancing as you move.  In this part the colors are produced by shining red
berries on the branches.

In Living Maze (orange flowers)

   You are surrounded by a tall hedge with sharp iridescent leaves and metallic
orange flowers.

In Living Maze (yellow leaves)

   You are in the center of the living maze.  The plants here are dormant this
season, but still carry brilliant yellow leaves.

In Living Maze (green leaves)

   Unlike the other areas of the hedge system, this area seems to have no
metallic gleam; nevertheless it is still breathtaking.  The trees and bushes
are all variegated shades of green, the evergreens being a rich dark shade
while the seasonal bushes are a lighter yellowish green, making a startling
contrast.

Near Edge of Maze (blueberries)

   You are near the edge of the maze.  There are delicious-looking blueberries
on the bushes.  You're tempted to sample them!

>eat blueberries. g.g.g
You take a few of the blueberries, and can't resist eating them ...
MMMM!  They're delicious, and now you somehow feel a little stronger than you
did before.

You take a few of the blueberries, and can't resist eating them ...
MMMM!  They're delicious, and now you somehow feel a little stronger than you
did before.

You take a few of the blueberries, and can't resist eating them ...
MMMM!  They're delicious, and now you somehow feel a little stronger than you
did before.

You reach for the blueberries, but then have second thoughts.  For some reason
you seem to have lost your appetite!

>sw.w
Western Edge of Maze (violets)

   You are at the western end of the living maze.  Beside the shrubs forming
the walls are tastefully planted beds of violets and brilliant purple pansies. 
To the west, through a small gate, is the inner garden.

(Opening the gate)
In Inner Courtyard

   You are in the inner garden of the elves.  In the center is a living tree,
with shimmering silvery bark, glistening metallic green leaves, and flowers
ripe with nectar.  As the nectar falls to the ground it forms droplets of
silver.  Around the tree is a hedge of briars which cannot be crossed. 
Unfortunately for adventurers such as you, most of the nectar falls inside the
hedge.  The exit is to the east.

   There is a single droplet of silver on the ground here.

>get droplet
(Putting the ming vase in the leather sack to make room)
Done.  Taken.

* Your score just went up by 2 points.  *


>e.se.ne.e.u.saint-michel.building.in
Western Edge of Maze (violets)

In Living Maze (orange flowers)

In Living Maze (red berries)

In Outer Courtyard

On Castle Pinnacle

On a Small Rise Over the Bay

At End Of Road

Inside Building

   A steel safe is embedded in the wall.

   You see a poster and a small brass key here.

   You see a Persian rug and a treasure chest here!

   The steel safe seems to contain a rare book, a small metal canister, some
rare coins, a gem-encrusted visorless helmet, bars of silver, precious jewelry,
a delicate lyre, a silver chalice, several diamonds, a silver horn, a
glistening pearl, a scrimshaw spyglass, a bag filled with pieces of eight, and
a crystal ball.  The treasure chest seems to contain the pirate's loot, an
oaken cask of wine, and a jeweled trident.

>put clover, cloak, slippers, rings, crown, sword in safe
four-leafed clover:  (Taking off the four-leafed clover first)
Done.
silken cloak:  (Taking off the silken cloak first)
Done.
pair of ruby slippers:  (Taking off the pair of ruby slippers first)
Done.
small gold ring:  (Taking off the small gold ring first)
Done.
mithril ring:  (Taking off the mithril ring first)
Done.
elfin crown:  (Taking off the elfin crown first)
Done.
gleaming sword:  Done.

* Your score just went up by 70 points.  *


>put sapphire, statue, droplet and spices in safe
star sapphire:  Done.
gold tree:  Done.
silver droplet:  Done.
rare spices:  (First taking the rare spices)
Taken.  Done.

* Your score just went up by 40 points.  *


>drop pillow. put vase on pillow
Dropped.

The vase is now resting, delicately, on a velvet pillow.

* Your score just went up by 10 points.  *


>turn on lamp
The lamp is now on.

>plugh.s.s.d
At "Y2"

Low N/S Passage

In Hall of Mt King

   You see a cheerful little bird and a wicker cage here.

Vaulted Room

   You are in a room with a high, vaulted ceiling.  A tunnel leads upwards and
to the north.

   A massive walk-in safe takes up one entire wall.  It is tightly closed, and
has no handle, lock, or keyhole.

>knerl. in
>ker-THUNK<    >screeeeeeeeeech<

The (somewhat rusty) safe is now open.

In the Safe

   A list of words hangs on one wall.

   There is a massive crown made of solid iridium floating in midair!

   There is a finely carved sculpture of a moose here!

   You see a black rod here.

   You see a ruby-covered toy yacht, a sapphire sceptre, a jade bracelet, a
golden chain, ancient Indian turquoise beads, and a casket of opals here!

>take all
massive iridium crown:  Taken.
black rod:  Taken.
ruby-covered toy yacht:  Taken.
sapphire sceptre:  Taken.
jade bracelet:  Taken.
golden chain:
(Putting the massive iridium crown in the leather sack to make room)
Done.  Taken.
ancient Indian turquoise beads:
(Putting the black rod in the leather sack to make room)
Done.  Taken.
rock-crystal sculpture:
(Putting the ruby-covered toy yacht in the leather sack to make room)
Done.  Taken.
casket of opals:
(Putting the sapphire sceptre in the leather sack to make room)
Done.  Taken.

* Your score just went up by 2 points.  *


>out. close safe
Vaulted Room

   A massive walk-in safe takes up one entire wall.  Its door has been swung
open and blocks the exit passage.

>Creeeeeeeeeeeeeeeeeek< >ker-CHUNK!<

The safe is now closed.

>u.n.n.plugh
In Hall of Mt King

   You see a cheerful little bird and a wicker cage here.

Low N/S Passage

At "Y2"

Inside Building

   A steel safe is embedded in the wall.

   You see a poster, a small brass key, and a velvet pillow here.

   You see a Persian rug and a treasure chest here!

   The steel safe seems to contain a rare book, a small metal canister, some
rare coins, a gem-encrusted visorless helmet, bars of silver, precious jewelry,
a delicate lyre, a silver chalice, several diamonds, a silver horn, a
glistening pearl, a scrimshaw spyglass, a bag filled with pieces of eight, a
crystal ball, a four-leafed clover, a silken cloak, a pair of ruby slippers, a
small gold ring, a mithril ring, an elfin crown, a gleaming sword, a star
sapphire, a gold tree, a silver droplet, and rare spices.  The treasure chest
seems to contain the pirate's loot, an oaken cask of wine, and a jeweled
trident.  Sitting on the velvet pillow is a ming vase.

>put bracelet, chain, beads, sculpture and casket in safe
jade bracelet:  Done.
golden chain:  Done.
ancient Indian turquoise beads:  Done.
rock-crystal sculpture:  Done.
casket of opals:  Done.

* Your score just went up by 50 points.  *


>put crown, yacht and sceptre in safe
Massive iridium crown:  (First taking the massive iridium crown)
Taken.  Done.
ruby-covered toy yacht:  (First taking the ruby-covered toy yacht)
Taken.  Done.
sapphire sceptre:  (First taking the sapphire sceptre)
Taken.  Done.

* Your score just went up by 30 points.  *


>plugh.s.s.u
At "Y2"

Low N/S Passage

In Hall of Mt King

   You see a cheerful little bird and a wicker cage here.

In Hall of Mists

   Rough stone steps lead up the dome.

>s
In Nugget of Gold Room

   This is a low room with a crude note on the wall.  The note says, "You won't
get it up the steps".

   You see a large gold nugget here!

>get nugget
Taken.

* Your score just went up by 2 points.  *


>n.y2
In Hall of Mists

You locate a hidden passage on the north side of the hall, and climb down a
wall of broken rock ...

At "Y2"

   A hollow voice says, "Plugh."

>s.d.bedquilt
Low N/S Passage

In Dirty Passage

In Bedquilt

>w.oriental.n
In Swiss Cheese Room

In Oriental Room

In Misty Cavern

   You are following a wide path around the outer edge of a large cavern.  Far
below, through a heavy white mist, strange splashing noises can be heard.  The
mist rises up through a fissure in the ceiling.  The path hugs the cavern's rim
to the NE and south, while another branch forks west.  A round chute with
extremely smooth walls angles sharply up to the southwest.

>w
In Alcove

   You are in an alcove.  A small northwest path seems to widen after a short
distance.  An extremely tight tunnel leads east.  It looks like a very tight
squeeze.  An eerie light can be seen at the other end.

>drop all.e
brass lantern:  Dropped.
leather sack:  Dropped.
large gold nugget:  Dropped.

In Plover Room

   You're in a small chamber lit by an eerie green light.  An extremely narrow
tunnel exits to the west.  A dark corridor leads northeast.

   You see an emerald the size of a plover's egg here!

>take emerald
Taken.

* Your score just went up by 2 points.  *


>w.take all
In Alcove

   You see a brass lantern (providing light) and a leather sack here.

   You see a large gold nugget here!

   The leather sack seems to contain a set of keys, a small empty bottle, a bag
of coal, a polished metal plate, and a black rod.

brass lantern:  Taken.
leather sack:  Taken.
large gold nugget:  Taken.

>nw.s.se.ne
In Misty Cavern

In Oriental Room

In Swiss Cheese Room

In Bedquilt

>e.u.e.u.n
At Complex Junction

In Dusty Rock Room

   You see a small whiskbroom here.

In Dirty Passage

Low N/S Passage

At "Y2"

>plover
In Plover Room

>i
You have a brass lantern (providing light), a leather sack, and a large gold
nugget.  The leather sack seems to contain a set of keys, a small empty bottle,
a bag of coal, a polished metal plate, and a black rod.

>dark
In Dark Room

   You're in the dark-room.  A corridor leading south is the only exit.

   A massive stone tablet imbedded in the wall reads:  "Congratulations on
bringing light into the dark-room!"

   You see a platinum pyramid here!

>take pyramid
Taken.

* Your score just went up by 2 points.  *


* Your score just went up by 20 points for collecting the last treasure.  *


>plover.plover
In Plover Room

At "Y2"

   You see an emerald the size of a plover's egg here!

   A hollow voice says, "Plugh."

>take emerald
Taken.

>plugh
Inside Building

   A steel safe is embedded in the wall.

   You see a poster, a small brass key, and a velvet pillow here.

   You see a Persian rug and a treasure chest here!

   The steel safe seems to contain a rare book, a small metal canister, some
rare coins, a gem-encrusted visorless helmet, bars of silver, precious jewelry,
a delicate lyre, a silver chalice, several diamonds, a silver horn, a
glistening pearl, a scrimshaw spyglass, a bag filled with pieces of eight, a
crystal ball, a four-leafed clover, a silken cloak, a pair of ruby slippers, a
small gold ring, a mithril ring, an elfin crown, a gleaming sword, a star
sapphire, a gold tree, a silver droplet, rare spices, a jade bracelet, a golden
chain, ancient Indian turquoise beads, a rock-crystal sculpture, a casket of
opals, a massive iridium crown, a ruby-covered toy yacht, and a sapphire
sceptre.  The treasure chest seems to contain the pirate's loot, an oaken cask
of wine, and a jeweled trident.  Sitting on the velvet pillow is a ming vase.

>put pyramid and emerald in safe
platinum pyramid:  Done.
emerald the size of a plover's egg:  Done.

* Your score just went up by 20 points.  *


>put nugget in chest
Done.

* Your score just went up by 10 points.  *


>plugh
At "Y2"

>s.d.bedquilt
Low N/S Passage

In Dirty Passage

In Bedquilt

>w.w.w.d.climb.w
In Swiss Cheese Room

At East End of Twopit Room

At West End of Twopit Room

In West Pit

   There is a gigantic beanstalk stretching all the way up to the hole.

(the plant)
You clamber up the plant and scurry through the hole at the top.

In Narrow Corridor

In Giant Room

   You see a nest of golden eggs here!

>get eggs
Taken.

>n.n.w.d.sw.se.ne.e.u.e.u.n.plugh
In Immense N/S Passage

   The way north leads through a massive, rusty, iron door.

In Cavern With Waterfall

At Steep Incline Above Large Room

In Large Low Room

In Oriental Room

In Swiss Cheese Room

In Bedquilt

At Complex Junction

In Dusty Rock Room

   You see a small whiskbroom here.

In Dirty Passage

Low N/S Passage

At "Y2"

   A hollow voice says, "Plugh."

Inside Building

   A steel safe is embedded in the wall.

   You see a poster, a small brass key, and a velvet pillow here.

   You see a Persian rug and a treasure chest here!

   The steel safe seems to contain a rare book, a small metal canister, some
rare coins, a gem-encrusted visorless helmet, bars of silver, precious jewelry,
a delicate lyre, a silver chalice, several diamonds, a silver horn, a
glistening pearl, a scrimshaw spyglass, a bag filled with pieces of eight, a
crystal ball, a four-leafed clover, a silken cloak, a pair of ruby slippers, a
small gold ring, a mithril ring, an elfin crown, a gleaming sword, a star
sapphire, a gold tree, a silver droplet, rare spices, a jade bracelet, a golden
chain, ancient Indian turquoise beads, a rock-crystal sculpture, a casket of
opals, a massive iridium crown, a ruby-covered toy yacht, a sapphire sceptre, a
platinum pyramid, and an emerald the size of a plover's egg.  The treasure
chest seems to contain the pirate's loot, an oaken cask of wine, a jeweled
trident, and a large gold nugget.  Sitting on the velvet pillow is a ming vase.

>put eggs in safe
Done.

* Your score just went up by 10 points.  *


>plugh.s
At "Y2"

Low N/S Passage

>@walk6.txt

>d.w.d.e
In Dirty Passage

In Dusty Rock Room

   You see a small whiskbroom here.

At Complex Junction

In Anteroom

   You are in an anteroom leading to a large passage to the east.  Small
passages go west and up.  The remnants of recent digging are evident.

   A sign in midair here says "Cave under construction beyond this point. 
Proceed at own risk.  [Witt Construction Company]"

   You see recent issues of "Spelunker Today" here.

>get magazines
Taken.

>e
At Witt's End

   You are at Witt's End.  Passages lead off in *all* directions.

>drop magazines
Dropped.

* Your score just went up by a point.  *


   A sepulchral voice reverberating through the cave says, "Cave closing soon. 
All adventurers please report to the treasure room via the alternate entrance
to claim your treasure."

* Your score just went up by 20 points.  *


>z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z
Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

>drop lamp
Dropped.

   Your lamp is getting dim.  You'd best start wrapping this up, unless you can
find some fresh batteries.  I seem to recall there's a vending machine in the
maze.  Bring some coins with you.

>noside
Ok!

>samoht
The air fills with tension, and there is a subdued crackling sound.  A blue
aura forms about your lantern, and small sparks jump from the lantern to the
ground.  The aura fades away after several seconds, and your lamp is once again
shining brightly.

>get lamp
Taken.

>z.z.z.z.z.z.z
Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

   The sepulchral voice intones, "The cave is now closed."  As the echoes fade,
there is a blinding flash of light (and a small puff of orange smoke). . . . 
As your eyes refocus, you look around and find that you're...

Cylindrical Room

   You are in a small cylindrical room with very smooth walls and a flat floor
and ceiling.  There are no exits visible anywhere.

* Your score just went up by 20 points.  *


>zorton
Ok.

>xyzzy
Ok.

>thurb
Ok.

>snoeze
Ok.

>samoht
Ok.

>saint-michel
Ok.

>pray
Ok.

>plugh
Ok.

>plover
Ok.

>phuggg
Ok.

>phuce
Ok.

>noside
Ok.

>melenkurion
Ok.

>knerl
Ok.

>klaetu
Ok.

>foo
Ok.

>foe
Ok.

>fie
Ok.

>fee
Ok.

>click
Ok.

>blerbi
Ok.

   >>Foof!<<

At End Of Road

* Your score just went up by 20 points.  *


>s.s.d
In A Valley

At Slit In Streambed

   At your feet all the water of the stream splashes into a 2-foot slit in the
rock.  Downstream the streambed is bare rock.


* Your score just went up by 20 points.  *

You plunge into the stream and are carried down into total blackness.

Deeper
   and
       deeper
           you
               go,
                 down
                  into
                  the
                 very
               bowels
           of
       the
   earth,
until
your
   lungs
       are
           aching
               with
                 the
                   need
                     for
                      fresh
                      air.
                      Suddenly,
                     with
                    a
                     violent
                   >splash!!<

you find yourself sitting on the edge of a pool of water in a vast chamber lit
by dozens of flaring torches.  Despite your dramatic entrance, your presence is
not immediately noticed - as if everyone is too preoccupied with what they are
doing.  You take advantage of this to have a good look round.

The floor is covered with thick layers of precious Persian rugs!

Rare coins, bars of silver, lumps of gold and platinum and gold rings are
strewn carelessly about!

There are diamonds, rubies, sapphires, emeralds, opals, pearls, and fabulous
sculptures and ornaments carved out of jade and imperishable crystal resting on
display shelves, along with rare Ming vases and ancient Indian turquoise beads!

A large pile of crystal balls is stacked against one wall.  You look into a few
of them, fascinated by the scenes they show.  In one, you see the Troll's
treasure chamber, lit by an orange glow and stacked with priceless items of all
descriptions.  Another ball shows a strange ruined city, illuminated by three
moons and the golden glow of an aurora which fills the entire sky!  A third
ball shows a large circular room, lit by a dim glow - and full of sleeping
Wumpi.

A flotilla of ruby-encrusted toy boats is floating in the pool of water beside
you!

A network of golden chains supports a fantastic Iridium crown!

There is a display case on the wall filled with a fantastic selection of
magical swords, which are singing "Hail to the Chief" in perfect pitch and
rhythm!

A second case contains a collection of about ten elven swords, all gleaming
like the one you took from the anvil!  A third, much larger case holds over 130
elven crowns, all made of gold or mithril silver and encrusted with valuable
stones of all descriptions!  The Mountain King is searching the case, muttering
to himself.  You hear him say:  "I hope he realizes that the treasures go to
the Troll when they're not left in a 'safe' place."  He then grabs one of the
crystal balls and looks into it.  "Hmmm.  I can't see it in the Troll's
treasure chamber."  He looks in the case again and says:  "Ah yes!  Here it is!
" He retrieves his rightful property from the case, puts it on and starts
adjusting it in front of a mirror.  "Hmmm.  A little further to the left,
perhaps ...  "

Off to one side there is a large closet containing silken cloaks, ruby
slippers, and many other priceless articles of clothing!

There are a dozen friendly little dwarves in the room, displaying their talents
by deftly juggling hundreds of golden eggs!

A large troll, a gigantic ogre, and a bearded pirate are tossing knives, axes,
and clubs back and forth in a friendly demonstration of martial skill!

A horde of cheerful little gooseberry goblins are performing talented
acrobatics to an appreciative audience composed of a dragon, a large green
snake, a cute little bird (which is sitting, unmolested, on the snake's head),
a peaceful basilisk, and a large Arabian Djinn.

A Gnome is playing ancient and valuable musical instruments, filling the air
with beautiful music.  Nearby a large black dog is sleeping peacefully.

Everyone turns and sees you, and lets out a heart-warming cheer of welcome!

You have scored 696 out of a possible 701, using 816 turns.
Your score puts you in Master Adventurer Class A.
To achieve the next higher rating, you need 5 more points.

You may restore a saved game, start over, quit, or undo the current command.
Please enter RESTORE, RESTART, GAME350, GAME550, etc, QUIT, or UNDO:
>quit

Come back and visit the newly remodelled and extended Colossal Cave soon!
