diff -c ./ccr-rm11.t ../../polyadv_321/src/ccr-rm11.t
*** ./ccr-rm11.t	Sat Dec 18 21:49:24 2010
--- ../../polyadv_321/src/ccr-rm11.t	Sun Nov 21 17:05:42 2010
***************
*** 261,275 ****
   *                        or sitting on the desk
   *                      * A new message is visible if the player looks at the
   *                        plans while standing on the desk. 
-  *
-  *                      Version 3.21 Rev. A
-  *                      * Correction to description when Wumpi return to the
-  *                        Green-level Large Circular Room - 'find out out'
-  *                        corrected to 'find out'
-  *                      * Dust and Pencil Sharpenings are now visible from the 
-  *                        Orange Level Office after the desk has been searched.
-  *                        The ldesc has also been revised.
-  *
   */
  
  /* This file originally contained a few additional rooms (in the region of
--- 261,266 ----
***************
*** 944,950 ****
              unfamiliar dialect of English!   You manage to make out a few 
              phrases - \"Can we get any dormiture without some fool playing 
              games ... \", \"I'll be tried to return to the Old Ways if I 
!             find out who ... \".  Then you hear one of the Wumpi say, in 
              a loud,
              authoritative voice: \"... Let the elves know nothing about this!
              Let them \(not\) know that Eldrand's mission failed.  And they
--- 935,941 ----
              unfamiliar dialect of English!   You manage to make out a few 
              phrases - \"Can we get any dormiture without some fool playing 
              games ... \", \"I'll be tried to return to the Old Ways if I 
!             find out out who ... \".  Then you hear one of the Wumpi say, in 
              a loud,
              authoritative voice: \"... Let the elves know nothing about this!
              Let them \(not\) know that Eldrand's mission failed.  And they
***************
*** 1176,1182 ****
              You hear the now-familiar phrases:
              \"Can we get any dormiture without some fool playing 
              games ... \", \"I'll be tried to return to the Old Ways if I 
!             find out who ... \".  Then you hear one of the Wumpi say, in 
              a loud,
              authoritative voice: \"... Let the elves know nothing about this!
              Let them \(not\) know that Eldrand's mission failed.  And they
--- 1167,1173 ----
              You hear the now-familiar phrases:
              \"Can we get any dormiture without some fool playing 
              games ... \", \"I'll be tried to return to the Old Ways if I 
!             find out out who ... \".  Then you hear one of the Wumpi say, in 
              a loud,
              authoritative voice: \"... Let the elves know nothing about this!
              Let them \(not\) know that Eldrand's mission failed.  And they
***************
*** 4491,4504 ****
      }
  ;
  
! Sharpenings: floatingdecoration, decoration
      sdesc = "dust and pencil sharpenings"
!     ldesc = "The dust and pencil sharpenings are useless detritus.  I suggest 
!             you leave them where they are. "
      isThem = true
      noun = 'dust' 'sharpenings'
      adjective = 'pencil'
!     loclist = [UnderDesk]
  ;
  
  Hinge: fixeditem
--- 4482,4494 ----
      }
  ;
  
! Sharpenings: decoration
      sdesc = "dust and pencil sharpenings"
!     ldesc = "They're useless detritus.  I suggest you leave them alone. "
      isThem = true
      noun = 'dust' 'sharpenings'
      adjective = 'pencil'
!     location = UnderDesk
  ;
  
  Hinge: fixeditem
***************
*** 4561,4567 ****
          "At first sight the desk appears to be empty, apart from dust and
          pencil sharpenings - but then you notice something odd.  It would
          appear that this desk has a false bottom! ";
-         Sharpenings.moveLoclist([UnderDesk Orange_Office]);
      }
      doLookin(actor) = {self.doSearch(actor);}
      verDoLookunder(actor) = {}
--- 4551,4556 ----
Only in .: ccr-rm11.t~
diff -c ./ccr-std.t ../../polyadv_321/src/ccr-std.t
*** ./ccr-std.t	Sat Dec 18 21:37:46 2010
--- ../../polyadv_321/src/ccr-std.t	Sun Nov 21 17:08:13 2010
***************
*** 1682,1688 ****
      movelist = []       // list of objects to be moved to different
                  // locations
      changeloc = []      // list of modified locations
!     moveloclist = []    // floatingdecoration objects to be given
                          // a different loclist
      changeloclist = []  // list of modified loclists
  
--- 1682,1688 ----
      movelist = []       // list of objects to be moved to different
                  // locations
      changeloc = []      // list of modified locations
!     moveloclist = []    // floatingDecoration objects to be given
                          // a different loclist
      changeloclist = []  // list of modified loclists
  
Only in .: ccr-std.t~
Only in .: debug701+.gam
diff -c ./history.t ../../polyadv_321/src/history.t
*** ./history.t	Mon Dec 27 16:48:49 2010
--- ../../polyadv_321/src/history.t	Sun Nov 21 17:02:41 2010
***************
*** 656,661 ****
--- 656,663 ----
   *                      * In ccr-npc.t stop the pirate from stealing the 
   *                        pendants or mithril ring if they may be needed to
   *                        reach the keys
+  *                      * In ccr-np11.t fixed a coding error which could cause
+  *                        the player to get stuck during the Wumpi chase
   *                      * ccr-rm11.t changed the allowable directions from
   *                        the desk in the Orange Level Office
   *                      * ccr-rm2.t In_Safe sets the wino_wsbridge property
Only in .: history.t~
Only in .: version.diff
Only in .: working.sav
