Writing script file.

>@walk1.txt

>game550
Restarting the game in the 550-point mode.


Polyadventure
Version 3.21a - 22 Oct 2013.

Ported by David Baggett, David Picton and Bennett Standeven.

You are currently playing in the 550-point mode.

At End Of Road

   You are standing at the end of a road before a small brick building.  Around
you is a forest.  A small stream flows out of the building and down a gully.

>norandom

>nodwarves

Dwarves and pirates will be disabled for the rest of the game, at the cost of 5
points.

Do you indeed want to disable the dwarves and pirate?  >yes
OK - dwarves and pirates disabled!

* Your score just went down by 5 points.  *


>in
Inside Building

   You are inside a building, a well house for a large spring.

   You see a set of keys, a brass lantern, some tasty food, and a small bottle
of water here.

*** This will be a deterministic game.  ***

>take lamp. light lamp
Taken.

The lamp is now on.

>xyzzy
In Debris Room

   You are in a debris room filled with stuff washed in from the surface.  A
low wide passage with cobbles becomes plugged with mud and debris here, but an
awkward canyon leads upward and west.

   A note on the wall says, "Magic word XYZZY."

   You see a black rod here.

>take rod
Taken.

>e
In Cobble Crawl

   You are crawling over cobbles in a low passage.  There is a dim light at the
east end of the passage.

   You see a wicker cage here.

>take cage
Taken.

>w.w.w
In Debris Room

In Awkward Sloping E/W Canyon

   You are in an awkward sloping east/west canyon.

In Bird Chamber

   You are in a splendid chamber thirty feet high.  The walls are frozen rivers
of orange stone.  An awkward canyon and a good passage exit from east and west
sides of the chamber.

   You see a cheerful little bird here.

>drop rod. take bird. take rod. w
Dropped.

Done.

Taken.

At Top of Small Pit

   At your feet is a small pit breathing traces of white mist.  A passage from
the east ends here except for a small crack leading on.

   Rough stone steps lead down the pit.

>d

* Your score just went up by 20 points for getting well into the cave.  *

In Hall of Mists

   You are at one end of a vast hall stretching forward out of sight to the
west, filled with wisps of white mist that sway to and fro almost as if alive. 
There is a passage at the top of a dome above you.  A wide staircase runs
downward into the darkness; a chill wind blows up from below.  There are small
passages to the north and south, and a small crack leads east.

   Rough stone steps lead up the dome.

>d
In Hall of Mt King

   You are in the hall of the mountain king, with passages off in all
directions.

   A huge green fierce snake bars the way!

>release bird
The little bird attacks the green snake, and in an astounding flurry drives the
snake away.

>ne
Morion Room

   You are in a small room.  The walls are composed of a dark, almost black
form of smoky quartz; they glisten like teeth in the lamp-light.  The only exit
is the passage to the south through which you entered.

   You see a gem-encrusted visorless helmet here!

>get helmet
Taken.

* Your score just went up by 2 points.  *


>s
In Hall of Mt King

   You see a cheerful little bird here.

>s
In South Side Chamber

   You are in the south side chamber.

   You see precious jewelry here!

>get jewelry
Taken.

* Your score just went up by 2 points.  *


>n
In Hall of Mt King

   You see a cheerful little bird here.

>w
In West Side Chamber

   You are in the west side chamber of the hall of the mountain king.  A
passage continues west and up here.

   You see some rare coins here!

>get coins
Taken.

* Your score just went up by 2 points.  *


>e
In Hall of Mt King

   You see a cheerful little bird here.

>nw.e
Division in Passage

   You are at a division in a narrow passage.  Two spurs run east and north;
the main passage exits to the south.

Dank Cubicle

   You are in a small, dank cubicle of rock.  A small passage leads back out to
the south; there is no other obvious exit.

   There is a small mushroom growing on the wall.

>take mushroom
Taken.

>s.s.sw
Division in Passage

In Hall of Mt King

   You see a cheerful little bird here.

In Secret E/W Canyon Above Tight Canyon

   You are in a secret canyon which here runs E/W.  It crosses over a very
tight canyon 15 feet below.  If you go down you may not be able to get back up.

>w
In Secret Canyon

   You are in a secret canyon which exits to the north and east.

   A huge green dragon bars the way!

   You see a Persian rug (upon which the dragon is sprawled out) here!

>kill dragon
With what?  Your bare hands?

>yes
Congratulations!  You have just vanquished a dragon with your bare hands! 
(Unbelievable, isn't it?)

>take rug
You've already got your hands full.

>eat mushroom
As you swallow the mushroom your mouth becomes numb, and everything seems to
swirl around you.  The effect quickly passes, and you find that your muscles
have bulged unbelievably.

>take rug
Taken.

* Your score just went up by 2 points.  *


>e.e
In Secret E/W Canyon Above Tight Canyon

In Hall of Mt King

   You see a cheerful little bird here.

>n
Low N/S Passage

   You are in a low N/S passage at a hole in the floor.  The hole goes down to
an E/W passage.

   You see bars of silver here!

>take silver
Taken.

* Your score just went up by 2 points.  *


>n
At "Y2"

   You are in a large room, with a passage to the south, a passage to the west,
and a wall of broken rock to the east.  There is a large "Y2" on a rock in the
room's center.

>e
Jumble of Rock

   You are in a jumble of rock, with cracks everywhere.

>u. e
In Hall of Mists

   Rough stone steps lead up the dome.

Sandstone Chamber

   You are in a small chamber to the east of the Hall of Mists.  The walls are
composed of rough red sandstone.  There is a large, cubical chunk of rock in
the center of the room.

   There is a sword here, with its blade plunged deep into the block of stone. 
The sword is singing quietly to itself.

>take sword
The singing sword slides easily out of the rock.  Taken.

>w.s
In Hall of Mists

   Rough stone steps lead up the dome.

In Nugget of Gold Room

   This is a low room with a crude note on the wall.  The note says, "You won't
get it up the steps".

   You see a large gold nugget here!

>take gold. n. w
Taken.

* Your score just went up by 2 points.  *


In Hall of Mists

On East Bank of Fissure

   You are on the east bank of a fissure slicing clear across the hall.  The
mist is quite thick here, and the fissure is too wide to jump.

>wave rod
A crystal bridge now spans the fissure!

>w
West Side of Fissure

   You are on the west side of the fissure in the hall of mists.

   A crystal bridge now spans the fissure.

   You see several diamonds here!

>take diamonds
Taken.

* Your score just went up by 2 points.  *


>w
At West End of Hall of Mists

   You are at the west end of the hall of mists.  A low wide crawl continues
west and another goes north.  To the south is a little passage 6 feet off the
floor.

>s.e.s.s.s.n.e
Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.

At Brink of Pit

   You are on the brink of a thirty foot pit with a massive orange column down
one wall.  You could climb down here but you could not get back up.  The maze
continues at this level.

>e.nw
Maze of Twisty Little Passages, All Alike

   You are in a maze of twisty little passages, all alike.


   You've found the pirate's treasure chest!

At a Dead End

This is the pirate's dead end.

   You see a treasure chest here!

>take chest. se. n. d. debris. xyzzy
Taken.

* Your score just went up by 2 points.  *


Maze of Twisty Little Passages, All Alike

At Brink of Pit

In Bird Chamber

In Debris Room

Inside Building

   You see a set of keys, some tasty food, and a small bottle of water here.

>turn off lamp
The lamp is now off.

>drop all except rod and lamp
wicker cage:  Dropped.
gem-encrusted visorless helmet:  Dropped.
precious jewelry:  Dropped.
rare coins:  Dropped.
Persian rug:  Dropped.
bars of silver:  Dropped.
singing sword:  Dropped.
large gold nugget:  Dropped.
several diamonds:  Dropped.
treasure chest:  Dropped.

* Your score just went up by 104 points.  *


>score
You have scored 144 out of a possible 550, using 73 turns.
You have achieved the rating:  "Experienced Adventurer".
To achieve the next higher rating, you need 96 more points.

>@walk2.txt

>turn on lamp
The lamp is now on.

>plugh
At "Y2"

   A hollow voice says, "Plugh."

>s.d
Low N/S Passage

A strange malaise suddenly afflicts you.  You shiver with chill, and your
muscles seem to turn to putty; everything around you becomes grey and unreal. 
The fit quickly passes, and you find that your body has degenerated back to
what it was like before you ate the mushroom.

In Dirty Passage

   You are in a dirty broken passage.  To the east is a crawl.  To the west is
a large passage.  Above you is a hole to another passage.

>w.d.n
In Dusty Rock Room

   You are in a large room full of dusty rocks.  There is a big hole in the
floor.  There are cracks everywhere, and a passage leading east.

At Complex Junction

   You are at a complex junction.  A low hands and knees passage from the north
joins a higher crawl from the east to make a walking passage going west.  There
is also a large room above.  The air is damp here.

In Shell Room

   You're in a large room carved out of sedimentary rock.  The floor and walls
are littered with bits of shells imbedded in the stone.  A shallow passage
proceeds downward, and a somewhat steeper one leads up.  A low hands and knees
passage enters from the south.

   You see a giant clam here.

>u.e
In Arched Hall

   You are in an arched hall.  A coral passage continues up and east.  The air
smells of sea water.

Coral Passage

   You are in an arched coral passage which enters from the west, splits, and
continues on to the east over a smooth and damp-looking patch of sand.  The
fork in the passage once led to the south, but it is now completely blocked by
debris.

>wave rod. e
Nothing obvious happens.

Bend in Arched Coral Corridor

   You are at a bend in an arched coral passage; the passage enters from the
west over a patch of damp sand, turns, and continues north.

>e.n
You can't go that way.

Fork in Arched Coral Passage

   You are at a fork in a high, arched coral passage.  The main portion of the
passage enters from the south; two smaller passages lead east and north.  The
smell of salt water is very strong here.

>n.sw.d
Fourier Passage

   You are in the Fourier passage.  This is a long and highly convoluted
passage composed of coral, which twists and turns like the path of an earthworm
tripping on LSD.  The passage here enters from the northwest, convulses, and
exits to the southwest (from which direction can be felt a cool and salty-
smelling breeze).

Shelf of Rock Above Beach

   You are standing on a large shelf of sedimentary rock overlooking a lava
beach.  The shelf is an extension of an incredible cliff which extends north,
south, and upwards for as far as the eye can see.  Crudely carved steps lead
down from the shelf to the beach, and a twisting coral passage exits to the
west.


* Your score just went up by 10 points for entering a room with bonus points. 
*

Beach

   You are standing on a short, barren beach composed of hardened lava.  Rugged
and unclimbable volcanic hills block all view to the north and south, and a
seemingly infinite cliff fills the entire western hemisphere.  To the east, a
narrow inlet of ocean water laps gently upon the beach.  The scene is
illuminated by the light of three small moons shining through the shimmering
glow of an aurora that fills the entire sky with golden splendor.  Steps lead
up the cliff to a shelf of rock.

   There is a bag (obviously filled with pieces of eight) in the dinghy!

   Lying upon the beach are the shattered remains of what must once have been a
dinghy.  The remains consist of little more than a few broken boards, upon one
of which may be seen a crude sketch of a skull and two crossed thighbones
(perhaps this dinghy was once owned by a cook?)

>take bag
Taken.

* Your score just went up by 2 points.  *


>u.w.nw
Shelf of Rock Above Beach

Fourier Passage

Fork in Arched Coral Passage

>nw
You can't go that way.

>e.s
Entrance to Jonah Room

   You are standing at the entrance of the Jonah room, a cavernous hall with
high ribbed walls.  The hall extends far to the south; a coral passage leads
west.

South End of Jonah Room

   You are at the south end of the Jonah room.  Ahead of you, the way is barred
by a large set of immense stalactites and stalagmites which intermesh like
clenched teeth.  Nothing except blackness is visible between the stone
formations.

   You see a scrimshaw spyglass here!

>get spyglass
Taken.

* Your score just went up by 2 points.  *


>n.w.s
Entrance to Jonah Room

Fork in Arched Coral Passage

Bend in Arched Coral Corridor

>wave rod
Nothing obvious happens.

>w.w.d.s.u.e.u.n.plugh
Coral Passage

In Arched Hall

In Shell Room

   You see a giant clam here.

At Complex Junction

In Dusty Rock Room

In Dirty Passage

Low N/S Passage

At "Y2"

Inside Building

   There is a sharp and obviously magical sword here.  It is quietly humming
excerpts from Prokofiev's "Romeo and Juliet" ballet to itself.

   You see a set of keys, some tasty food, a small bottle of water, and a
wicker cage here.

   You see a gem-encrusted visorless helmet, precious jewelry, some rare coins,
a Persian rug, bars of silver, a large gold nugget, several diamonds, and a
treasure chest here!

>turn off lamp
The lamp is now off.

>drop spyglass and bag
scrimshaw spyglass:  Dropped.
bag filled with pieces of eight:  Dropped.

* Your score just went up by 26 points.  *


>get sword and bottle
singing sword:  Taken.
small bottle of water:  Taken.

>turn on lamp
The lamp is now on.

>plugh
At "Y2"

>s.s.nw.n
Low N/S Passage

In Hall of Mt King

   You see a cheerful little bird here.

Division in Passage

Spherical Room

   You're in a large, completely spherical room with polished walls.  A narrow
passage leads out to the north.

   You see a vial of oily liquid here.

>take vial.n.s.n.d.bedquilt.w.w
Taken.

Division in Passage

In Hall of Mt King

   You see a cheerful little bird here.

Low N/S Passage

In Dirty Passage

In Bedquilt

   You are in bedquilt, a long east/west passage with holes everywhere.  To
explore at random select north, south, up, or down.

In Swiss Cheese Room

   You are in a room whose walls resemble swiss cheese.  Obvious passages go
west, east, ne, and nw.  Part of the room is occupied by a large bedrock block.

At East End of Twopit Room

   You are at the east end of the twopit room.  The floor here is littered with
thin rock slabs, which make it easy to descend the pits.  There is a path here
bypassing the pits to connect passages from east and west.  There are holes all
over, but the only big one is on the wall directly over the west pit where you
can't get to it.

>w
At West End of Twopit Room

   You are at the west end of the twopit room.  There is a large hole in the
wall above the pit at this end of the room.

>d.water plant
In West Pit

   You are at the bottom of the western pit in the twopit room.  There is a
large hole in the wall about 25 feet above you.

   There is a tiny little plant in the pit, murmuring "Water, water, ..."


   The plant spurts into furious growth for a few seconds.

   There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing
"Water!!  Water!!"

>u.w.u.reservoir
At West End of Twopit Room

In Slab Room

   You are in a large low circular chamber whose floor is an immense slab
fallen from the ceiling (slab room).  East and west there once were large
passages, but they are now filled with boulders.  Low small passages go north
and south, and the south one quickly bends west around the boulders.

In Secret N/S Canyon

   You are in a secret N/S canyon above a large room.

South Edge of Reservoir

   You are at the southern edge of a large underground reservoir.  A thick
cloud of white mist fills the room and rises rapidly upward.  The lake is fed
by a stream, which tumbles out of a hole in the wall about 10 feet overhead and
splashes noisily into the water near the reservoir's northern wall.  A dimly-
seen passage exits through the northern wall, but you can't get across the
water to get to it.  Another passage leads south from here.

>fill bottle
The bottle is now full of water.

>s.s.d.s.d
In Mirror Canyon

   You are in a north/south canyon about 25 feet across.  The floor is covered
by white mist seeping in from the north.  The walls extend upward for well over
100 feet.  Suspended from some unseen point far above you, an enormous two-
sided mirror is hanging parallel to and midway between the canyon walls.

   The mirror is obviously provided for the use of the dwarves, who as you
know, are extremely vain.

   A small window can be seen in either wall, some fifty feet up.

In Secret N/S Canyon

In Slab Room

At West End of Twopit Room

In West Pit

   There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing
"Water!!  Water!!"

>water plant

   The plant grows explosively, almost filling the bottom of the pit.

   There is a gigantic beanstalk stretching all the way up to the hole.

>u.e.d
At West End of Twopit Room

At East End of Twopit Room

In East Pit

   You are at the bottom of the eastern pit in the twopit room.  There is a
small pool of oil in one corner of the pit.

>fill bottle
The bottle is now full of oil.

>u.w.d
At East End of Twopit Room

At West End of Twopit Room

In West Pit

   There is a gigantic beanstalk stretching all the way up to the hole.

>climb beanstalk
You clamber up the plant and scurry through the hole at the top.

In Narrow Corridor

   You are in a long, narrow corridor stretching out of sight to the west.  At
the eastern end is a hole through which you can see a profusion of leaves.

>w
In Giant Room

   You are in the giant room.  The ceiling here is too high up for your lamp to
show it.  Cavernous passages lead east, north, and south.  On the west wall is
scrawled the inscription, "Fee fie foe foo" [sic].

   You see a nest of golden eggs here!

>e.n
At Recent Cave-in

   You are in a low tunnel with an irregular ceiling.  To the north, the tunnel
is partially blocked by a recent cave-in, but you can probably get past the
blockage without much trouble.

Large Room with Glassy Walls

   You're standing in a very large room (which however is smaller than the
Giant room) which has smooth, glassy-looking walls.  A passage enters from the
south and exits to the north.

   There is a large, nasty-looking ogre blocking your path!

>throw sword
(at the nasty ogre)
The sword halts in mid-air, twirls like a dervish, and chants several bars of
"Dies Ire" in a rough tenor voice.  It then begins to spin like a rip-saw blade
and flies directly at the ogre, who attempts to catch it without success; it
strikes him full on the chest.  There is a brilliant flash of light, a
deafening roar and a cloud of oily grey smoke; when the smoke clears (and your
eyes begin working properly again) you see that the ogre has vanished.  The
sword is lying on the ground, sparking and flaming.  Before your eyes it
softens and melts, writhes as if in pain, and shrinks rapidly until all that is
left is a small silvery ring which cools rapidly.

>wear ring
(First taking the mithril ring)
Taken.  Okay, you're now wearing the mithril ring.

* Your score just went up by 2 points.  *


>n

* Your score just went up by 10 points for entering a room with bonus points. 
*

Sorcerer's Lair

   This is the Sorcerer's Lair.  The walls are covered with exotic runes
written in strange, indecipherable scripts; the only readable phrase reads
"noside samoht".  Strange shadows flit about on the walls, but there is nothing
visible to cast them.  Iridescent blue light drips from a stalactite far above,
falls towards the floor, and evaporates before touching the ground.  A deep,
resonant chanting sound vibrates from deep in the ground beneath your feet, and
a whispering sound composed of the echoes of long-forgotten spells and cantrips
seeps from the walls and fills the air.  Passages exit to the east and west.

>e
Brink of Bottomless Pit

   You are standing on the brink of what appears to be a bottomless pit
plunging down into the bowels of the earth.  Ledges run around the pit to the
east and west, and a passage leads back to the north.

>e
East Side of Bottomless Pit

   You are standing on the eastern side of a bottomless pit.  A narrow ledge
runs north towards a dimly-visible passage; the ledge once continued south of
this point but has been shattered by falling rock.  A narrow crack in the rock
leads northeast.

>ne. se. 
Narrow, Twisting Crack

   You are following a narrow crack in the rock which enters from the
southwest, turns and twists somewhat, and exits to the southeast.

North End of Tight Passage

   You are standing at the northern end of a rather tight passage.  A narrow
crack in the rock leads west.

   The passage to the south is swathed with sheets of evil-looking green slime,
which twitch and flow as if aware of your presence.

>throw vial
(at the slime)
The vial lands near to the slime.  It explodes into splinters and
disintegrates, releasing an oily liquid which rapidly sublimes into a large
mushroom-shaped cloud of nearly-invisible vapor with a strong odor of walnuts
and onions.

The slime filling the passageway to the south blackens and shrivels away into
nothingness.

>s
South End of Tight Passage

   You are at the southern end of a tight passage.  A hands-and-knees crawl
continues to the south.

>s
Very Small Chamber

   You are in a very small chamber.  A narrow crawl leads north.

   You see a casket of opals here!

>get opals
Taken.

* Your score just went up by 2 points.  *


>n.n.w.sw
South End of Tight Passage

North End of Tight Passage

Narrow, Twisting Crack

East Side of Bottomless Pit

>n.w
Brink of Bottomless Pit

South Edge of Bottomless Pit

   You are standing at the south end of a ledge running around the west side of
a bottomless pit.  The ledge once continued around to the east side of the pit,
but was apparently obliterated by a rock-slide years ago.  A cold wind blows
out of a tunnel leading to the southeast.

>@walk3.txt

>se
Ice Room

   You are in the Ice room.  The walls and ceiling here are composed of clear
blue glacial ice; the floor is fortunately made of rock and is easy to walk
upon.  There is a passage leading to the northwest, and a slide of polished ice
leading downwards to the east - if you were to slide down it you probably
couldn't get back up.

>d
Wheeeeee......  OOF!

Bottom of Icy Slide

   You're at the entrance to an extensive and intricate network of ice tunnels
carved out of solid ice.  A slippery slope leads upwards and north, but you
cannot possibly climb up it.  Other passages lead south and northwest.

>nw.w.s.w.n.nw.w.w.s.s.
Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the east
and west.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
south and northeast.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
north, south, and west.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
north, south, and east.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
south and northwest.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the east
and west.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
south, west, and northeast.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
south, east, and northwest.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
north and south.

Ice Tunnels

   You are in an intricate network of ice tunnels.  The only exit is to the
north.

   A finely carved sculpture of an eel is resting in a niche melted out of the
icy wall of the tunnel!

>get sculpture
Taken.

* Your score just went up by 2 points.  *


>n.n.nw.w.s.nw.nw.w.w.nw.
Ice Tunnels

Ice Tunnels

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the east
and west.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
south and northeast.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
north, south, west, and northwest.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
northwest and southeast.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the east
and west.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
south, west, and northeast.

Ice Tunnels

   You are in an intricate network of ice tunnels.  There are exits to the
south, east, and northwest.

Small, Icy Chamber

   You are in a small chamber melted out of ice.  Glowing letters in midair
spell out the words "This way out".

>thurb
Ice Room

>nw.n.n.w.s.s.
South Edge of Bottomless Pit

Brink of Bottomless Pit

Sorcerer's Lair

Large Room with Glassy Walls

At Recent Cave-in

In Giant Room

   You see a nest of golden eggs here!

>take eggs
Taken.

* Your score just went up by 2 points.  *


>n
In Immense N/S Passage

   You are at one end of an immense north/south passage.

   The way north is barred by a massive, rusty, iron door.

>oil door
The oil has freed up the hinges so that the door will now move, although it
requires some effort.

>drop bottle
Dropped.

>n
(Opening the rusty door)
In Cavern With Waterfall

   You are in a magnificent cavern with a rushing stream, which cascades over a
sparkling waterfall into a roaring whirlpool which disappears through a hole in
the floor.  Passages exit to the south and west.

   You see a jeweled trident here!

>drop all except lamp
black rod:  Dropped.
mithril ring:  (Taking off the mithril ring first)
Dropped.
casket of opals:  Dropped.
rock-crystal sculpture:  Dropped.
nest of golden eggs:  Dropped.

>d
What, into the whirlpool?

>yes
You plunge into the water and are sucked down by the whirlpool.

The swirling waters deposit you, not ungently, on solid ground.

North Edge of Reservoir

   You are at the northern end of a large underground reservoir.  Across the
water to the south, a dark passage is visible.  Another passage leads north
from here.  Large clawed tracks are visible in the damp ground, leading from
the passage into the water.

   There is a large brass gong fastened to the wall here.

>n
Small Warm Chamber

   You are in a small chamber with warm walls.  Mist drifts into the chamber
from a passage entering from the south and evaporates in the heat.  Another
passage leads out to the northeast.

>ne
Treasure Room Balcony

   You are in a high balcony carved out of solid rock overlooking a large, bare
chamber lit by dozens of flickering torches.  A rushing stream pours into the
chamber through a two-foot slit in the east wall and drains into a large pool
along the north side of the chamber.  A small plaque riveted to the edge of the
balcony reads, "You are looking at the Witt Company's main treasure room,
constructed by the famous architect Ralph Witt in 4004 B.C., and dedicated to
the proposition that all adventurers are created equal (although some are more
equal than others).  NO ADMITTANCE VIA THIS ENTRANCE!"  A small, dark tunnel
leads out to the west.

   There is a string of ancient Indian turquoise beads draped casually over the
edge of the balcony!

>take beads
Taken.

* Your score just went up by 2 points.  *


>w.s
Small Warm Chamber

North Edge of Reservoir

   There is a large brass gong fastened to the wall here.

>hit gong
>BONNNNNGGGGGGGGGG<

   A hollow voice says, "The GallopingGhost Tortoise Express is now at your
service!"

   With a swoosh and a swirl of water, a large tortoise rises to the surface
and paddles over to the shore near you.  The message, "I'm Darwin - ride me!" 
is inscribed on his back in ornate letters.

>ride darwin
You step gently on Darwin the Tortoise's back, and he carries you smoothly over
to the southern side of the reservoir.  He then blows a couple of bubbles at
you and sinks back out of sight.

South Edge of Reservoir

>s.s.d.s.d.climb.w.n.n
In Mirror Canyon

In Secret N/S Canyon

In Slab Room

At West End of Twopit Room

In West Pit

   There is a gigantic beanstalk stretching all the way up to the hole.

(the plant)
You clamber up the plant and scurry through the hole at the top.

In Narrow Corridor

In Giant Room

In Immense N/S Passage

   The way north leads through a massive, rusty, iron door.

   You see a small empty bottle here.

In Cavern With Waterfall

   There is a finely carved sculpture of a mouse here!

   You see a black rod here.

   You see a jeweled trident, a mithril ring, a casket of opals, and a nest of
golden eggs here!

>take ring then wear it
Taken.

Okay, you're now wearing the mithril ring.

>take all
jeweled trident:  Taken.
black rod:  Taken.
casket of opals:  Taken.
rock-crystal sculpture:  Taken.
nest of golden eggs:  Taken.

* Your score just went up by 2 points.  *


>w.d
At Steep Incline Above Large Room

   You are at the top of a steep incline above a large room.  You could climb
down here, but you would not be able to climb up.  There is a passage leading
back to the north.

In Large Low Room

   You are in a large low room.  Crawls lead north, se, and sw.

>drop rod
Dropped.

>se
In Oriental Room

   This is the oriental room.  Ancient oriental cave drawings cover the walls. 
A gently sloping passage leads upward to the north, another passage leads se,
and a hands and knees crawl leads west.

   You see a ming vase here!

>se
In Swiss Cheese Room

>ne
In Bedquilt

>e
At Complex Junction

>n
In Shell Room

   You see a giant clam here.

>open clam with trident
A glistening pearl falls out of the clam and rolls away.  Goodness, this must
really be an oyster.  (I never was very good at identifying bivalves.) 
Whatever it is, it has now snapped shut again.

>d.d.take pearl
In Ragged Corridor

   You are in a long sloping corridor with ragged sharp walls.

In a Cul-de-Sac

   You are in a cul-de-sac about eight feet across.

   You see a glistening pearl here!

Taken.

* Your score just went up by 2 points.  *


>u.u.s.u.e.u.n.plugh
In Ragged Corridor

In Shell Room

   You see a giant oyster here.

At Complex Junction

In Dusty Rock Room

In Dirty Passage

Low N/S Passage

At "Y2"

Inside Building

   You see a set of keys, some tasty food, and a wicker cage here.

   You see a gem-encrusted visorless helmet, precious jewelry, some rare coins,
a Persian rug, bars of silver, a large gold nugget, several diamonds, a
treasure chest, a scrimshaw spyglass, and a bag filled with pieces of eight
here!

>turn off lamp
The lamp is now off.

>i
You have a brass lantern, ancient Indian turquoise beads, a mithril ring (being
worn), a jeweled trident, a casket of opals, a rock-crystal sculpture, a nest
of golden eggs, and a glistening pearl.

>drop all except ring, lamp  and eggs
ancient Indian turquoise beads:  Dropped.
jeweled trident:  Dropped.
casket of opals:  Dropped.
rock-crystal sculpture:  Dropped.
glistening pearl:  Dropped.

* Your score just went up by 65 points.  *


>take keys and food
set of keys:  Taken.
some tasty food:  Taken.

>turn on lamp
The lamp is now on.

>plugh
At "Y2"

>s
Low N/S Passage

>s
In Hall of Mt King

   You see a cheerful little bird here.

>sw
In Secret E/W Canyon Above Tight Canyon

>w
In Secret Canyon

   The body of a huge green dead dragon is lying off to one side.

   You see several dragon's teeth here.

>take teeth
Taken.

>e
In Secret E/W Canyon Above Tight Canyon

>e
In Hall of Mt King

   You see a cheerful little bird here.

>n
Low N/S Passage

>d
In Dirty Passage

>bedquilt
In Bedquilt

>w
In Swiss Cheese Room

>oriental
In Oriental Room

   You see a ming vase here!

>w
In Large Low Room

   You see a black rod here.

>take rod
Taken.

>sw
In Sloping Corridor

   You are in a long winding corridor sloping out of sight in both directions.

>u
On SW Side of Chasm

   You are on one side of a large, deep chasm.  A heavy white mist rising up
from below obscures all view of the far side.  A southwest path leads away from
the chasm into a winding corridor.  A rickety wooden bridge extends across the
chasm, vanishing into the mist.

   A sign posted on the bridge reads, "Stop!  Pay troll!"

   A burly troll stands by the bridge and insists you throw him a treasure
before you may cross.

>throw eggs
(at the burly troll)
The troll catches your treasure and scurries away out of sight.

>cross
On NE Side of Chasm

   You are on the far side of the chasm.  A northeast path leads away from the
chasm on this side.  A rickety wooden bridge extends across the chasm,
vanishing into the mist.

   A sign posted on the bridge reads, "Stop!  Pay troll!"

>view
At Breath-Taking View

   You are on the edge of a breath-taking view.  Far below you is an active
volcano, from which great gouts of molten lava come surging out, cascading back
down into the depths.  The glowing rock fills the farthest reaches of the
cavern with a blood-red glare, giving everything an eerie, macabre appearance. 
The air is filled with flickering sparks of ash and a heavy smell of brimstone.
The walls are hot to the touch, and the thundering of the volcano drowns out
all other sounds.  Embedded in the jagged roof far overhead are myriad twisted
formations composed of pure white alabaster, which scatter the murky light into
sinister apparitions upon the walls.  To one side is a deep gorge, filled with
a bizarre chaos of tortured rock which seems to have been crafted by the devil
himself.  An immense river of fire crashes out from the depths of the volcano,
burns its way through the gorge, and plummets into a bottomless pit far off to
your left.

Across the gorge, the entrance to a valley is dimly visible.  To the right, an
immense geyser of blistering steam erupts continuously from a barren island in
the center of a sulfurous lake, which bubbles ominously.  The far right wall is
aflame with an incandescence of its own, which lends an additional infernal
splendor to the already hellish scene.  A dark, forboding passage exits to the
south.

>turn off lamp
The lamp is now off.

>wave rod
The earth begins to shudder violently, and smoke flows up from the gorge
beneath your feet.  With a violent >glop<, the volcano belches out an immense
blast of molten lava which flies into the air above the gorge and suddenly
solidifies into a fragile-looking arch of wheat-colored stone that bridges the
gorge.

>cross
As you approach the center of the archway, hot vapors saturated with brimstone
drift up from the lava in the gorge beneath your feet.  The mithril ring on
your finger quivers and glows, and the fumes eddy away from the bridge without
harming you.


* Your score just went up by 10 points for entering a room with bonus points. 
*

South End of Valley of Faces

   You are standing at the southern end of a long valley illuminated by
flickering red light from the volcanic gorge behind you.  Carved into the walls
of the valley are an incredible series of stone faces.  Some of them look down
into the valley with expressions of benevolence that would credit a saint;
others glare with a malice that makes the heart grow faint.  All of them are
imbued with a fantastic seeming of life by the shifting and flickering light of
the volcano.  The entire far end of the valley is taken up by an immense
carving of a seated figure; its exact form cannot be seen from here due to the
uncertainty of the light.

   There is a wheat-colored stone bridge arching over the gorge.

>@walk4.txt

>n
North End of Valley of Faces

   You are standing at the north end of the Valley of the Stone Faces.  Above
you, an incredible bas-relief statue of an immense minotaur has been carved out
of the rock.  At least sixty feet high, it sits gazing down at you with a faint
but definite expression of amusement.  Between its feet and the floor is a rock
wall about ten feet high which extends across the entire north end of the
valley.

>melenkurion
Rock silently crumbles off of the wall in front of you, revealing dark passages
leading northwest, north, and northeast.

>ne
In the Dark

It is now pitch dark.  If you proceed you will likely fall into a pit.

>light lamp
The lamp is now on.
Winding Passage

   You are in a winding passage which enters from the northwest, loops around
several times, and exits to the north.

>n
Golden Chamber

   You are in a chamber with golden walls and a high ceiling.  Passages lead
south, northeast, and northwest.

>nw
Translucent Room

   You are in a large room whose walls are composed of some translucent whitish
material.  The room is illuminated by a flickering reddish glow shining through
the southern wall.  A passage leads east.

   You see a jade bracelet here!

>wear bracelet
(First taking the jade bracelet)
Taken.  Okay, you're now wearing the jade bracelet.

* Your score just went up by 2 points.  *


>e

   Suddenly and without warning, there appears from within the very cave walls
around you a horde of vicious little goblins!  Each one stands about eight
inches high on a pair of spindly black legs, has a globular, spine-covered body
resembling a giant gooseberry, a wide mouth filled with sharp teeth, and a pair
of glittering little green eyes!

Golden Chamber

>throw teeth
(at the gooseberry goblins)

As each of the dragon's teeth strikes the ground, a fully-armed human skeleton
springs up from where it struck and leaps to your defense!  The skeletal
warriors attack the vicious gooseberry goblins and drive them away in screaming
panic; they then salute you with their ancient and rusty swords, and fade
silently into nothingness.


>ne
Arabesque Room

   You are in a small room whose walls are covered with an elaborate pattern of
arabesque figures and designs.

   You see a small, sealed earthenware flask here.

>take flask
Taken.

>s.s.nw
Golden Chamber

Winding Passage

North End of Valley of Faces

>nw
South End of Foggy Plain

   You are standing at the southern end of what appears to be a large room
filled with multicolored fog.  The sides and far end of the room cannot be seen
due to the thickness of the fog - it's a real pea-souper (even to the color in
places!).  A passage leads back to the south; a dull rumbling sound issues from
the passage.

>n
Foggy Plain


   You are hunting your way through a shimmering magenta fog.

>turn off lamp
The lamp is now off.

   A glimmer of light is visible through the fog in the west.

>w
Foggy Plain by Cairn of Rocks

   You are standing in a fog-filled room next to a tall cairn of glowing rocks.
An opening in the cairn leads down to a dark passage.

>d. turn on lamp
In the Dark

It is now pitch dark.  If you proceed you will likely fall into a pit.

The lamp is now on.
Nondescript Chamber

   You're in a small, nondescript chamber.  A dark passage leads up and to the
south, and a wide but low crawl leads north.

   There is a small toy yacht sitting on the floor.  It is totally covered with
rubies, and has the words "Omar Khayyam" engraved on the side!!

>take yacht
Taken.

* Your score just went up by 2 points.  *


>n
Pentagram Room

   You're in a small room with a very smooth rock floor, onto which has been
marked a pentagram.  A low crawl leads out to the west, and a crack in the rock
leads north.

>put flask on pentagram
You have set the small, sealed earthenware flask down in the center of the
pentagram.  Done.

>open flask
The wax seal breaks away easily.  A cloud of dark smoke pours up from the mouth
of the flask and condenses into the form of a twelve-foot Djinn standing in the
pentagram.  He pushes experimentally at the magical wall of the pentagram
(which holds), and nods politely to you.  "MY THANKS, OH MORTAL," he says in an
incredibly deep bass voice.  "IT HAS BEEN THREE THOUSAND YEARS SINCE SOLOMON
SEALED ME INTO THAT BOTTLE, AND I AM GRATEFUL THAT YOU HAVE RELEASED ME.  IF
YOU WILL OPEN THIS PENTAGRAM AND LET ME GO FREE, I WILL GIVE YOU SOME ADVICE
THAT YOU MAY ONE DAY WISH TO POSSESS."

>open pentagram

The pentagram's magical barrier sparks fitfully and goes down.  The Djinn
stretches gratefully and smiles at you.  "AGAIN, MY THANKS," he says.  "MY
ADVICE TO YOU WILL TAKE THE FORM OF A HISTORY LESSON.  WHEN RALPH WITT, THE
ARCHITECT AND CONSTRUCTOR OF THIS CAVE, WAS VERY YOUNG, HE BECAME VERY INCENSED
THAT HIS NAME WAS AT THE END OF THE ALPHABET.  HE FELT (FOR SOME REASON) THAT
THE LETTER W BELONGED NEAR THE BEGINNING OF THE ALPHABET, AND THAT ALL OF THOSE
"UPSTART LETTERS WHICH UNFAIRLY USURPED THE BEST PLACES" SHOULD BE FORCED INTO
EXILE AT THE END OF THE ALPHABET.  HIS INSTINCT FOR MATTERS MAGICAL AND
MYSTICAL LED HIM TO APPLY THIS STRANGE BELIEF INTO THE CAVE'S STRUCTURE WHEN HE
EXCAVATED IT.  YOU HAVEN'T YET BEEN AFFECTED BY HIS STRANGE HABITS, BUT YOU
SHOULD REMEMBER THIS.  FAREWELL, AND GOOD LUCK."  With that, the Djinn
evaporates into a cloud of smoke and drifts rapidly away.

>n
End of Crack, at Bottom of Chimney

   The crack in the rock ends here, but a narrow chimney leads up.  You should
be able to climb it.

>u
Lava Tube at Top of Chimney

   You're at the top of a narrow chimney in the rock.  A cylindrical tube
composed of hardened lava leads south.

>s
Steep Slide in Tube

   The lava tube continues down and to the south, but it becomes very steep -
if you go down it you probably won't be able to get back up.

>d
Wheeeeee......  >oof<

South End of Foggy Plain

A large phosphorescent cloud of smoke drifts into view, and a large mouth and
two dark eyes take shape on the side.  One of the eyes winks at you, and the
djinn's deep voice says "GREETINGS AGAIN, MORTAL.  I HAVE REMEMBERED A PIECE OF
ANCIENT LORE THAT I LEARNED FROM MY AUNT, AN AFREET OF GREAT KNOWLEDGE.  THERE
IS ANOTHER MAGIC WORD THAT YOU MIGHT FIND OF USE IF YOU SHOULD EVER FIND
YOURSELF BEING ATTACKED BY THOSE PESTIFEROUS DWARVES.  YOU SHOULD USE IT ONLY
AS A LAST RESORT, THOUGH, SINCE IT IS A MOST POTENT WORD AND IS PRONE TO
BACKFIRE FOR NO OBVIOUS REASON; ALSO, IT SHOULD NEVER BE USED NEAR WATER OR
NEAR ANY SHARP WEAPON OR THE RESULTS MAY BE MOST UNFORTUNATE.  THE WORD IS
'phuggg'", whispers the djinn, "AND IT MUST BE PRONOUNCED CAREFULLY IF IT IS TO
HAVE THE PROPER EFFECT.  FAREWELL AGAIN, AND GOOD LUCK!"  With that, the djinn-
cloud drifts away out of sight.


>s
North End of Valley of Faces

>n
Rough, Narrow Passage

   You are in a narrow and rough passage running north and south.  A dull
rumbling sound can be heard from the south.

   There is a basilisk lying in the corridor to the north, snoring quietly.

>n
The basilisk stirs restlessly and grumbles in its sleep as you pass, but it
does not awaken.

North of Basilisk

   You're in a rough passage to the north of the basilisk's den.

   There is a basilisk in the corridor to the south.  It is asleep, but
twitching and grumbling as if restless.

>n
Fork by Steps

   The passage here enters from the south and divides, with a wide tunnel
exiting to the north and a set of steps leading downward.

>d
On the Steps

   You are on a long, spiral set of steps leading downwards into the earth.

>d
Exit on Steps

   A small tunnel exits from the steps and leads north.  The steps continue
downwards.

>d
Storage Room

   You're in what was once a storage room.  A set of steps leads up.

   A highly polished metal plate is leaning against the wall.

>take plate 
Taken.

>u
Exit on Steps

>n
At "Y2"?

   You are in a large room, with a passage to the south, a passage to the west,
and a wall of broken rock to the east.  There is a large "Y2" on a rock in the
room's center.

   A hollow voice says, "Plugh."

>w
Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

>s.sw.nw.s.d.w.nw.n.s.n.e
Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

West Audience Hall

   You are standing at the west end of the royal Audience Hall.  The walls here
are composed of the finest marble, and the floor is built of slabs of rare onyx
and bloodstone.  The ceiling is high and vaulted, and is supported by pillars
of rare Egyptian red granite; it gives off a nacreous glow that fills the
entire chamber with a light like moon-light shining off of polished silver.

>e
East Audience Hall

   You are at the eastern end of the Audience Hall.  There is a large dais
rising out of the floor here; resting upon the dais is a strange-looking throne
made out of interlocking bars and rods of metal.

   Resting on the throne ("sitting" isn't really the right word) is an
incredible skeleton.  It is fairly humanoid from the waist up (except for its
incredible size and four extra arms); below that, it resembles the body of a
giant python, and is wrapped in and around the bars and rods of the throne. 
Clutched in one bony hand is a long sceptre, ornately encrusted with
sapphires!!

>take sceptre
Taken.  You pluck the sceptre from the skeleton's bony hand.  As you do, the
skeleton raises its head and whispers "Remember - klaetu!"  in a forboding
tone; it then sags to the ground and crumbles into dust which drifts away into
the still air of the cave.


* Your score just went up by 2 points.  *


>w.w.sw.e.se.ne.e.se.d.s.n.
West Audience Hall

Catacombs

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

Catacombs

   You are in the catacombs.  Enchanted tunnels lead in all directions.

At "Y2"?

>s.u.u
Exit on Steps

On the Steps

   Your lamp is getting dim.  You'd best start wrapping this up, unless you can
find some fresh batteries.  I seem to recall there's a vending machine in the
maze.  Bring some coins with you.

Fork by Steps

>n
Peelgrunt Room

   You are in the Peelgrunt room.

   A massive walk-in safe takes up one entire wall.  It is tightly closed, and
has no handle, lock, or keyhole.

>drop lamp
Dropped.

>noside samoht
The air fills with tension, and there is a subdued crackling sound.  A blue
aura forms about your lantern, and small sparks jump from the lantern to the
ground.  The aura fades away after several seconds, and your lamp is once again
shining brightly.

>take lamp
Taken.

>klaetu
>ker-THUNK<    >screeeeeeeeeech<

The (somewhat rusty) safe is now open.

>in
In the Safe

   You are inside the safe.  The door is open and exits to the east.

   A list of words hangs on one wall.

   There is a massive crown made of solid iridium floating in midair!

>read list
It says:  "zorton snoeze knerl klaetu blerbi"
There is a marking next to "klaetu."

>drop rod, yacht, sceptre, bracelet
black rod:  Dropped.
ruby-covered toy yacht:  Dropped.
sapphire sceptre:  Dropped.
jade bracelet:  (Taking off the jade bracelet first)
Dropped.

>out
Peelgrunt Room

   A massive walk-in safe takes up one entire wall.  Its door has been swung
open and blocks the exit passage.

>close safe
>Creeeeeeeeeeeeeeeeeek< >ker-CHUNK!<

The safe is now closed.

>@walk5.txt

>s
Fork by Steps

>s
North of Basilisk

   There is a basilisk in the corridor to the south.  It is asleep, but
twitching and grumbling as if restless.

>s
The basilisk stirs grumpily and awakens, peering sleepily about.  It sees its
reflection in the metal plate that you are carrying, shudders, and turns into
solid granite.

Rough, Narrow Passage

   There is a petrified basilisk in the corridor to the north.

>s.s.s.
North End of Valley of Faces

South End of Valley of Faces

   There is a wheat-colored stone bridge arching over the gorge.

As you approach the center of the archway, hot vapors saturated with brimstone
drift up from the lava in the gorge beneath your feet.  The mithril ring in
your hand quivers and glows, and the fumes eddy away from the bridge without
harming you.

At Breath-Taking View

   There is a wheat-colored stone bridge arching over the gorge.

>fork
At Fork in Path

   The path forks here.  The left fork leads northeast.  A dull rumbling seems
to get louder in that direction.  The right fork leads southeast down a gentle
slope.  The main corridor enters from the west.

>se.s
In Limestone Passage

   You are walking along a gently sloping north/south passage lined with oddly
shaped limestone formations.

In Front of Barren Room

   You are standing at the entrance to a large, barren room.  A sign posted
above the entrance reads:  "Caution!  Bear in room!"

>enter
In Barren Room

   You are inside a barren room.  The center of the room is completely empty
except for some dust.  Marks in the dust lead away toward the far end of the
room.  The only exit is the way you came in.

   There is a golden chain here, and a large cave bear is locked to the wall
with it!

   There is a ferocious cave bear eyeing you from the far end of the room!

>feed bear
(with the tasty food)
The bear eagerly wolfs down your food, after which he seems to calm down
considerably and even becomes rather friendly.

>unlock chain then take it
(using the set of keys)
Unlocked.

Taken.

* Your score just went up by 2 points.  *


>take bear
Ok, the bear's now following you around.

>fork
At Fork in Path

   You are being followed by a very large, tame bear.

>ne.e
At Junction With Warm Walls

   The walls are quite warm here.  From the north can be heard a steady roar,
so loud that the entire cave seems to be trembling.  Another passage leads
south, and a low crawl goes east.

   You are being followed by a very large, tame bear.

In Chamber of Boulders

   You are in a small chamber filled with large boulders.  The walls are very
warm, causing the air in the room to be almost stifling from the heat.  The
only exit is a crawl heading west, through which is coming a low rumbling.

   You see rare spices here!

   You are being followed by a very large, tame bear.

>take spices
Taken.

* Your score just went up by 2 points.  *


>fork.w.w
At Fork in Path

   You are being followed by a very large, tame bear.

In Corridor

   You're in a long east/west corridor.  A faint rumbling noise can be heard in
the distance.

   You are being followed by a very large, tame bear.

On NE Side of Chasm

   You are being followed by a very large, tame bear.

>cross
The troll steps out from beneath the bridge and blocks your way.

>bear, attack troll
The bear lumbers toward the troll, who lets out a startled shriek and scurries
away.  The bear soon gives up the pursuit and wanders back.

>cross.d.sw.d.se
On SW Side of Chasm

You can't go that way.

In Sloping Corridor

In Large Low Room

In Oriental Room

   You see a ming vase here!

>take vase
Taken.

* Your score just went up by 2 points.  *


>se
In Swiss Cheese Room

>e
In Soft Room

   You are in the soft room.  The walls are covered with heavy curtains, the
floor with a thick pile carpet.  Moss covers the ceiling.

   You see a velvet pillow here.

>take pillow
Taken.

>w.ne.e.u.e.u.n.plugh
In Swiss Cheese Room

In Bedquilt

At Complex Junction

In Dusty Rock Room

In Dirty Passage

Low N/S Passage

At "Y2"

Inside Building

   There is a finely carved sculpture of an elf here!

   You see a wicker cage here.

   You see a gem-encrusted visorless helmet, precious jewelry, some rare coins,
a Persian rug, bars of silver, a large gold nugget, several diamonds, a
treasure chest, a scrimshaw spyglass, a bag filled with pieces of eight,
ancient Indian turquoise beads, a jeweled trident, a casket of opals, and a
glistening pearl here!

>drop pillow
Dropped.

>drop vase, spices, chain, keys, plate
ming vase:  The vase is now resting, delicately, on a velvet pillow.
rare spices:  Dropped.
golden chain:  Dropped.
set of keys:  Dropped.
polished metal plate:  Dropped.

* Your score just went up by 39 points.  *


>plugh
At "Y2"

>s.s.d
Low N/S Passage

In Hall of Mt King

   You see a cheerful little bird here.

Vaulted Room

   You are in a room with a high, vaulted ceiling.  A tunnel leads upwards and
to the north.

   A massive walk-in safe takes up one entire wall.  It is tightly closed, and
has no handle, lock, or keyhole.

   You see a torn scrap of paper here.

>klaetu
>ker-THUNK<    >screeeeeeeeeech<

The (somewhat rusty) safe is now open.

>in
In the Safe

   A list of words hangs on one wall.

   There is a massive crown made of solid iridium floating in midair!

   You see a black rod here.

   You see a ruby-covered toy yacht, a sapphire sceptre, and a jade bracelet
here!

>wear bracelet
(First taking the jade bracelet)
Taken.  Okay, you're now wearing the jade bracelet.

>take all
massive iridium crown:  Taken.
black rod:  Taken.
ruby-covered toy yacht:  Taken.
sapphire sceptre:  Taken.

* Your score just went up by 2 points.  *


>out.close safe.u.n.n.plugh
Vaulted Room

   A massive walk-in safe takes up one entire wall.  Its door has been swung
open and blocks the exit passage.

   You see a torn scrap of paper here.

>Creeeeeeeeeeeeeeeeeek< >ker-CHUNK!<

The safe is now closed.

In Hall of Mt King

   You see a cheerful little bird here.

Low N/S Passage

At "Y2"

Inside Building

   There is a finely carved sculpture of a moose here!

   You see a wicker cage, a velvet pillow, a set of keys, and a polished metal
plate here.

   You see a gem-encrusted visorless helmet, precious jewelry, some rare coins,
a Persian rug, bars of silver, a large gold nugget, several diamonds, a
treasure chest, a scrimshaw spyglass, a bag filled with pieces of eight,
ancient Indian turquoise beads, a jeweled trident, a casket of opals, a
glistening pearl, rare spices, and a golden chain here!

   Sitting on the velvet pillow is a ming vase.

>drop all except lamp
mithril ring:  (Taking off the mithril ring first)
Dropped.
jade bracelet:  (Taking off the jade bracelet first)
Dropped.
massive iridium crown:  Dropped.
black rod:  Dropped.
ruby-covered toy yacht:  Dropped.
sapphire sceptre:  Dropped.

* Your score just went up by 65 points.  *


>plugh
At "Y2"

>plover
In Plover Room

   You're in a small chamber lit by an eerie green light.  An extremely narrow
tunnel exits to the west.  A dark corridor leads northeast.

   You see an emerald the size of a plover's egg here!

>dark
In Dark Room

   You're in the dark-room.  A corridor leading south is the only exit.

   A massive stone tablet imbedded in the wall reads:  "Congratulations on
bringing light into the dark-room!"

   You see a platinum pyramid here!

>take pyramid
Taken.

* Your score just went up by 2 points.  *


>plover
In Plover Room

   You see an emerald the size of a plover's egg here!

>plover
At "Y2"

>plugh
Inside Building

   There is a finely carved sculpture of an eel here!

   There is a massive crown made of solid iridium floating in midair!

   You see a wicker cage, a velvet pillow, a set of keys, a polished metal
plate, and a black rod here.

   You see a gem-encrusted visorless helmet, precious jewelry, some rare coins,
a Persian rug, bars of silver, a large gold nugget, several diamonds, a
treasure chest, a scrimshaw spyglass, a bag filled with pieces of eight,
ancient Indian turquoise beads, a jeweled trident, a casket of opals, a
glistening pearl, rare spices, a golden chain, a mithril ring, a jade bracelet,
a ruby-covered toy yacht, and a sapphire sceptre here!

   Sitting on the velvet pillow is a ming vase.

>drop pyramid
Dropped.

* Your score just went up by 13 points.  *


>plugh.s.d.bedquilt.w.w.w.d
At "Y2"

Low N/S Passage

In Dirty Passage

In Bedquilt

In Swiss Cheese Room

At East End of Twopit Room

At West End of Twopit Room

In West Pit

   There is a gigantic beanstalk stretching all the way up to the hole.

>climb.w
(the plant)
You clamber up the plant and scurry through the hole at the top.

In Narrow Corridor

In Giant Room

>fee
Ok!

>fie
Ok!

>foe
Ok!

>foo
Done!

   A large nest full of golden eggs suddenly appears out of nowhere!

>get eggs
Taken.

>s.d.u
In Narrow Corridor

In West Pit

   There is a gigantic beanstalk stretching all the way up to the hole.

At West End of Twopit Room

>e.e
At East End of Twopit Room

In Swiss Cheese Room

>oriental.n.w
In Oriental Room

In Misty Cavern

   You are following a wide path around the outer edge of a large cavern.  Far
below, through a heavy white mist, strange splashing noises can be heard.  The
mist rises up through a fissure in the ceiling.  The path exits to the south
and west.

In Alcove

   You are in an alcove.  A small northwest path seems to widen after a short
distance.  An extremely tight tunnel leads east.  It looks like a very tight
squeeze.  An eerie light can be seen at the other end.

>drop all.e
brass lantern:  Dropped.
nest of golden eggs:  Dropped.

In Plover Room

   You see an emerald the size of a plover's egg here!

>take emerald
Taken.

* Your score just went up by 2 points.  *


* Your score just went up by 20 points for collecting the last treasure.  *


>w
In Alcove

   You see a brass lantern (providing light) here.

   You see a nest of golden eggs here!

>take all
brass lantern:  Taken.
nest of golden eggs:  Taken.

>nw.s.se.ne.e.u.e.u.n.plugh
In Misty Cavern

In Oriental Room

In Swiss Cheese Room

In Bedquilt

At Complex Junction

In Dusty Rock Room

In Dirty Passage

Low N/S Passage

At "Y2"

Inside Building

   There is a finely carved sculpture of an eel here!

   There is a massive crown made of solid iridium floating in midair!

   You see a wicker cage, a velvet pillow, a set of keys, a polished metal
plate, and a black rod here.

   You see a gem-encrusted visorless helmet, precious jewelry, some rare coins,
a Persian rug, bars of silver, a large gold nugget, several diamonds, a
treasure chest, a scrimshaw spyglass, a bag filled with pieces of eight,
ancient Indian turquoise beads, a jeweled trident, a casket of opals, a
glistening pearl, rare spices, a golden chain, a mithril ring, a jade bracelet,
a ruby-covered toy yacht, a sapphire sceptre, and a platinum pyramid here!

   Sitting on the velvet pillow is a ming vase.

>drop emerald and eggs
emerald the size of a plover's egg:  Dropped.
nest of golden eggs:  Dropped.

* Your score just went up by 26 points.  *


>plugh
At "Y2"

   A hollow voice says, "Plugh."

>s.d.w.d
Low N/S Passage

In Dirty Passage

In Dusty Rock Room

At Complex Junction

>e
In Anteroom

   You are in an anteroom leading to a large passage to the east.  Small
passages go west and up.  The remnants of recent digging are evident.

   A sign in midair here says "Cave under construction beyond this point. 
Proceed at own risk.  [Witt Construction Company]"

   You see recent issues of "Spelunker Today" here.

>take magazines
Taken.

>e
At Witt's End

   You are at Witt's End.  Passages lead off in *all* directions.

>drop magazines
Dropped.

* Your score just went up by a point.  *


>u.u.u.u.u.u.u.u.u.u.u.
You have crawled around in some little holes and wound up back in the main
passage.

You have crawled around in some little holes and wound up back in the main
passage.

You have crawled around in some little holes and wound up back in the main
passage.

You have crawled around in some little holes and wound up back in the main
passage.

You have crawled around in some little holes and wound up back in the main
passage.

You have crawled around in some little holes and wound up back in the main
passage.

You have crawled around in some little holes and wound up back in the main
passage.

You have crawled around in some little holes and wound up back in the main
passage.

In Anteroom

At Complex Junction

In Dusty Rock Room

>@walk6.txt

>e.u.n.plugh.s
In Dirty Passage

   A sepulchral voice reverberating through the cave says, "Cave closing soon. 
All adventurers please report to the treasure room via the alternate entrance
to claim your treasure."

* Your score just went up by 20 points.  *


Low N/S Passage

At "Y2"

A mysterious recorded voice groans into life and announces, "This exit is
closed.  Please report to the treasure room via the alternate entrance to claim
your treasure."

Low N/S Passage

>z.z.z.z.z.z.z.z.z.z.z
Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

Time passes...

>z.z
Time passes...

Time passes...

   The sepulchral voice intones, "The cave is now closed."  As the echoes fade,
there is a blinding flash of light (and a small puff of orange smoke). . . . 
As your eyes refocus, you look around and find that you're...

Cylindrical Room

   You are in a small cylindrical room with very smooth walls and a flat floor
and ceiling.  There are no exits visible anywhere.

* Your score just went up by 20 points.  *


>zorton
Ok.

>xyzzy
Ok.

>thurb
Ok.

>snoeze
Ok.

>samoht
Ok.

>plugh
Ok.

>phuggg
Ok.

>noside
Ok.

>melenkurion
Ok.

>knerl
Ok.

>klaetu
Ok.

>foo
Ok.

>foe
Ok.

>fie
Ok.

>fee
Ok.

>blerbi
Ok.

   >>Foof!<<

At End Of Road

   You are standing at the end of a road before a small brick building.  Around
you is a forest.  A small stream flows out of the building and down a gully.

* Your score just went up by 20 points.  *


>s.s.d
In A Valley

   You are in a valley in the forest beside a stream tumbling along a rocky
bed.

At Slit In Streambed

   At your feet all the water of the stream splashes into a 2-foot slit in the
rock.  Downstream the streambed is bare rock.


* Your score just went up by 20 points.  *

You plunge into the stream and are carried down into total blackness.

Deeper
   and
       deeper
           you
               go,
                 down
                  into
                  the
                 very
               bowels
           of
       the
   earth,
until
your
   lungs
       are
           aching
               with
                 the
                   need
                     for
                      fresh
                      air.
                      Suddenly,
                     with
                    a
                     violent
                   >splash!!<

you find yourself sitting on the edge of a pool of water in a vast chamber lit
by dozens of flaring torches.

The floor is covered with thick layers of precious Persian rugs!

Rare coins, bars of silver, and lumps of gold and platinum are strewn
carelessly about!

There are diamonds, rubies, sapphires, emeralds, opals, pearls, and fabulous
sculptures and ornaments carved out of jade and imperishable crystal resting on
display shelves, along with rare Ming vases and ancient Indian turquoise beads!

A flotilla of ruby-encrusted toy boats is floating in the pool of water beside
you!

A network of golden chains supports a fantastic Iridium crown!

There is a display case on the wall filled with a fantastic selection of
magical swords, which are singing "Hail to the Chief" in perfect pitch and
rhythm!

There are a dozen friendly little dwarves in the room, displaying their talents
by deftly juggling hundreds of golden eggs!

A large troll, a gigantic ogre, and a bearded pirate are tossing knives, axes,
and clubs back and forth in a friendly demonstration of martial skill!

A horde of cheerful little gooseberry goblins are performing talented
acrobatics to an appreciative audience composed of a dragon, a large green
snake, a cute little bird (which is sitting, unmolested, on the snake's head),
a peaceful basilisk, and a large Arabian Djinn.

Everyone turns and sees you, and lets out a heart-warming cheer of welcome!

You have scored 545 out of a possible 550, using 511 turns.
Your score puts you in Master Adventurer Class A.
To achieve the next higher rating, you need 5 more points.

You may restore a saved game, start over, quit, or undo the current command.
Please enter RESTORE, RESTART, GAME350, GAME550, etc, QUIT, or UNDO:
>quit

Come back and visit the newly remodelled and extended Colossal Cave soon!
